From 10e61f6da44334e8c68e06b297f63554c9c15516 Mon Sep 17 00:00:00 2001 From: octacian Date: Wed, 22 Mar 2017 22:25:45 -0700 Subject: [PATCH] Fix crash on game exit Game would crash entirely on exit if `spawnpoint.pos` was `nil` because `minetest.pos_to_string` would fail. --- init.lua | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/init.lua b/init.lua index 9eac9b2..ba4c0c9 100644 --- a/init.lua +++ b/init.lua @@ -40,7 +40,9 @@ end -- [function] Save function spawnpoint.save() - io.open(path, "w"):write(minetest.pos_to_string(spawnpoint.pos)) + if spawnpoint.pos then + io.open(path, "w"):write(minetest.pos_to_string(spawnpoint.pos)) + end end -- [function] Set