why = {} why.mcl = minetest.get_modpath("mcl_core") why.mineclonia = minetest.get_game_info().id == "mineclonia" -- All Why mods that add items/nodes should be in this list. local mod_list = { "fake_liquids", "flying_sausage", "get_group_items", "lava_sponge", "meat_blocks", "slime_things", "small_why_things", "sound_machine", "sticky_things", "useless_beans", "useful_green_potatoes", "why_init", } function why.inventory_formspec(x,y) local formspec if why.mcl then formspec = "list[current_player;main;"..tostring(x)..","..tostring(y)..";9,3;9]".. mcl_formspec.get_itemslot_bg(x,y,9,3).. "list[current_player;main;"..tostring(x)..","..tostring(y+3.25)..";9,1]".. mcl_formspec.get_itemslot_bg(x,y+3.25,9,1) else formspec = "list[current_player;main;"..tostring(x)..","..tostring(y)..";8,1]".. "list[current_player;main;"..tostring(x)..","..tostring(y+1.25)..";8,3;8]" end return formspec end if why.mcl then for _, mod in ipairs(mod_list) do mcl_item_id.set_mod_namespace(mod, "why") end mcl_item_id.set_mod_namespace("ghost_blocks") else minetest.register_on_mods_loaded(function() for name, def in pairs(minetest.registered_items) do for _, mod in ipairs(mod_list) do if name:sub(1,#mod) == mod then minetest.register_alias("why:"..name:sub(#mod+2, -1), name) end end end end) end minetest.register_alias("why:ghostifier", "ghost_blocks:ghostifier")