--village_types = { 'nore', 'logcabin', 'grasshut', 'medieval', 'charachoal', 'taoki'}; mg_villages.village_sizes = { nore = { min = 20, max = 40, space_between_buildings=1, texture = 'default_stone_brick.png'}, taoki = { min = 30, max = 70, space_between_buildings=1, texture = 'default_brick.png' }, medieval = { min = 25, max = 60, space_between_buildings=2, texture = 'cottages_darkage_straw.png'}, -- they often have straw roofs charachoal = { min = 10, max = 15, space_between_buildings=1, texture = 'default_coal_block.png'}, lumberjack = { min = 10, max = 30, space_between_buildings=1, texture = 'default_tree.png'}, claytrader = { min = 10, max = 20, space_between_buildings=1, texture = 'default_clay.png'}, logcabin = { min = 15, max = 30, space_between_buildings=1, texture = 'default_wood.png'}, canadian = { min = 40, max = 110, space_between_buildings=1, texture = 'wool_white.png'}, grasshut = { min = 10, max = 40, space_between_buildings=1, texture = 'dryplants_reed.png'}, tent = { min = 5, max = 20, space_between_buildings=2, texture = 'wool_white.png'}, tower = { min = 2, max = 6, space_between_buildings=1, texture = 'default_mese.png'}, chateau = { min = 50, max = 80, space_between_buildings=1, texture = 'default_gold_block.png'}, } -- if set to true, the outer buildings in medieval villages will be fields; this is not very convincing yet mg_villages.medieval_subtype = false; -- scm="bla" Name of the file that holds the buildings' schematic. Supported types: .we and .mts (omit the extension!) -- sizex, sizez, ysize: obsolete -- yoff=0 how deep is the building burried? -- pervillage=1 Never generate more than this amount of this building and this type (if set) of building per village. -- axis=1 Building needs to be mirrored along the x-axis instead of the z-axis because it is initially rotated -- inh=2 maximum amount of inhabitants the building may hold (usually amount of beds present) -- if set to i.e. -1, this indicates that a mob is WORKING, but not LIVING here mg_villages.BUILDINGS = { -- the houses the mod came with {yoff= 0, scm="house", orients={2}, weight={nore=1, single=2 }, inh=4}, {yoff= 0, scm="wheat_field", weight={nore=1 }}, {yoff= 0, scm="cotton_field", weight={nore=1 }}, {yoff= 1, scm="lamp", no_rotate=true, weight={nore=1/5 }}, {yoff=-5, scm="well", no_rotate=true, pervillage=1, weight={nore=1 }}, {yoff= 0, scm="fountain", pervillage=3, weight={nore=1/4 }, axis=1}, {yoff= 0, scm="small_house", orients={3}, weight={nore=1, single=2 }, axis=1, inh=2}, {yoff= 0, scm="house_with_garden", orients={1}, weight={nore=1, single=2 }, axis=1, inh=3}, {yoff= 0, scm="church", orients={3}, pervillage=1, weight={nore=1 }, axis=1, inh=-1}, {yoff= 0, scm="tower", orients={0}, weight={nore=1/7, single=1 }, inh=-1}, {yoff= 0, scm="forge", orients={0}, pervillage=2, weight={nore=1, single=1/3 }, inh=-1}, {yoff= 0, scm="library", orients={1}, pervillage=2, weight={nore=1 }, axis=1, inh=-1}, {yoff= 0, scm="inn", orients={1}, pervillage=4, weight={nore=1/2, single=1/3 }, axis=1, inh=-1}, -- has room for 4 guests {yoff= 0, scm="pub", orients={3}, pervillage=2, weight={nore=1/3, single=1/3 }, axis=1, inh=-1}, -- log cabins by Sokomine (requiring cottages, glasspanes) {yoff= 0, scm="logcabin1", orients={1}, weight={logcabin=1, single=1}, axis=1, inh=2}, {yoff= 0, scm="logcabin2", orients={1}, weight={logcabin=1, single=1}, axis=1, inh=2}, {yoff= 0, scm="logcabin3", orients={1}, weight={logcabin=1, single=1}, axis=1, inh=3}, {yoff= 0, scm="logcabin4", orients={1}, weight={logcabin=1, single=1}, axis=1, inh=3}, {yoff= 0, scm="logcabin5", orients={1}, weight={logcabin=1, single=1}, axis=1, inh=1}, {yoff= 0, scm="logcabin6", orients={1}, weight={logcabin=1, single=1}, axis=1, inh=1}, {yoff= 0, scm="logcabin7", orients={1}, weight={logcabin=1, single=1}, axis=1, inh=2}, {yoff= 0, scm="logcabin8", orients={1}, weight={logcabin=1, single=1}, axis=1, inh=2}, {yoff= 0, scm="logcabin9", orients={1}, weight={logcabin=1, single=1}, axis=1, inh=1}, {yoff= 