-- -- TNT mod -- local S = minetest.get_translator("rp_tnt") -- Time in seconds before TNT explodes after ignited local TNT_TIMER = 2.0 -- For performance debugging local TNT_NO_PARTICLES = false local TNT_NO_SOUNDS = false tnt = {} local particlespawners = {} -- Default to enabled in singleplayer and disabled in multiplayer local singleplayer = minetest.is_singleplayer() local setting = minetest.settings:get_bool("tnt_enable") local mod_attached = minetest.get_modpath("rp_attached") ~= nil local tnt_enable if (not singleplayer and setting ~= true) or (singleplayer and setting == false) then tnt_enable = false else tnt_enable = true end local tnt_radius = tonumber(minetest.settings:get("tnt_radius") or 3) -- Loss probabilities array (one in X will be lost) local loss_prob = { ["rp_default:cobble"] = 3, ["group:dirt"] = 4, } -- Fill a list with data for content IDs, after all nodes are registered local cid_data = {} local function rand_pos(center, pos, radius) pos.x = center.x + math.random(-radius, radius) pos.z = center.z + math.random(-radius, radius) end local function eject_drops(drops, pos, radius) local drop_pos = vector.new(pos) for _, item in pairs(drops) do local count = item:get_count() local max = item:get_stack_max() if count > max then item:set_count(max) end while count > 0 do if count < max then item:set_count(count) end rand_pos(pos, drop_pos, radius) local obj = minetest.add_item(drop_pos, item) if obj then obj:get_luaentity().collect = true obj:set_velocity({x=math.random(-3, 3), y=10, z=math.random(-3, 3)}) end count = count - max end end end -- Checks if the given item would be lost local check_loss = function(itemname) if loss_prob[itemname] ~= nil then if math.random(1, loss_prob[itemname]) == 1 then return true end else for k,v in pairs(loss_prob) do if string.sub(k, 1, 6) == "group:" then local group = string.sub(k, 7) if minetest.get_item_group(itemname, group) ~= 0 then if math.random(1, v) == 1 then return true end end end end end return false end local function add_drop(drops, item) item = ItemStack(item) local name = item:get_name() if check_loss(name) then return end local drop = drops[name] if drop == nil then drops[name] = item else drop:set_count(drop:get_count() + item:get_count()) end end local function check_destroy(drops, pos, cid) if minetest.is_protected(pos, "") then return false, "protected" end local def = cid_data[cid] if def and def.on_blast then return false, "on_blast" end if def then local node_drops = minetest.get_node_drops(def.name, "") for _, item in ipairs(node_drops) do add_drop(drops, item) end end return true end local function calc_velocity(pos1, pos2, power) local vel = vector.direction(pos1, pos2) vel = vector.normalize(vel) vel = vector.multiply(vel, power) -- Divide by distance local dist = vector.distance(pos1, pos2) dist = math.max(dist, 1) vel = vector.divide(vel, dist) return vel end local function entity_physics(pos, radius, igniter) -- Make the damage radius larger than the destruction radius radius = radius * 2 local objs = minetest.get_objects_inside_radius(pos, radius) for _, obj in pairs(objs) do local obj_pos = obj:get_pos() local obj_vel = obj:get_velocity() local dist = math.max(1, vector.distance(pos, obj_pos)) if obj_vel ~= nil then obj:add_velocity(calc_velocity(pos, obj_pos, radius*2.5)) end local damage = (4 / dist) * radius local dir = vector.direction(pos, obj_pos) local puncher if igniter then puncher = igniter else puncher = obj end obj:punch(puncher, 1000000, { full_punch_interval = 0, damage_groups = { fleshy = damage } }, dir) end end local function add_node_break_effects(pos, node, node_tile) if TNT_NO_PARTICLES then return end minetest.add_particlespawner( { amount = 40, time = 0.1, pos = { min = vector.subtract(pos, 0.4), max = vector.add(pos, 0.4), }, vel = { min = vector.new(-5, -5, -5), max = vector.new(5, 5, 5), }, acc = vector.new(0, -9.81, 0), exptime = { min = 0.2, max = 0.6 }, size = { min = 1.0, max = 1.5 }, node = node, node_tile = node_tile, }) end local function add_explosion_effects(pos, radius) if TNT_NO_PARTICLES then return end minetest.add_particlespawner( { amount = 128, time = 0.6, pos = { min = vector.subtract(pos, radius / 2), max = vector.add(pos, radius / 2), }, vel = { min = vector.new(-20, -20, -20), max = vector.new(20, 20, 20), }, acc = vector.zero(), exptime = { min = 0.2, max = 1.0 }, size = { min = 16, max = 24 }, drag = vector.new(1,1,1), texture = { name = "rp_tnt_smoke_anim_1.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = -1 }, name = "rp_tnt_smoke_anim_2.