mg_villages.deepcopy = function(orig) return minetest.deserialize(minetest.serialize(orig)) end mg_villages.rotate_facedir = function(facedir) return ({1, 2, 3, 0, 13, 14, 15, 12, 17, 18, 19, 16, 9, 10, 11, 8, 5, 6, 7, 4, 21, 22, 23, 20})[facedir+1] end -- accessd through mg_villages.mirror_facedir[ (rotation%2)+1 ][ facedir+1 ] mg_villages.mirror_facedir = {{ 2, 1, 0, 3, -- 0, 1, 2, 3 8, 9, 10, 11, -- 4, 5, 6, 7 4, 5, 6, 7, -- 8, 9,10,11 12, 13, 14, 15, --12,13,14,15 16, 17, 18, 19, --16,17,18,19 22, 21, 20, 23 --20,21,22,23 }, { 0, 3, 2, 1, -- 0, 1, 2, 3 4, 7, 6, 5, -- 4, 5, 6, 7 8, 9, 10, 11, -- 8, 9,10,11 16, 17, 18, 19, --12,13,14,15 12, 15, 14, 13, --16,17,18,19 20, 23, 22, 21 --20,21,22,23 }}; mg_villages.rotate_wallmounted = function(wallmounted) return ({0, 1, 5, 4, 2, 3})[wallmounted+1] end mg_villages.get_param2_rotated = function( paramtype2, p2 ) local p2r = {}; p2r[ 1 ] = p2; if( paramtype2 == 'wallmounted' ) then for i = 2,4 do p2r[ i ] = mg_villages.rotate_wallmounted( p2r[ i-1 ]); end elseif( paramtype2 == 'facedir' ) then for i = 2,4 do p2r[ i ] = mg_villages.rotate_facedir( p2r[ i-1 ]); end p2r[5]=1; -- indicate that it is wallmounted else return { p2, p2, p2, p2 }; end return p2r; end mg_villages.mirrored_node = {}; mg_villages.add_mirrored_node_type = function( name, mirrored_name ) mg_villages.mirrored_node[ name ] = mirrored_name; local id = minetest.get_content_id( name ); local id_mi = minetest.get_content_id( mirrored_name ); local c_ignore = minetest.get_content_id( 'ignore' ); if( id and id_mi and id ~= c_ignore and id_mi ~= c_ignore ) then mg_villages.mirrored_node[ id ] = id_mi; end end local door_materials = {'wood','steel','glass','obsidian_glass'}; for _,material in ipairs( door_materials ) do mg_villages.add_mirrored_node_type( 'doors:door_'..material..'_b_1', 'doors:door_'..material..'_b_2' ); mg_villages.add_mirrored_node_type( 'doors:door_'..material..'_t_1', 'doors:door_'..material..'_t_2' ); mg_villages.add_mirrored_node_type( 'doors:door_'..material..'_b_2', 'doors:door_'..material..'_b_1' ); mg_villages.add_mirrored_node_type( 'doors:door_'..material..'_t_2', 'doors:door_'..material..'_t_1' ); end