0, scm="logcabin10", orients={2}, weight={logcabin=1, single=1}, inh=3}, {yoff= 0, scm="logcabin11", orients={2}, weight={logcabin=1, single=1}, inh=6}, {yoff= 0, scm="logcabinpub1", orients={1}, weight={logcabin=1/6, single=1}, pervillage=1, typ='tavern', axis=1, inh=1}, -- +5 guests {yoff= 0, scm="logcabinpub2", orients={1}, weight={logcabin=1/6, single=1}, pervillage=1, typ='tavern', axis=1, inh=2}, -- +8 guests {yoff= 0, scm="logcabinpub3", orients={1}, weight={logcabin=1/6, single=1}, pervillage=1, typ='tavern', axis=1, inh=2}, -- +12 guest -- grass huts (requiring cottages, dryplants, cavestuff/undergrowth, plantlife) {yoff= 0, scm="grasshut1", orients={2}, weight={grasshut=1, single=1}, inh=3}, {yoff= 0, scm="grasshut2", orients={2}, weight={grasshut=1, single=1}, inh=10}, -- community hut for meetings {yoff= 0, scm="grasshut3", orients={2}, weight={grasshut=1, single=1}, inh=3}, {yoff= 0, scm="grasshut4", orients={2}, weight={grasshut=1, single=1}, inh=3}, {yoff= 0, scm="grasshut5", orients={2}, weight={grasshut=1, single=1}, inh=1}, {yoff= 0, scm="grasshut6", orients={2}, weight={grasshut=1, single=1}, inh=3}, {yoff= 0, scm="grasshutcenter", orients={2}, pervillage=1, weight={grasshut=2}}, -- open meeting place -- for the buildings below, sizex, sizez and ysize are read from the file directly; -- schematics from Sokomines villages mod (requires cottages) {scm="church_1", yoff= 0, orients={0}, farming_plus=0, avoid='', typ='church', weight={medieval=4 }, pervillage=1, inh=-1}, -- {scm="church_2_twoelk", yoff= 0, orients={0}, farming_plus=0, avoid='', typ='church', weight={medieval=4}, pervillage=1}, {scm="forge_1", yoff= 0, orients={0}, farming_plus=0, avoid='', typ='forge', weight={medieval=2, single=1/2}, pervillage=1, inh=-1}, {scm="mill_1", yoff= 0, orients={0}, farming_plus=0, avoid='', typ='mill', weight={medieval=2 }, pervillage=1, inh=-1}, {scm="hut_1", yoff= 0, orients={0}, farming_plus=0, avoid='', typ='hut', weight={medieval=1, single=1 }, inh=1}, {scm="hut_2", yoff= 0, orients={0}, farming_plus=0, avoid='', typ='hut', weight={medieval=1, single=1 }, inh=2}, {scm="farm_full_1", yoff= 0, orients={0}, farming_plus=0, avoid='', typ='farm_full', weight={medieval=1/4, single=1 }, inh=2}, {scm="farm_full_2", yoff= 0, orients={0}, farming_plus=0, avoid='', typ='farm_full', weight={medieval=1/4, single=1 }, inh=5}, {scm="farm_full_3", yoff= 0, orients={0}, farming_plus=0, avoid='', typ='farm_full', weight={medieval=1/4, single=1 }, inh=5}, {scm="farm_full_4", yoff= 0, orients={0}, farming_plus=0, avoid='', typ='farm_full', weight={medieval=1/4, single=1 }, inh=8}, {scm="farm_full_5", yoff= 0, orients={0}, farming_plus=0, avoid='', typ='farm_full', weight={medieval=1/4, single=1 }, inh=5}, {scm="farm_full_6", yoff= 0, orients={0}, farming_plus=0, avoid='', typ='farm_full', weight={medieval=1/4, single=1 }, inh=5}, {scm="farm_tiny_1", yoff= 0, orients={0}, farming_plus=1, avoid='', typ='farm_tiny', weight={medieval=1, single=1 }, inh=2}, {scm="farm_tiny_2", yoff= 0, orients={0}, farming_plus=1, avoid='', typ='farm_tiny', weight={medieval=1, single=1 }, inh=6}, {scm="farm_tiny_3", yoff= 0, orients={0}, farming_plus=1, avoid='', typ='farm_tiny', weight={medieval=1, single=1 }, inh=4}, {scm="farm_tiny_4", yoff= 0, orients={0}, farming_plus=1, avoid='', typ='farm_tiny', weight={medieval=1, single=1 }, inh=4}, {scm="farm_tiny_5", yoff= 0, orients={0}, farming_plus=1, avoid='', typ='farm_tiny', weight={medieval=1, single=1 }, inh=4}, {scm="farm_tiny_6", yoff= 0, orients={0}, farming_plus=1, avoid='', typ='farm_tiny', weight={medieval=1, single=1 }, inh=4}, {scm="farm_tiny_7", yoff= 0, orients={0}, farming_plus=1, avoid='', typ='farm_tiny', weight={medieval=1, single=1 }, inh=7}, {scm="taverne_1", yoff= 0, orients={0}, farming_plus=1, avoid='', typ='tavern', weight={medieval=1/2, single=1 }, pervillage=1, inh=6}, -- 19 beds: 10 guest, 3 worker, 6 family {scm="taverne_2", yoff= 