-- mods/australia/biome_gulf_of_carpentaria.lua minetest.register_biome({ name = "gulf_of_carpentaria", --node_dust = "", node_top = "default:dirt_with_dry_grass", depth_top = 1, node_filler = "default:dirt", depth_filler = 2, node_stone = "default:sandstone", --node_water_top = "", --depth_water_top = , --node_water = "", node_river_water = "australia:muddy_river_water_source", y_min = 4, y_max = 35, heat_point = 75, humidity_point = 55, }) -- -- Register ores -- -- All mapgens except singlenode -- Blob ore first to avoid other ores inside blobs -- Copper minetest.register_ore({ ore_type = "blob", ore = "default:stone_with_copper", wherein = {"default:stone"}, clust_scarcity = 44 * 44 * 44, clust_size = 8, biomes = {"gulf_of_carpentaria"}, y_min = -64, y_max = 0, noise_threshold = 1, noise_params = { offset = 0, scale = 3, spread = {x = 16, y = 16, z = 16}, seed = 890, octaves = 3, persist = 0.6 }, }) -- -- Decorations -- local function register_grass_decoration(offset, scale, length) minetest.register_decoration({ deco_type = "simple", place_on = {"default:dirt_with_dry_grass"}, sidelen = 16, noise_params = { offset = offset, scale = scale, spread = {x = 200, y = 200, z = 200}, seed = 329, octaves = 3, persist = 0.6 }, biomes = {"gulf_of_carpentaria"}, y_min = 4, y_max = 9, decoration = "default:grass_"..length, }) end local function register_dry_grass_decoration(offset, scale, length) minetest.register_decoration({ deco_type = "simple", place_on = {"default:dirt_with_dry_grass"}, sidelen = 16, noise_params = { offset = offset, scale = scale, spread = {x = 200, y = 200, z = 200}, seed = 329, octaves = 3, persist = 0.6 }, biomes = {"gulf_of_carpentaria"}, y_min = 7, y_max = 35, decoration = "default:dry_grass_"..length, }) end -- Grasses register_grass_decoration(0, 0.06, 3) register_grass_decoration(0.015, 0.045, 2) register_grass_decoration(0.03, 0.03, 1) -- Dry grasses register_dry_grass_decoration(0.01, 0.05, 5) register_dry_grass_decoration(0.03, 0.03, 4) register_dry_grass_decoration(0.05, 0.01, 3) register_dry_grass_decoration(0.07, -0.01, 2) register_dry_grass_decoration(0.09, -0.03, 1) -- Mitchell Grass minetest.register_decoration({ deco_type = "simple", place_on = {"default:dirt_with_dry_grass"}, sidelen = 80, fill_ratio = 0.05, biomes = {"gulf_of_carpentaria"}, y_min = 12, y_max = 35, decoration = "australia:mitchell_grass", }) -- -- Trees -- -- Cloncurry Box aus.schematics.cloncurry_box_tree = {} local max_r = 6 local ht = 4 local fruit = nil local limbs = nil local tree = "australia:cloncurry_box_tree" local leaves = "australia:cloncurry_box_leaves" for r = 5,max_r do local schem = aus.generate_tree_schematic(3, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs) push(aus.schematics.cloncurry_box_tree, schem) minetest.register_decoration({ deco_type = "schematic", sidelen = 80, place_on = {"default:dirt_with_dry_grass"}, y_min = 6, y_max = 35, fill_ratio = (max_r-r+1)/10000, biomes = {"gulf_of_carpentaria"}, schematic = schem, flags = "place_center_x, place_center_z", rotation = "random", }) end -- Darwin Woollybutt aus.schematics.darwin_woollybutt_tree = {} local max_r = 4 local ht = 5 local fruit = nil local limbs = nil local tree = "australia:darwin_woollybutt_tree" local leaves = "australia:darwin_woollybutt_leaves" for r = 3,max_r do local schem = aus.generate_tree_schematic(6, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs) push(aus.schematics.darwin_woollybutt_tree, schem) minetest.register_decoration({ deco_type = "schematic", sidelen = 80, place_on = {"default:dirt_with_dry_grass"}, y_min = 8, y_max = 35, fill_ratio = (max_r-r+1)/12000, biomes = {"gulf_of_carpentaria"}, schematic = schem, flags = "place_center_x, place_center_z", rotation = "random", }) end -- River Oak aus.schematics.river_oak_small_tree = {} local max_r = 4 local ht = 6 local fruit = nil local limbs = false local tree = "australia:river_oak_tree" local leaves = "australia:river_oak_leaves" for r = 3,max_r do local schem = aus.generate_tree_schematic(2, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs) push(aus.schematics.river_oak_small_tree, schem) minetest.register_decoration({ deco_type = "schematic", sidelen = 80, place_on = {"default:dirt_with_dry_grass"}, y_min = 12, y_max = 35, fill_ratio = (max_r-r+1)/12000, biomes = {"gulf_of_carpentaria"}, schematic = schem, flags = "place_center_x, place_center_z", rotation = "random", }) end