-- mods/australia/biome_kimberley.lua minetest.register_biome({ name = "kimberley", --node_dust = "", node_top = "australia:red_dirt", depth_top = 2, node_filler = "default:sandstone", depth_filler = 3, --node_stone = "", --node_water_top = "", --depth_water_top = , --node_water = "", node_river_water = "australia:muddy_river_water_source", y_min = 4, y_max = 35, heat_point = 80, humidity_point = 75, }) -- -- Register ores -- -- All mapgens except singlenode -- Blob ore first to avoid other ores inside blobs minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_diamond", wherein = "default:stone", clust_scarcity = 40 * 40 * 40, clust_num_ores = 12, clust_size = 4, biomes = {"kimberley"}, y_min = -64, y_max = 35, }) -- -- Decorations -- local function register_grass_decoration(offset, scale, length) minetest.register_decoration({ deco_type = "simple", place_on = {"australia:red_dirt"}, sidelen = 16, noise_params = { offset = offset, scale = scale, spread = {x = 200, y = 200, z = 200}, seed = 329, octaves = 3, persist = 0.6 }, biomes = {"kimberley"}, y_min = 4, y_max = 30, decoration = "default:grass_"..length, }) end local function register_dry_grass_decoration(offset, scale, length) minetest.register_decoration({ deco_type = "simple", place_on = {"australia:red_dirt"}, sidelen = 16, noise_params = { offset = offset, scale = scale, spread = {x = 200, y = 200, z = 200}, seed = 329, octaves = 3, persist = 0.6 }, biomes = {"kimberley"}, y_min = 7, y_max = 35, decoration = "default:dry_grass_"..length, }) end -- Grasses register_grass_decoration(0.015, 0.045, 2) register_grass_decoration(0.03, 0.03, 1) -- Dry grasses register_dry_grass_decoration(0.01, 0.05, 5) register_dry_grass_decoration(0.03, 0.03, 4) register_dry_grass_decoration(0.05, 0.01, 3) register_dry_grass_decoration(0.07, -0.01, 2) register_dry_grass_decoration(0.09, -0.03, 1) -- -- Trees -- -- Boab Tree aus.schematics.boab_tree = {} local max_r = 4 local ht = 4 local fruit = nil local limbs = false local tree = "australia:boab_tree" local leaves = "australia:boab_leaves" for r = 3,max_r do local schem = aus.generate_giant_tree_schematic(3, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs) push(aus.schematics.boab_tree, schem) minetest.register_decoration({ deco_type = "schematic", sidelen = 80, place_on = {"australia:red_dirt"}, y_min = 9, y_max = 35, fill_ratio = (max_r-r+1)/10000, biomes = {"kimberley"}, schematic = schem, flags = "place_center_x, place_center_z", rotation = "random", }) end -- Darwin Woollybutt aus.schematics.darwin_woollybutt_tree = {} local max_r = 4 local ht = 5 local fruit = nil local limbs = nil local tree = "australia:darwin_woollybutt_tree" local leaves = "australia:darwin_woollybutt_leaves" for r = 3,max_r do local schem = aus.generate_tree_schematic(6, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs) push(aus.schematics.darwin_woollybutt_tree, schem) minetest.register_decoration({ deco_type = "schematic", sidelen = 80, place_on = {"australia:red_dirt"}, y_min = 12, y_max = 35, fill_ratio = (max_r-r+1)/15000, biomes = {"kimberley"}, schematic = schem, flags = "place_center_x, place_center_z", rotation = "random", }) end -- Swamp Bloodwood aus.schematics.swamp_bloodwood_tree = {} local max_r = 4 local ht = 6 local fruit = nil local limbs = nil local tree = "australia:swamp_bloodwood_tree" local leaves = "australia:swamp_bloodwood_leaves" for r = 3,max_r do local schem = aus.generate_tree_schematic(3, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs) push(aus.schematics.swamp_bloodwood_tree, schem) minetest.register_decoration({ deco_type = "schematic", sidelen = 80, place_on = {"australia:red_dirt"}, y_min = 7, y_max = 35, fill_ratio = (max_r-r+1)/10000, biomes = {"kimberley"}, schematic = schem, flags = "place_center_x, place_center_z", rotation = "random", }) end