0, orients={0}, farming_plus=0, avoid='', typ='tavern', weight={medieval=1/2, single=1/3}, pervillage=1, inh=2}, -- no guests {scm="taverne_3", yoff= 0, orients={0}, farming_plus=0, avoid='', typ='tavern', weight={medieval=1/2, single=1/3}, pervillage=1, inh=2}, -- no guests {scm="taverne_4", yoff= 0, orients={0}, farming_plus=0, avoid='', typ='tavern', weight={medieval=1/2, single=1/3}, pervillage=1, inh=1}, -- no guests {scm="well_1", yoff= 0, orients={0}, farming_plus=0, avoid='well', typ='well', weight={medieval=1/12, single=1/2}, pervillage=4}, {scm="well_2", yoff= 0, orients={0}, farming_plus=0, avoid='well', typ='well', weight={medieval=1/12, single=1/2}, pervillage=4}, {scm="well_3", yoff= 0, orients={0}, farming_plus=0, avoid='well', typ='well', weight={medieval=1/12, single=1/2}, pervillage=4}, {scm="well_4", yoff= 0, orients={0}, farming_plus=0, avoid='well', typ='well', weight={medieval=1/12, single=1/2}, pervillage=4}, {scm="well_5", yoff= 0, orients={0}, farming_plus=0, avoid='well', typ='well', weight={medieval=1/12, single=1/2}, pervillage=4}, {scm="well_6", yoff= 0, orients={0}, farming_plus=0, avoid='well', typ='well', weight={medieval=1/12, single=1/2}, pervillage=4}, {scm="well_7", yoff= -1, orients={0}, farming_plus=0, avoid='well', typ='well', weight={medieval=1/12, single=1/2}, pervillage=4}, {scm="well_8", yoff= 0, orients={0}, farming_plus=0, avoid='well', typ='well', weight={medieval=1/12, single=1/2}, pervillage=4}, {scm="tree_place_1", yoff= 1, orients={0}, farming_plus=0, avoid='', typ='village_square', weight={medieval=1/12}, pervillage=1}, {scm="tree_place_2", yoff= 1, orients={0}, farming_plus=0, avoid='', typ='village_square', weight={medieval=1/12}, pervillage=1}, {scm="tree_place_3", yoff= 1, orients={0}, farming_plus=0, avoid='', typ='village_square', weight={medieval=1/12}, pervillage=1}, {scm="tree_place_4", yoff= 1, orients={0}, farming_plus=0, avoid='', typ='village_square', weight={medieval=1/12}, pervillage=1}, {scm="tree_place_5", yoff= 1, orients={0}, farming_plus=0, avoid='', typ='village_square', weight={medieval=1/12}, pervillage=1}, {scm="tree_place_6", yoff= 1, orients={0}, farming_plus=0, avoid='', typ='village_square', weight={medieval=1/12}, pervillage=1}, {scm="tree_place_7", yoff= 1, orients={0}, farming_plus=0, avoid='', typ='village_square', weight={medieval=1/12}, pervillage=1}, {scm="tree_place_8", yoff= 1, orients={0}, farming_plus=0, avoid='', typ='village_square', weight={medieval=1/12}, pervillage=1}, {scm="tree_place_9", yoff= 1, orients={0}, farming_plus=0, avoid='', typ='village_square', weight={medieval=1/12}, pervillage=1}, {scm="tree_place_10", yoff= 1, orients={0}, farming_plus=0, avoid='', typ='village_square', weight={medieval=1/12}, pervillage=1}, {scm="wagon_1", yoff= 0, orients={0,1,2,3}, farming_plus=0, avoid='', typ='wagon', weight={medieval=1/12,tent=1/3}, axis=1}, {scm="wagon_2", yoff= 0, orients={0,1,2,3}, farming_plus=0, avoid='', typ='wagon', weight={medieval=1/12,tent=1/3}, axis=1}, {scm="wagon_3", yoff= 0, orients={0,1,2,3}, farming_plus=0, avoid='', typ='wagon', weight={medieval=1/12,tent=1/3}, axis=1}, {scm="wagon_4", yoff= 0, orients={0,1,2,3}, farming_plus=0, avoid='', typ='wagon', weight={medieval=1/12,tent=1/3}, axis=1}, {scm="wagon_5", yoff= 0, orients={0,1,2,3}, farming_plus=0, avoid='', typ='wagon', weight={medieval=1/12,tent=1/3}, axis=1}, {scm="wagon_6", yoff= 0, orients={0,1,2,3}, farming_plus=0, avoid='', typ='wagon', weight={medieval=1/12,tent=1/3}, axis=1}, {scm="wagon_7", yoff= 0, orients={0,1,2,3}, farming_plus=0, avoid='', typ='wagon', weight={medieval=1/12,tent=1/3}, axis=1}, {scm="wagon_8", yoff= 0, orients={0,1,2,3}, farming_plus=0, avoid='', typ='wagon', weight={medieval=1/12,tent=1/3}, axis=1}, {scm="wagon_9", yoff= 0, orients={0,1,2,3}, farming_plus=0, avoid='', typ='wagon', weight={medieval=1/12,tent=1/3}, axis=1}, {scm="wagon_10", yoff= 0, orients={0,1,2,3}, farming_plus=0, avoid='', typ='wagon', weight={medieval=1/12,tent=1/3}, axis=1}, {scm="wagon_11", yoff= 