minetest.register_node("mg_villages:road", { description = "village road", tiles = {"default_gravel.png", "default_dirt.png"}, is_ground_content = false, -- will not be removed by the cave generator groups = {crumbly=2}, -- does not fall sounds = default.node_sound_dirt_defaults({ footstep = {name="default_gravel_footstep", gain=0.5}, dug = {name="default_gravel_footstep", gain=1.0}, }), }) mg_villages.road_node = minetest.get_content_id( 'mg_villages:road' ); minetest.register_node("mg_villages:soil", { description = "Soil found on a field", tiles = {"farming_soil_wet.png", "farming_soil_wet_side.png"}, drop = "default:dirt", is_ground_content = true, groups = {crumbly=3, not_in_creative_inventory=1, grassland = 1}, sounds = default.node_sound_dirt_defaults(), }) minetest.register_node("mg_villages:desert_sand_soil", { description = "Desert Sand", tiles = {"farming_desert_sand_soil_wet.png", "default_desert_sand.png"}, is_ground_content = true, groups = {crumbly=3, not_in_creative_inventory = 1, sand=1, desert = 1}, sounds = default.node_sound_sand_defaults(), }) -- This torch is not hot. It will not melt snow and cause no floodings in villages. minetest.register_node("mg_villages:torch", { description = "Torch", drawtype = "torchlike", --tiles = {"default_torch_on_floor.png", "default_torch_on_ceiling.png", "default_torch.png"}, tiles = { {name="default_torch_on_floor_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}, {name="default_torch_on_ceiling_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}, {name="default_torch_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}} }, inventory_image = "default_torch_on_floor.png", wield_image = "default_torch_on_floor.png", paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, is_ground_content = false, walkable = false, light_source = LIGHT_MAX-1, selection_box = { type = "wallmounted", wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1}, wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1}, wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1}, }, groups = {choppy=2,dig_immediate=3,flammable=1,attached_node=1}, legacy_wallmounted = true, sounds = default.node_sound_defaults(), })