# API for `rp_locks` This mod only has a few info functions for lockable nodes. ## Function reference ### `locks.is_owner(meta, player)` Given a NodeMetaRef `meta` of a node, and a `player`, returns `true` if `player` is considered the owner of that node (in the context of this mod), and `false` otherwise. ### `locks.has_owner(meta)` Given a NodeMetaRef `meta` of a node, returns `true` is this node has an owner. Returns `false` if the node is owner-less instead. ### `locks.is_locked(meta, player)` Given a NodeMetaRef `meta` of a node, and a `player`, returns `true` if this node is considered to be currently locked from the perspective of `player`, i.e. if the player is unable to *currently* access this node. Returns `false` if the node *is* accessible to the player. Note: A node being cracked open with the lockpick by `player` makes the node temporarily “unlocked” for `player`.