local water_level = tonumber(minetest.get_mapgen_setting("water_level")) local S = minetest.get_translator("rp_default") -- -- Functions/ABMs -- -- Chest naming via signs function default.write_name(pos, text) -- TODO: Allow container naming later --[[ -- Check above, if allowed if minetest.settings:get_bool("signs_allow_name_above") then local above = {x = pos.x, y = pos.y + 1, z = pos.z} local abovedef = nil if minetest.registered_nodes[minetest.get_node(above).name] then abovedef = minetest.registered_nodes[minetest.get_node(above).name] end if abovedef and abovedef.write_name ~= nil then abovedef.write_name(above, text) end end -- Then below local below = {x = pos.x, y = pos.y - 1, z = pos.z} local belowdef = nil if minetest.registered_nodes[minetest.get_node(below).name] then belowdef = minetest.registered_nodes[minetest.get_node(below).name] end if belowdef and belowdef.write_name ~= nil then belowdef.write_name(below, text) end ]] end -- Saplings growing and placing function default.place_sapling(itemstack, placer, pointed_thing) local place_on, place_floor = util.pointed_thing_to_place_pos(pointed_thing) if place_on == nil then return itemstack end local floornode = minetest.get_node(place_floor) if minetest.get_item_group(floornode.name, "soil") == 0 then return itemstack end minetest.set_node(place_on, {name = itemstack:get_name()}) if not minetest.is_creative_enabled(placer:get_player_name()) then itemstack:take_item() end return itemstack end local sapling_data = { ["rp_default:sapling"] = { grows_to = "apple", grow_time_min = 300, grow_time_max = 480, }, ["rp_default:sapling_oak"] = { grows_to = "oak", grow_time_min = 700, grow_time_max = 960, }, ["rp_default:sapling_birch"] = { grows_to = "birch", grow_time_min = 480, grow_time_max = 780, }, ["rp_default:sapling_dry_bush"] = { grows_to = "dry_bush", grow_time_min = 180, grow_time_max = 400 } } local tree_data = { ["apple"] = { schem = "default_appletree.mts", offset = vector.new(-2, -1, -2), }, ["oak"] = { schem = "default_oaktree.mts", offset = vector.new(-2, -1, -2), }, ["birch"] = { schem = "default_squaretree.mts", replacements = { ["rp_default:leaves"] = "rp_default:leaves_birch", ["rp_default:tree"] = "rp_default:tree_birch", ["rp_default:apple"] = "air" }, offset = vector.new(-1, -1, -1), }, ["dry_bush"] = { schem = "default_dry_bush.mts", offset = vector.new(-1, -1, -1), }, } function default.check_sapling_space(pos, variety) end -- Start the sapling grow timer of the sapling at pos. -- Returns true on success or false if it was not a sapling. function default.begin_growing_sapling(pos) local node = minetest.get_node(pos) local sdata = sapling_data[node.name] if not sdata then return false end local min, max = sdata.grow_time_min, sdata.grow_time_max minetest.get_node_timer(pos):start(math.random(min, max)) return true end -- Grow a sapling at pos function default.grow_sapling(pos) local function grow(variety) local tdata = tree_data[variety] if not tdata then minetest.log("error", "[rp_default] Unknown sapling variety in default.grow_sapling!") return end local opos = vector.add(pos, tdata.offset) local replacements = tdata.replacements or {} minetest.place_schematic( opos, minetest.get_modpath("rp_default") .. "/schematics/" .. tdata.schem, "0", replacements, false) end local node = minetest.get_node(pos) local sdata = sapling_data[node.name] if not sdata then return false end local variety = sdata.grows_to minetest.remove_node(pos) minetest.after(0, grow, variety) minetest.log("action", "[rp_default] A " .. variety .. " tree sapling grows at " .. minetest.pos_to_string(pos)) return true end -- Make preexisting trees restart the growing process minetest.register_lbm( { label = "Grow legacy trees", name = "rp_default:grow_legacy_trees", nodenames = {"rp_default:sapling", "rp_default:sapling_oak", "rp_default:sapling_birch"}, action = function(pos, node) default.begin_growing_sapling(pos) end } ) -- Update nodes after the rename orgy after 1.5.3 minetest.register_lbm( { label = "Update signs", name = "rp_default:update_signs", nodenames = {"rp_default:sign"}, action = function(pos, node) local meta = minetest.get_meta(pos) local text = meta:get_string("text") meta:set_string("infotext", S('"@1"', text)) end } ) minetest.register_lbm( { label = "Update bookshelves", name = "rp_default:update_bookshelves", nodenames = {"rp_default:bookshelf"}, action = function(pos, node) local def = minetest.registered_nodes[node.name] def.on_construct(pos) end } ) minetest.register_lbm( { label = "Update chests", name = "rp_default:update_chests", nodenames = {"rp_default:chest"}, action = function(pos, node) local def = minetest.registered_nodes[node.name] def.on_construct(pos) end } ) -- Vertical plants -- Leaf decay default.leafdecay_trunk_cache = {} default.leafdecay_enable_cache = true -- Spread the load of finding trunks default.leafdecay_trunk_find_allow_accumulator = 0 minetest.register_globalstep(function(dtime) local finds_per_second = 5000 default.leafdecay_trunk_find_allow_accumulator = math.floor(dtime * finds_per_second) end) default.after_place_leaves = function(pos, placer, itemstack, pointed_thing) local node = minetest.get_node(pos) node.param2 = 1 minetest.set_node(pos, node) end minetest.register_abm( -- leaf decay { label = "Leaf decay", nodenames = {"group:leafdecay"}, neighbors = {"air", "group:liquid"}, -- A low interval and a high inverse chance spreads the load interval = 2, chance = 3, action = function(p0, node, _, _) local do_preserve = false local d = minetest.registered_nodes[node.name].groups.leafdecay if not d or d == 0 then return end local n0 = minetest.get_node(p0) if n0.param2 ~= 0 then return end local p0_hash = nil if default.leafdecay_enable_cache then p0_hash = minetest.hash_node_position(p0) local trunkp = default.leafdecay_trunk_cache[p0_hash] if trunkp then local n = minetest.get_node(trunkp) local reg = minetest.registered_nodes[n.name] -- Assume ignore is a trunk, to make the thing work at the border of the active area if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then return end -- Cache is invalid table.remove(default.leafdecay_trunk_cache, p0_hash) end end if default.leafdecay_trunk_find_allow_accumulator <= 0 then return end default.leafdecay_trunk_find_allow_accumulator = default.leafdecay_trunk_find_allow_accumulator - 1 -- Assume ignore is a trunk, to make the thing work at the border of the active area local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"}) if p1 then do_preserve = true if default.leafdecay_enable_cache then -- Cache the trunk default.leafdecay_trunk_cache[p0_hash] = p1 end end if not do_preserve then -- Drop stuff other than the node itself local itemstacks = minetest.get_node_drops(n0.name) for _, itemname in ipairs(itemstacks) do if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or itemname ~= n0.name then local p_drop = { x = p0.x - 0.5 + math.random(), y = p0.y - 0.5 + math.random(), z = p0.z - 0.5 + math.random(), } minetest.add_item(p_drop, itemname) end end -- Remove node minetest.remove_node(p0) end end }) local is_dry_biome = function(biomename) return biomename == "Charparral" or biomename == "Savanna" or biomename == "Savanna Ocean" or biomename == "Desert" or biomename == "Wasteland" end minetest.register_abm( -- dirt and grass footsteps becomes dirt with grass if uncovered { label = "Grow grass on dirt", nodenames = {"rp_default:dirt", "rp_default:dirt_with_grass_footsteps", "rp_default:swamp_dirt"}, interval = 2, chance = 40, action = function(pos, node) local above = {x=pos.x, y=pos.y+1, z=pos.z} local name = minetest.get_node(above).name local partialblock = minetest.get_item_group(name, "path") ~= 0 or minetest.get_item_group(name, "slab") ~= 0 or minetest.get_item_group(name, "stair") ~= 0 local nodedef = minetest.registered_nodes[name] if nodedef and (not partialblock) and (nodedef.sunlight_propagates or nodedef.paramtype == "light") and nodedef.liquidtype == "none" and (minetest.get_node_light(above) or 0) >= 8 then local biomedata = minetest.get_biome_data(pos) local biomename = minetest.get_biome_name(biomedata.biome) if node.name == "rp_default:swamp_dirt" then if biomename == "Swamp" then minetest.set_node(pos, {name = "rp_default:dirt_with_swamp_grass"}) end else if is_dry_biome(biomename) then minetest.set_node(pos, {name = "rp_default:dirt_with_dry_grass"}) else minetest.set_node(pos, {name = "rp_default:dirt_with_grass"}) end end end end }) minetest.register_abm( -- dirt with grass becomes dirt if covered { label = "Remove grass on covered dirt", nodenames = {"group:grass_cover"}, interval = 2, chance = 10, action = function(pos, node) local above = {x=pos.x, y=pos.y+1, z=pos.z} local name = minetest.get_node(above).name local