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = -1 }, name = "rp_tnt_smoke_anim_1.png^[transformFX", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = -1 }, name = "rp_tnt_smoke_anim_2.png^[transformFX", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = -1 }, }, }) minetest.add_particlespawner({ amount = 1, time = 0.01, pos = pos, vel = vector.zero(), acc = vector.zero(), exptime = 1, size = radius*10, texture = "rp_tnt_smoke_ball_big.png", animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = -1, }, }) minetest.add_particlespawner({ amount = 4, time = 0.25, pos = pos, vel = vector.zero(), acc = vector.zero(), exptime = { min = 0.6, max = 0.9 }, size = { min = 8, max = 12 }, radius = { min = 0.5, max = math.max(0.6, radius*0.75) }, texture = "rp_tnt_smoke_ball_medium.png", animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = -1, }, }) minetest.add_particlespawner({ amount = 28, time = 0.5, pos = pos, vel = vector.zero(), acc = vector.zero(), exptime = { min = 0.5, max = 0.8 }, size = { min = 6, max = 8 }, radius = { min = 1, max = math.max(1.1, radius+1) }, texture = "rp_tnt_smoke_ball_small.png", animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = -1, }, }) end local function emit_fuse_smoke(pos) if TNT_NO_PARTICLES then return end local minpos = vector.add(pos, vector.new(1/16, 0.5, 4/16)) local maxpos = vector.add(pos, vector.new(2/16, 0.5, 5/16)) local minvel = vector.new(0.2 - 0.1, 2.0, 0.2 - 0.1) local maxvel = vector.new(-0.2 - 0.1, 0.0, -0.2 - 0.1) local acc = vector.new(0, -0.1, 0) return minetest.add_particlespawner({ time = TNT_TIMER, amount = 40, pos = { min = minpos, max = maxpos }, vel = { min = minvel, max = maxvel }, acc = acc, exptime = { min = 0.05, max = 0.6 }, size = { min = 0.25, max = 2.0 }, collisiondetection = false, texture = { name = "tnt_smoke_fuse.png", alpha_tween = { 1, 0, start = 0.75 }, }, }) end -- Ignite TNT at pos. -- igniter: Optional player object of player who ignited it or nil if nobody function tnt.burn(pos, igniter) local name = minetest.get_node(pos).name if tnt_enable and name == "rp_tnt:tnt" then minetest.set_node(pos, {name = "rp_tnt:tnt_burning"}) if igniter then achievements.trigger_achievement(igniter, "boom") if igniter:is_player() then local meta = minetest.get_meta(pos) meta:set_string("igniter", igniter:get_player_name()) end minetest.log("action", "[rp_tnt] TNT ignited by "..igniter:get_player_name().." at "..minetest.pos_to_string(pos, 0)) else minetest.log("verbose", "[rp_tnt] TNT ignited at "..minetest.pos_to_string(pos, 0)) end end end local function play_tnt_sound(pos, sound) if TNT_NO_SOUNDS then return end minetest.sound_play( sound, { pos = pos, gain = 1.5, max_hear_distance = 128 }, true) end -- TNT ground removal function tnt.explode(pos, radius) local pos = vector.round(pos) local vm = VoxelManip() local pr = PseudoRandom(os.time()) local p1 = vector.subtract(pos, radius) local p2 = vector.add(pos, radius) local minp, maxp = vm:read_from_map(p1, p2) local area = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) local data = vm:get_data() local drops = {} local p = {} local c_air = minetest.get_content_id("air") local destroyed_nodes = {} local on_blasts = {} for z = -radius, radius do for y = -radius, radius do local vi = area:index(pos.x + (-radius), pos.y + y, pos.z + z) for x = -radius, radius do if (x * x) + (y * y) + (z * z) <= (radius * radius) + pr:next(-radius, radius) then local cid = data[vi] p.x = pos.x + x p.y = pos.y + y p.z = pos.z + z if cid ~= c_air then local destroy, fail_reason = check_destroy(drops, p, cid) if destroy == true then data[vi] = minetest.CONTENT_AIR local pp = {x=p.x, y=p.y, z=p.z} table.insert(destroyed_nodes, {vi=vi, pos=pp}) elseif destroy == false and fail_reason == "on_blast" then local pp = {x=p.x, y=p.y, z=p.z} table.insert(on_blasts, {pos=pp, cid=cid}) end end end vi = vi + 1 end end end vm:set_data(data) vm:write_to_map() for i=1, #on_blasts do local pp = on_blasts[i].pos local cid = on_blasts[i].cid local def = cid_data[cid] def.on_blast(vector.new(pp), 1) end for i=1, #destroyed_nodes do local pp = destroyed_nodes[i].pos local vi = destroyed_nodes[i].vi minetest.check_for_falling(pp) if mod_attached then rp_attached.detach_from_node(pp) end end return drops end -- TNT node explosion local function rawboom(pos, radius, sound, remove_nodes, is_tnt, igniter) if is_tnt then local node = minetest.get_node(pos) minetest.remove_node(pos) add_node_break_effects(pos, node, 0) if is_tnt and not tnt_enable then local pp = {x=pos.x, y=pos.y, z=pos.z} minetest.check_for_falling(pp) if