0, orients={0,1,2,3}, farming_plus=0, avoid='', typ='wagon', weight={medieval=1/12,tent=1/3}, axis=1}, {scm="wagon_12", yoff= 0, orients={0,1,2,3}, farming_plus=0, avoid='', typ='wagon', weight={medieval=1/12,tent=1/3}, axis=1}, {scm="bench_1", yoff= 0, orients={0,1,2}, farming_plus=0, avoid='', typ='bench', weight={medieval=1/12}}, {scm="bench_2", yoff= 0, orients={0,1,2}, farming_plus=0, avoid='', typ='bench', weight={medieval=1/12}}, {scm="bench_3", yoff= 0, orients={0,1,2}, farming_plus=0, avoid='', typ='bench', weight={medieval=1/12}}, {scm="bench_4", yoff= 0, orients={0,1,2}, farming_plus=0, avoid='', typ='bench', weight={medieval=1/12}}, {scm="shed_1", yoff= 0, orients={0,1,2}, farming_plus=0, avoid='', typ='shed', weight={medieval=1/10}}, {scm="shed_2", yoff= 0, orients={0,1,2}, farming_plus=0, avoid='', typ='shed', weight={medieval=1/10}}, {scm="shed_3", yoff= 0, orients={0,1,2}, farming_plus=0, avoid='', typ='shed', weight={medieval=1/10}}, {scm="shed_5", yoff= 0, orients={0,1,2}, farming_plus=0, avoid='', typ='shed', weight={medieval=1/10}}, {scm="shed_6", yoff= 0, orients={0,1,2}, farming_plus=0, avoid='', typ='shed', weight={medieval=1/10}}, {scm="shed_7", yoff= 0, orients={0,1,2}, farming_plus=0, avoid='', typ='shed', weight={medieval=1/10}}, {scm="shed_8", yoff= 0, orients={0,1,2}, farming_plus=0, avoid='', typ='shed', weight={medieval=1/10}}, {scm="shed_9", yoff= 0, orients={0,1,2}, farming_plus=0, avoid='', typ='shed', weight={medieval=1/10}}, {scm="shed_10", yoff= 0, orients={0,1,2}, farming_plus=0, avoid='', typ='shed', weight={medieval=1/10}}, {scm="shed_11", yoff= 0, orients={0,1,2}, farming_plus=0, avoid='', typ='shed', weight={medieval=1/10}}, {scm="shed_12", yoff= 0, orients={0,1,2}, farming_plus=0, avoid='', typ='shed', weight={medieval=1/10}}, {scm="weide_1", yoff= 0, orients={0,1,2,3}, farming_plus=0, avoid='pasture', typ='pasture', weight={medieval=1/6}, pervillage=8}, {scm="weide_2", yoff= 0, orients={0,1,2,3}, farming_plus=0, avoid='pasture', typ='pasture', weight={medieval=1/6}, pervillage=8}, {scm="weide_3", yoff= 0, orients={0,1,2,3}, farming_plus=0, avoid='pasture', typ='pasture', weight={medieval=1/6}, pervillage=8}, {scm="weide_4", yoff= 0, orients={0,1,2,3}, farming_plus=0, avoid='pasture', typ='pasture', weight={medieval=1/6}, pervillage=8}, {scm="weide_5", yoff= 0, orients={0,1,2,3}, farming_plus=0, avoid='pasture', typ='pasture', weight={medieval=1/6}, pervillage=8}, {scm="weide_6", yoff= 0, orients={0,1,2,3}, farming_plus=0, avoid='pasture', typ='pasture', weight={medieval=1/6}, pervillage=8}, {scm="field_1", yoff=-2, orients={0,1,2,3}, farming_plus=0, avoid='field', typ='field', weight={medieval=1/6}, pervillage=8}, {scm="field_2", yoff=-2, orients={0,1,2,3}, farming_plus=0, avoid='field', typ='field', weight={medieval=1/6}, pervillage=8}, {scm="field_3", yoff=-2, orients={0,1,2,3}, farming_plus=0, avoid='field', typ='field', weight={medieval=1/6}, pervillage=8}, {scm="field_4", yoff=-2, orients={0,1,2,3}, farming_plus=0, avoid='field', typ='field', weight={medieval=1/6}, pervillage=8}, -- hut and hills for charachoal burners; perhaps they could live together with lumberjacks? {scm="charachoal_hut", yoff= 0, orients={0,1,2}, farming_plus=0, avoid='', typ='hut', weight={charachoal=1, single=5}, inh=2, nomirror=1}, {scm="charachoal_hill", yoff= 0, orients={0,1,2,3}, farming_plus=0, avoid='', typ='hut', weight={charachoal=2 }, inh=-1, nomirror=1}, -- lumberjacks; they require the cottages mod {scm="lumberjack_1", yoff= 1, orients={1}, avoid='', typ='lumberjack', weight={lumberjack=1, single=3}, axis=1, inh=3}, {scm="lumberjack_2", yoff= 1, orients={1}, avoid='', typ='lumberjack', weight={lumberjack=1, single=3}, axis=1, inh=4}, {scm="lumberjack_3", yoff= 1, orients={1,2,3}, avoid='', typ='lumberjack', weight={lumberjack=1, single=3}, inh=3}, {scm="lumberjack_4", yoff= 1, orients={1}, avoid='', typ='lumberjack', weight={lumberjack=1, single=3}, axis=1, inh=4}, {scm="lumberjack_5", yoff= 