## ## Menu settings for this game ## [Player] # If enabled, players drop their items when they die. drop_items_on_die (Drop items on death) bool true # If enabled, new players will start with a couple of initial items, set in the give_initial_items setting. give_initial_enable (Enable initial items) bool false # Comma-separated list of initial items to give to new players. You must use itemstrings as the item identifiers. This only works if give_initial_enable is active. # Invalid / unknown items will be ignored. give_initial_items (Initial items) string rp_default:pick_stone,rp_default:torch_weak 10 # If enabled, players will get hungry over time. # Otherwise, the hunger level won’t reduce at all. hunger_enable (Enable hunger) bool true # This number specifies the interval in seconds # at which the hunger of players is updated. # Also affects the healing rate. # The lower this number, the faster players get hungry. # At 0, hunger is updated at every server step, # which is really fast! hunger_step (Hunger frequency) float 3.0 0.0 # If enabled, all players will get a notification in chat when a player # earned or lost an achievement. If disabled, only that player will get a # notification. rp_achievements_notify_all (Announce achievements to all players) bool false [World] # If enabled, the weather will change from time to time. weather_enable (Enable dynamic weather) bool true # If enabled, villages will no longer be generated. mapgen_disable_villages (Disable villages) bool false # This number specifies the radius around the spawn point # in which villages won't generate. # The number 0 disables this restriction. static_spawn_radius (Village-free radius) int 256 0 [Blocks] # This enables TNT. TNT is a block that, when ignited, will explode, deal damage and destroy blocks around it. # If disabled, all TNTs will be defused and thus unable to explode. # Additionally, explosions from other sources will no longer destroy blocks. tnt_enable (Enable TNT) bool true # The radius in which blocks will be destroyed by a TNT explosion. tnt_radius (TNT radius) int 3 0 # If enabled, players can sleep in beds. If the majority of all players currently in the game sleep in the bed at night, the night will be skipped. # If disabled, beds are just decoration and can't be interacted with. bed_enable (Enable sleeping in beds) bool true # If enabled, music players will be able to play music. # If disabled, music players will stay silent. music_enable (Enable music player playback) bool true # Volume of music players. music_volume (Music player volume) float 1.0 0.0 1.0 # If enabled, locks (like those on locked chests) # won’t protect anything. locks_all_unlocked (Unlock all locks) bool false # Number of seconds a locked block stays unlocked # after cracking the lock open. locks_picked_time (Picked lock time) float 15 1.0 [Mobs] # If enabled, mobs will appear/spawn naturally in the world. # If disabled, mobs won't spawn naturally, but they can still spawn by other means. # This setting is only read at startup. mobs_spawn (Mobs spawn) bool true # If enabled, only peaceful, non-hostile mobs are able to appear/spawn. Hostile mobs will disappear and cannot be spawned at all. # This setting is only read at startup. only_peaceful_mobs (Only peaceful mobs) bool false # If enabled, mobs can naturally spawn in areas that are protected by someone (e.g. using a protection mod). # This setting is only read at startup. mobs_spawn_protected (Mobs spawn in protected area) bool true [Graphics and audio] # This will add an graphical effect that slightly darkens the edges of the screen. vignette_enable (Enable vignette) bool true # This will enable a health display over the head of each player. headbars_enable (Enable over-head health bars) bool true # Scale of the health display over the player heads. headbars_scale (Scale of over-head health bars) float 1.0 0.25 # Enables ambient sounds, such as birds, crickets, etc. ambiance_enable (Enable ambient sounds) bool true # Volume of ambient sounds. ambiance_volume (Ambient volume) float 1.0 0.0 1.0