mod_attached then rp_attached.detach_from_node(pp) end return end end if remove_nodes then local drops = tnt.explode(pos, radius, sound) play_tnt_sound(pos, sound) if is_tnt then minetest.log("verbose", "[rp_tnt] TNT exploded at "..minetest.pos_to_string(pos, 0)) else minetest.log("verbose", "[rp_tnt] Explosion at "..minetest.pos_to_string(pos, 0)) end entity_physics(pos, radius, igniter) eject_drops(drops, pos, radius) else entity_physics(pos, radius, igniter) play_tnt_sound(pos, sound) end add_explosion_effects(pos, radius) end function tnt.boom(pos, radius, sound, igniter) if not radius then radius = tnt_radius end if not sound then sound = "tnt_explode" end rawboom(pos, radius, sound, true, true, igniter) end function tnt.boom_notnt(pos, radius, sound, remove_nodes, igniter) if not radius then radius = tnt_radius end if not sound then sound = "tnt_explode" end if remove_nodes == nil then remove_nodes = tnt_enable end rawboom(pos, radius, sound, remove_nodes, false, igniter) end -- On load register content IDs local function on_load() for name, def in pairs(minetest.registered_nodes) do cid_data[minetest.get_content_id(name)] = { name = name, drops = def.drops, on_blast = def.on_blast, } end end minetest.register_on_mods_loaded(on_load) -- Nodes local top_tex, desc, tt if tnt_enable then top_tex = "tnt_top.png" desc = S("TNT") tt = S("Will explode when ignited by flint and steel") else top_tex = "tnt_top_disabled.png" desc = S("TNT (defused)") tt = S("It's harmless") end minetest.register_node( "rp_tnt:tnt", { description = desc, _tt_help = tt, _rp_tt_has_ignitible_text = true, -- prevent rp_tt mod from adding automatic tooltip tiles = {top_tex, "tnt_bottom.png", "tnt_sides.png"}, is_ground_content = false, groups = {handy = 2, interactive_node=1}, sounds = rp_sounds.node_sound_wood_defaults(), on_blast = function(pos, intensity) if tnt_enable then tnt.burn(pos) end end, _rp_on_ignite = function(pos, itemstack, user) if not tnt_enable then return end tnt.burn(pos, user) return { sound = false } end, }) local tnt_burning_on_timer = function(pos) local meta = minetest.get_meta(pos) local igniter_name = meta:get_string("igniter") local igniter = minetest.get_player_by_name(igniter_name) tnt.boom(pos, nil, nil, igniter) end -- Nodes minetest.register_node( "rp_tnt:tnt_burning", { description = S("TNT (ignited)"), _tt_help = S("Will explode after being placed"), tiles = { { name = "tnt_top_burning.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1, } }, "tnt_bottom.png", "tnt_sides.png"}, light_source = 5, drop = "", is_ground_content = false, groups = {handy = 2, not_in_creative_inventory=1}, sounds = rp_sounds.node_sound_wood_defaults(), on_timer = tnt_burning_on_timer, on_construct = function(pos) if tnt_enable then local timer = minetest.get_node_timer(pos) if TNT_NO_SOUNDS == false then minetest.sound_play("tnt_ignite", {pos = pos}, true) end local id = emit_fuse_smoke(pos) if id ~= -1 and TNT_NO_PARTICLES == false then local hash = minetest.hash_node_position(pos) particlespawners[hash] = id minetest.after(TNT_TIMER, function() if particlespawners[hash] == id then particlespawners[hash] = nil end end) end timer:start(TNT_TIMER) else minetest.set_node(pos, {name="rp_tnt:tnt"}) end end, after_destruct = function(pos) if TNT_NO_PARTICLES then return end local hash = minetest.hash_node_position(pos) local id = particlespawners[hash] if id then minetest.delete_particlespawner(id) particlespawners[hash] = nil end end, on_blast = function(pos) -- Force timer to restart if the timer was halted for some reason local timer = minetest.get_node_timer(pos) if not timer:is_started() then if TNT_NO_SOUNDS == false then minetest.sound_play("tnt_ignite", {pos = pos}, true) end timer:start(TNT_TIMER) end end, }) -- Crafting crafting.register_craft( { output = "rp_tnt:tnt", items = { "group:planks 4", "rp_default:flint_and_steel", } }) -- Achievements local title, desc if tnt_enable then achievements.register_achievement( "boom", { title = S("Boom!"), description = S("Ignite TNT."), times = 1, -- Use inventorycube to make sure the icon renders correctly icon = minetest.inventorycube("tnt_top_burning_static.png", "tnt_sides.png", "tnt_sides.png"), difficulty = 4.9, }) else achievements.register_achievement( "boom", { title = S("Boom?"), description = S("Craft defused TNT."), times = 1, craftitem = "rp_tnt:tnt", -- difficulty slightly lower than for “Boom!” because of fewer materials required difficulty = 4.6, }) end -- Load aliases dofile(minetest.get_modpath("rp_tnt").."/aliases.lua")