partialblock = minetest.get_item_group(name, "path") ~= 0 or minetest.get_item_group(name, "slab") ~= 0 or minetest.get_item_group(name, "stair") ~= 0 local nodedef = minetest.registered_nodes[name] if nodedef and (name ~= "ignore" and (partialblock) or (not ((nodedef.sunlight_propagates or nodedef.paramtype == "light") and nodedef.liquidtype == "none"))) then if node.name == "rp_default:dirt_with_swamp_grass" then minetest.set_node(pos, {name = "rp_default:swamp_dirt"}) else minetest.set_node(pos, {name = "rp_default:dirt"}) end end end }) minetest.register_abm({ label = "Grass expansion", nodenames = {"group:grass"}, neighbors = {"group:grass_cover"}, interval = 20, chance = 160, action = function(pos, node) pos.y = pos.y - 1 local under = minetest.get_node(pos) pos.y = pos.y + 1 local required_under if minetest.get_item_group(node.name, "normal_grass") ~= 0 then required_under = "rp_default:dirt_with_grass" elseif minetest.get_item_group(node.name, "dry_grass") ~= 0 then required_under = "rp_default:dirt_with_dry_grass" elseif minetest.get_item_group(node.name, "swamp_grass") ~= 0 then required_under = "rp_default:dirt_with_swamp_grass" else return end if under.name ~= required_under then return end -- Lower chance to spread dry grass if node.name == "rp_default:dry_grass" and math.random(1,2) == 1 then return end local pos0 = vector.subtract(pos, 4) local pos1 = vector.add(pos, 4) -- Testing shows that a threshold of 3 results in an appropriate maximum -- density of approximately 7 nodes per 9x9 area. if #minetest.find_nodes_in_area(pos0, pos1, {"group:grass", "rp_default:fern"}) > 3 then return end local soils = minetest.find_nodes_in_area_under_air( pos0, pos1, "group:grass_cover") local num_soils = #soils if num_soils >= 1 then for si = 1, math.min(3, num_soils) do local soil = soils[math.random(num_soils)] local soil_above = {x = soil.x, y = soil.y + 1, z = soil.z} minetest.set_node(soil_above, {name = node.name}) end end end }) minetest.register_abm({ label = "Growing clams", nodenames = {"rp_default:sand", "rp_default:gravel"}, neighbors = {"rp_default:water_source"}, interval = 20, chance = 160, action = function(pos, node) if pos.y ~= water_level then return end local pos0 = vector.add(pos, {x=-5, y=0, z=-5}) local pos1 = vector.add(pos, {x=5, y=2, z=5}) if #minetest.find_nodes_in_area(pos0, pos1, "rp_default:clam") >= 1 then return end pos0 = vector.add(pos, {x=-2, y=0, z=-2}) pos1 = vector.add(pos, {x=2, y=0, z=2}) local soils = minetest.find_nodes_in_area_under_air( pos0, pos1, {"rp_default:sand", "rp_default:gravel"}) local num_soils = #soils if num_soils >= 1 then for si = 1, math.min(3, num_soils) do local soil = soils[math.random(num_soils)] local soil_above = {x = soil.x, y = soil.y + 1, z = soil.z} minetest.set_node(soil_above, {name = "rp_default:clam"}) end end end }) minetest.register_abm( -- cactus grows { label = "Growing cacti", nodenames = {"rp_default:cactus"}, neighbors = {"group:sand"}, interval = 20, chance = 10, action = function(pos, node) pos.y = pos.y-1 local name = minetest.get_node(pos).name if minetest.get_item_group(name, "sand") ~= 0 then pos.y = pos.y+1 local height = 0 while minetest.get_node(pos).name == "rp_default:cactus" and height < 3 do height = height+1 pos.y = pos.y+1 end if height < 3 then if minetest.get_node(pos).name == "air" then minetest.set_node(pos, {name="rp_default:cactus"}) end end end end, }) minetest.register_abm( -- papyrus grows { label = "Growing papyrus", nodenames = {"rp_default:papyrus"}, neighbors = {"group:plantable_sandy", "group:plantable_soil"}, interval = 20, chance = 10, action = function(pos, node) pos.y = pos.y-1 local name = minetest.get_node(pos).name if minetest.find_node_near(pos, 3, {"group:water"}) == nil then return end pos.y = pos.y+1 local height = 0 while minetest.get_node(pos).name == "rp_default:papyrus" and height < 3 do height = height+1 pos.y = pos.y+1 end if height < 3 then if minetest.get_node(pos).name == "air" then minetest.set_node(pos, {name="rp_default:papyrus"}) end end end, }) minetest.register_abm( -- weak torchs burn out and die after ~3 minutes { label = "Burning out weak torches", nodenames = {"rp_default:torch_weak", "rp_default:torch_weak_wall"}, interval = 3, chance = 60, action = function(pos, node) minetest.set_node(pos, {name = "rp_default:torch_dead", param = node.param, param2 = node.param2}) end })