1, orients={1}, avoid='', typ='lumberjack', weight={lumberjack=1, single=3}, axis=1, inh=9}, {scm="lumberjack_6", yoff= 1, orients={1}, avoid='', typ='lumberjack', weight={lumberjack=1, single=3}, axis=1, inh=5}, {scm="lumberjack_7", yoff= 1, orients={1}, avoid='', typ='lumberjack', weight={lumberjack=1, single=3}, axis=1, inh=5}, {scm="lumberjack_8", yoff= 1, orients={1}, avoid='', typ='lumberjack', weight={lumberjack=1, single=3}, axis=1, inh=9}, {scm="lumberjack_pub_1", yoff= 1, orients={1}, avoid='', typ='tavern', weight={lumberjack=3, single=1}, pervillage=1, axis=1, inh=-1}, {scm="lumberjack_church_1", yoff= 1, orients={1}, avoid='', typ='church', weight={lumberjack=3}, pervillage=1, axis=1, inh=-1}, {scm="lumberjack_hotel_1", yoff= 1, orients={1}, avoid='', typ='house', weight={lumberjack=1, single=1}, axis=1, inh=16}, -- all 16 are guests {scm="lumberjack_shop_1", yoff= 1, orients={1}, avoid='', typ='shop', weight={lumberjack=1}, pervillage=1, axis=1, inh=-1}, {scm="lumberjack_sawmill_1",yoff=-7, orients={1}, avoid='', typ='sawmill', weight={lumberjack=2, single=1}, pervillage=1, axis=1, inh=-1}, -- {scm="cow_trader_1", yoff= 0, orients={4}, avoid='', typ='trader', weight={lumberjack=1}}, -- clay traders depend on cottages as well {scm="trader_clay_1", yoff= 1, orients={1}, avoid='', typ='trader', weight={claytrader=3, single=3}, axis=1, inh=1}, -- poor guy who has to live in that small thing {scm="trader_clay_2", yoff= 1, orients={3}, avoid='', typ='trader', weight={claytrader=3, single=3}, axis=1, inh=1}, -- not that he'll live very comftable there... {scm="trader_clay_3", yoff= 1, orients={0}, avoid='', typ='trader', weight={claytrader=3, single=3}, inh=2}, {scm="trader_clay_4", yoff= 1, orients={2}, avoid='', typ='trader', weight={claytrader=3, single=3}, inh=2}, {scm="trader_clay_5", yoff= 1, orients={1}, avoid='', typ='trader', weight={claytrader=3, single=3}, axis=1, inh=2}, {scm="clay_pit_1", yoff=-3, orients={0,1,2,3}, avoid='', typ='pit', weight={claytrader=1}}, {scm="clay_pit_2", yoff=-2, orients={0,1,2,3}, avoid='', typ='pit', weight={claytrader=1}}, {scm="clay_pit_3", yoff=-7, orients={0,1,2,3}, avoid='', typ='pit', weight={claytrader=1}}, {scm="clay_pit_4", yoff= 0, orients={0,1,2,3}, avoid='', typ='pit', weight={claytrader=1}}, {scm="clay_pit_5", yoff= 1, orients={0,1,2,3}, avoid='', typ='pit', weight={claytrader=1}}, -- Houses from Taokis Structure I/O Mod (see https://forum.minetest.net/viewtopic.php?id=5524) {scm="default_town_farm", yoff= -1, orients={1}, farming_plus=0, avoid='', typ='house', weight={taoki=1, single=1}, axis=1}, {scm="default_town_house_large_1", yoff= -4, orients={1}, farming_plus=0, avoid='', typ='house', weight={taoki=1/4, single=1}, axis=1, inh=10}, {scm="default_town_house_large_2", yoff= -4, orients={1}, farming_plus=0, avoid='', typ='house', weight={taoki=1/4, single=1}, axis=1, inh=8}, {scm="default_town_house_medium", yoff= -4, orients={1}, farming_plus=0, avoid='', typ='house', weight={taoki=1/2, single=1}, axis=1, inh=6}, {scm="default_town_house_small", yoff= -4, orients={1}, farming_plus=0, avoid='', typ='house', weight={taoki=1, single=1}, axis=1, inh=4}, {scm="default_town_house_tiny_1", yoff= 1, orients={1}, farming_plus=0, avoid='', typ='house', weight={taoki=1, single=1}, axis=1, inh=3}, {scm="default_town_house_tiny_2", yoff= 1, orients={1}, farming_plus=0, avoid='', typ='house', weight={taoki=1, single=1}, axis=1, inh=3}, {scm="default_town_house_tiny_3", yoff= 1, orients={1}, farming_plus=0, avoid='', typ='house', weight={taoki=1, single=1}, axis=1, inh=2}, {scm="default_town_park", yoff= 1, orients={1}, farming_plus=0, avoid='', typ='house', weight={taoki=1 }, axis=1}, {scm="default_town_tower", yoff= 1, orients={1}, farming_plus=0, avoid='', typ='house', weight={taoki=1/6, single=1}, axis=1, inh=-1}, {scm="default_town_well", yoff= -6, orients={1}, farming_plus=0, avoid='', typ='house', weight={taoki=1/4 }, axis=1}, {scm="default_town_fountain", yoff= 1, orients={1}, farming_plus=0, avoid='', typ='house', weight={taoki=1/4 }, axis=1}, -- the hotel seems to be only the middle section of the building; it's build for another spawning algorithm -- {scm="default_town_hotel", yoff= -1, orients={1}, farming_plus=0, avoid='', typ='house', weight={taoki=1/5}}, -- include houses from LadyMacBeth, originally created for Mauvebics mm2 modpack; the houses seem to be in canadian village style {scm="c_bank", yoff= 1, orients={2}, farming_plus=0, avoid='', typ='ladymacbeth', weight={canadian=1}, inh=-2}, {scm="c_bank2", yoff= 1, orients={0}, farming_plus=0, avoid='', typ='ladymacbeth', weight={canadian=1}, inh=-2}, {scm="c_bar", yoff= 1, orients={0}, farming_plus=0, avoid='', typ='ladymacbeth', weight={canadian=1}, inh=-2}, {scm="c_hotel", yoff= 1, orients={0}, farming_plus=0, avoid='', typ='ladymacbeth', weight={canadian=1}, inh=-2}, {scm="c_postoffice", yoff= 1, orients={0}, farming_plus=0, avoid='', typ='ladymacbeth', weight={canadian=1}, pervillage=1, inh=-2}, {scm="c_bordello", yoff= 1, orients={0}, farming_plus=0, avoid='', typ='ladymacbeth', weight={canadian=1}, pervillage=1, inh=-2}, {scm="c_library", yoff= 1, orients={0}, farming_plus=0, avoid='', typ='ladymacbeth', weight={canadian=1}, pervillage=1, inh=-2}, {scm="g_observatory", yoff= 1, orients={0}, farming_plus=0, avoid='', typ='ladymacbeth', weight={canadian=1}, pervillage=1, inh=-2}, {scm="g_court", yoff= 1, orients={0}, farming_plus=0, avoid='', typ='ladymacbeth', weight={canadian=1}, pervillage=1, inh=-2}, {scm="g_prefecture", yoff= 1, orients={0}, farming_plus=0, avoid='', typ='ladymacbeth', weight={canadian=1}, pervillage=1, inh=-2}, {scm="g_townhall", yoff= 1, orients={0}, farming_plus=0, avoid='', typ='ladymacbeth', weight={canadian=1}, pervillage=1, inh=-2}, {scm="g_park2", yoff= -1, orients={0}, farming_plus=0, avoid='', typ='ladymacbeth', weight={canadian=2},}, {scm="r_apartments", yoff= 1, orients={0}, farming_plus=0, avoid='', typ='ladymacbeth', weight={canadian=4}, inh=20}, {scm="r_rowhouses", yoff= 1, orients={2}, farming_plus=0, avoid='', typ='ladymacbeth', weight={canadian=4}, inh=16}, {scm="r_manorhouse", yoff= 1, orients={0}, farming_plus=0, avoid='', typ='ladymacbeth', weight={canadian=3}, inh=4}, {scm="r_triplex", yoff= 1, orients={0}, farming_plus=0, avoid='', typ='ladymacbeth', weight={canadian=3}, inh=10}, {scm="field_1", yoff=-2, orients={0,1,2,3}, farming_plus=0, avoid='', typ='field', weight={fields=1}}, {scm="field_2", yoff=-2, orients={0,1,2,3}, farming_plus=0, avoid='', typ='field', weight={fields=1}}, {scm="field_3", yoff=-2, orients={0,1,2,3}, farming_plus=0, avoid='', typ='field', weight={fields=1}}, {scm="field_4", yoff=-2, orients={0,1,2,3}, farming_plus=0, avoid='', typ='field', weight={fields=1}}, {scm="tent_tiny_1", yoff=0, orients={3}, farming_plus=0, avoid='', typ='tent', weight={tent=1, single=1}, inh=1}, {scm="tent_tiny_2", yoff=0, orients={3}, farming_plus=0, avoid='', typ='tent', weight={tent=1, single=1}, inh=1}, {scm="tent_big_1", yoff=0, orients={3}, farming_plus=0, avoid='', typ='tent', weight={tent=1, single=1}}, -- no sleeping place {scm="tent_big_2", yoff=0, orients={3}, farming_plus=0, avoid='', typ='tent', weight={tent=1, single=1}, inh=2}, {scm="tent_medium_1", yoff=0, orients={3}, farming_plus=0, avoid='', typ='tent', weight={tent=1/2, single=1}, inh=3}, {scm="tent_medium_2", yoff=0, orients={3}, farming_plus=0, avoid='', typ='tent', weight={tent=1/2, single=1}, inh=3}, {scm="tent_medium_3", yoff=0, orients={3}, farming_plus=0, avoid='', typ='tent', weight={tent=1/2, single=1}, inh=3}, {scm="tent_medium_4", yoff=0, orients={3}, farming_plus=0, avoid='', typ='tent', weight={tent=1/2, single=1}, inh=3}, {scm="tent_open_1", yoff=0, orients={3}, farming_plus=0, avoid='', typ='tent', weight={tent=1/5}}, {scm="tent_open_2", yoff=0, orients={3}, farming_plus=0, avoid='', typ='tent', weight={tent=1/5}}, {scm="tent_open_3", yoff=0, orients