-- mods/australia/biome_arnhem_land.lua minetest.register_biome({ name = "arnhem_land", --node_dust = "", node_top = "default:dirt_with_grass", depth_top = 1, node_filler = "default:dirt", depth_filler = 3, --node_stone = "", --node_water_top = "", --depth_water_top = , --node_water = "", node_river_water = "australia:muddy_river_water_source", y_min = 4, y_max = 35, heat_point = 60, humidity_point = 80, }) -- -- Register ores -- -- All mapgens except singlenode -- Blob ore first to avoid other ores inside blobs -- Uranium from Technic modpack: technic_worldgen mod if minetest.get_modpath("technic_worldgen") then minetest.register_ore({ ore_type = "scatter", ore = "technic:mineral_uranium", wherein = "default:stone", clust_scarcity = 24 * 24 * 24, clust_num_ores = 4, clust_size = 3, biomes = {"arnhem_land"}, y_min = -64, y_max = 35, noise_params = { offset = 0, scale = 1, spread = {x = 100, y = 100, z = 100}, seed = 420, octaves = 3, persist = 0.7 }, noise_threshold = 0.6, }) end -- -- Decorations -- local function register_grass_decoration(offset, scale, length) minetest.register_decoration({ deco_type = "simple", place_on = {"default:dirt_with_grass"}, sidelen = 16, noise_params = { offset = offset, scale = scale, spread = {x = 200, y = 200, z = 200}, seed = 329, octaves = 3, persist = 0.6 }, biomes = {"arnhem_land"}, y_min = 4, y_max = 35, decoration = "default:grass_"..length, }) end -- Grasses register_grass_decoration(-0.03, 0.09, 5) register_grass_decoration(-0.015, 0.075, 4) register_grass_decoration(0, 0.06, 3) register_grass_decoration(0.015, 0.045, 2) register_grass_decoration(0.03, 0.03, 1) -- -- Trees -- -- Darwin Woollybutt aus.schematics.darwin_woollybutt_tree = {} local max_r = 4 local ht = 5 local fruit = nil local limbs = nil local tree = "australia:darwin_woollybutt_tree" local leaves = "australia:darwin_woollybutt_leaves" for r = 3,max_r do local schem = aus.generate_tree_schematic(6, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs) push(aus.schematics.darwin_woollybutt_tree, schem) minetest.register_decoration({ deco_type = "schematic", sidelen = 80, place_on = {"default:dirt_with_grass"}, y_min = 8, y_max = 35, fill_ratio = (max_r-r+1)/10000, biomes = {"arnhem_land"}, schematic = schem, flags = "place_center_x, place_center_z", rotation = "random", }) end -- River Oak aus.schematics.river_oak_small_tree = {} local max_r = 4 local ht = 6 local fruit = nil local limbs = false local tree = "australia:river_oak_tree" local leaves = "australia:river_oak_leaves" for r = 3,max_r do local schem = aus.generate_tree_schematic(2, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs) push(aus.schematics.river_oak_small_tree, schem) minetest.register_decoration({ deco_type = "schematic", sidelen = 80, place_on = {"default:dirt_with_grass"}, y_min = 12, y_max = 35, fill_ratio = (max_r-r+1)/12000, biomes = {"arnhem_land"}, schematic = schem, flags = "place_center_x, place_center_z", rotation = "random", }) end