={3}, farming_plus=0, avoid='', typ='tent', weight={tent=1/5}}, {scm="tent_open_big_1", yoff=0, orients={3}, farming_plus=0, avoid='', typ='tent', weight={tent=1/5}}, {scm="tent_open_big_2", yoff=0, orients={3}, farming_plus=0, avoid='', typ='tent', weight={tent=1/5}}, {scm="tent_open_big_3", yoff=0, orients={3}, farming_plus=0, avoid='', typ='tent', weight={tent=1/5}}, {scm="hochsitz_1", yoff=0, orients={0,1,2,3}, farming_plus=0, avoid='', typ='tower', weight={tower=1, single=1/3}, nomirror=1}, {scm="hochsitz_2", yoff=0, orients={0,1,2,3}, farming_plus=0, avoid='', typ='tower', weight={tower=1, single=1/3}, nomirror=1}, {scm="hochsitz_3", yoff=0, orients={0,1,2,3}, farming_plus=0, avoid='', typ='tower', weight={tower=1, single=1/3}, nomirror=1}, {scm="hochsitz_4", yoff=0, orients={0,1,2,3}, farming_plus=0, avoid='', typ='tower', weight={tower=1, single=1/3}, nomirror=1}, {scm="chateau_1", yoff=-1,orients={0,1,2,3}, farming_plus=0, avoid='', typ='chateau', weight={chateau=1,single=8}, pervillage=1}, } -- the schematics for buildings of type 'farm_tiny' grow cotton; the farming_plus fruits would be far more fitting mg_villages.fruit_list = {'carrot','potatoe','orange','rhubarb','strawberry','tomato','cotton'}; -- is farming_plus available? If not, we can't use this if( not( minetest.get_modpath("farming_plus"))) then mg_villages.fruit_list = nil; end -- 'nore' and 'taoki' do not require any other mods; thus, they can be used in all worlds mg_villages.village_types = { 'nore', 'taoki'}; if( minetest.get_modpath("cottages")) then table.insert( mg_villages.village_types, 'medieval' ); table.insert( mg_villages.village_types, 'charachoal' ); table.insert( mg_villages.village_types, 'lumberjack' ); table.insert( mg_villages.village_types, 'claytrader' ); table.insert( mg_villages.village_types, 'logcabin' ); table.insert( mg_villages.village_types, 'tent' ); end if( minetest.get_modpath( 'hdb' ) and minetest.get_modpath( 'nbu' )) then table.insert( mg_villages.village_types, 'canadian' ); end if( minetest.get_modpath( 'dryplants' )) then table.insert( mg_villages.village_types, 'grasshut' ); end -- read the data files and fill in information like size and nodes that need on_construct to be called after placing mg_villages.buildings_init = function() local mts_path = mg_villages.modpath.."/schems/"; -- determine the size of the given houses for i,v in ipairs( mg_villages.BUILDINGS ) do local is_used = false; for _,t in ipairs( mg_villages.village_types ) do if( t and v and v.weight and v.weight[ t ] ) then is_used = true; end end if( v.weight and (v.weight.fields or v.weight.tower or v.weight.single)) then is_used = true; end local res = nil; if( is_used ) then -- read the size of the building res = handle_schematics.analyze_mts_file( mts_path..mg_villages.BUILDINGS[ i ].scm ); -- alternatively, read the mts file if( not( res )) then res = mg_villages.import_scm( mg_villages.BUILDINGS[ i ].scm ); end end if( not( is_used )) then -- do nothing; skip this file print('SKIPPING '..tostring( mg_villages.BUILDINGS[ i ].scm )..' due to village type not supported.'); -- provided the file could be analyzed successfully elseif( res and res.size and res.size.x ) then -- the file has to be placed with minetest.place_schematic(...) mg_villages.BUILDINGS[ i ].is_mts = 1; mg_villages.BUILDINGS[ i ].sizex = res.size.x; mg_villages.BUILDINGS[ i ].sizez = res.size.z; mg_villages.BUILDINGS[ i ].ysize = res.size.y; -- some buildings may be rotated if( res.rotated == 90 or res.rotated == 270 ) then mg_villages.BUILDINGS[ i ].sizex = res.size.z; mg_villages.BUILDINGS[ i ].sizez = res.size.x; end if( not( mg_villages.BUILDINGS[ i ].yoff ) or mg_villages.BUILDINGS[ i ].yoff == 0 ) then mg_villages.BUILDINGS[ i ].yoff = res.burried; end -- we do need at least the list of nodenames which will need on_constr later on mg_villages.BUILDINGS[ i ].rotated = res.rotated; mg_villages.BUILDINGS[ i ].nodenames = res.nodenames; mg_villages.BUILDINGS[ i ].on_constr = res.on_constr; mg_villages.BUILDINGS[ i ].after_place_node = res.after_place_node; if( res.scm_data_cache ) then mg_villages.BUILDINGS[ i ].scm_data_cache = res.scm_data_cache; mg_villages.BUILDINGS[ i ].is_mts = 0; end -- determine size of worldedit schematics elseif( res and #res and #res>0 and #res[1] and #res[1][1]) then -- scm has the following structure: scm[y][x][z] mg_villages.BUILDINGS[ i ].ysize = #res; mg_villages.BUILDINGS[ i ].sizex = #res[1]; mg_villages.BUILDINGS[ i ].sizez = #res[1][1]; mg_villages.BUILDINGS[ i ].is_mts = 0; -- cache the data for later placement mg_villages.BUILDINGS[ i ].scm_data_cache = res; -- deep copy the schematics data here so that the file does not have to be read again -- caching cannot be done here as not all nodes from other mods have been registered yet! --buildings[ i ].scm_data_cache = minetest.serialize( res ); -- missing data regarding building size - do not use this building for anything elseif( not( mg_villages.BUILDINGS[ i ].sizex ) or not( mg_villages.BUILDINGS[ i ].sizez ) or mg_villages.BUILDINGS[ i ].sizex == 0 or mg_villages.BUILDINGS[ i ].sizez==0) then -- no village will use it print('[mg_villages] INFO: No schematic found for building \''..tostring( mg_villages.BUILDINGS[ i ].scm )..'\'. Will not use that building.'); mg_villages.BUILDINGS[ i ].weight = {}; else -- the file has to be handled by worldedit; it is no .mts file mg_villages.BUILDINGS[ i ].is_mts = 0; end -- print it for debugging usage --print( v.scm .. ': '..tostring(buildings[i].sizex)..' x '..tostring(buildings[i].sizez)..' x '..tostring(buildings[i].ysize)..' h'); end end -- call the initialization function above mg_villages.buildings_init(); --local gravel = minetest.get_content_id("default:gravel") -- this special "gravel" will not be removed by mapgen and will not fall down like gravel usually does local gravel = minetest.get_content_id('mg_villages:road'); --"default:gravel") local c_air = minetest.get_content_id("air"); local rgravel = {} for i = 1, 2000 do rgravel[i] = gravel end local rgravel2 = {} for i = 1, 2000 do rgravel2[i] = rgravel end local rair = {} for i = 1, 2000 do rair[i] = c_air end local rair2 = {} for i = 1, 2000 do rair2[i] = rair end local road_scm = {rgravel2, rair2} mg_villages.BUILDINGS["road"] = {yoff = 0, ysize = 2, scm = road_scm} local rwall = {{minetest.get_content_id("default:stonebrick")}} local wall = {} for i = 1, 6 do wall[i] = rwall end mg_villages.BUILDINGS["wall"] = {yoff = 1, ysize = 6, scm = wall} --local total_weight = 0 --for _, i in ipairs(buildings) do -- if i.weight == nil then i.weight = 1 end -- total_weight = total_weight+i.weight -- i.max_weight = total_weight --end --local multiplier = 3000/total_weight --for _,i in ipairs(buildings) do -- i.max_weight = i.max_weight*multiplier --end print('[mg_villages] Will create villages of the following types: '..minetest.serialize( mg_villages.village_types )); mg_villages.village_types[ #mg_villages.village_types+1 ] = 'single'; mg_villages.village_types[ #mg_villages.village_types+1 ] = 'fields'; mg_villages.village_types[ #mg_villages.village_types+1 ] = 'tower'; for j,v in ipairs( mg_villages.village_types ) do local total_weight = 0 for _, i in ipairs(mg_villages.BUILDINGS) do if( not( i.max_weight )) then i.max_weight = {}; end if( i.weight and i.weight[ v ] and i.weight[ v ]>0 ) then total_weight = total_weight+i.weight[ v ] i.max_weight[v] = total_weight end end local multiplier = 3000/total_weight for _,i in ipairs(mg_villages.BUILDINGS) do if( i.weight and i.weight[ v ] and i.weight[ v ]>0 ) then i.max_weight[v] = i.max_weight[ v ]*multiplier end end end -- the fields do not exist as an independent type mg_villages.village_types[ #mg_villages.village_types ] = nil; -- neither does the tower type mg_villages.village_types[ #mg_villages.village_types ] = nil; -- and neither does the "single" type (==lone houses outside villages) mg_villages.village_types[ #mg_villages.village_types ] = nil;