--local bc = better_commands local S = minetest.get_translator(minetest.get_current_modname()) better_commands.register_command("kill", { params = S("[target]"), description = S("Kills [target] or self"), privs = {server = true}, func = function(name, param, context) if param == "" then param = "@s" end local split_param = better_commands.parse_params(param) local targets, err = better_commands.parse_selector(split_param[1], context) if err or not targets then return false, better_commands.error(err), 0 end local count = 0 local last for _, target in ipairs(targets) do if target.is_player then if better_commands.settings.kill_creative_players or not (target:is_player() and minetest.is_creative_enabled(target:get_player_name())) then last = better_commands.get_entity_name(target) better_commands.deal_damage( ---@diagnostic disable-next-line: param-type-mismatch target, math.max(target:get_hp(), 1000000000000), -- 1 trillion damage to make sure they die :D { type = "set_hp", bypasses_totem = true, flags = {bypasses_totem = true}, better_commands = "kill" }, true ) count = count + 1 end end end if count < 1 then return false, better_commands.error(S("No entity was found")), 0 elseif count == 1 then return true, S("Killed @1", last), count else return true, S("Killed @1 entities", count), count end end }) better_commands.register_command("killme", { params = S(""), description = S("Kills self"), privs = {server = true}, func = function(name, param, context) if param ~= "" then return false, better_commands.error(S("Unexpected argument(s) '@1'", param)), 0 end return better_commands.commands.kill.real_func(name, "", context) end }) better_commands.register_command("remove", { params = S("[target]"), description = S("Kills players and removes entities"), privs = {server = true}, func = function (name, param, context) if param == "" then param = "@s" end local split_param = better_commands.parse_params(param) local targets, err = better_commands.parse_selector(split_param[1], context) if err or not targets then return false, better_commands.error(err), 0 end local count = 0 local last for _, target in ipairs(targets) do if target.is_player then if target:is_player() then if better_commands.settings.kill_creative_players or not (minetest.is_creative_enabled(target:get_player_name())) then last = better_commands.get_entity_name(target) better_commands.deal_damage( ---@diagnostic disable-next-line: param-type-mismatch target, math.max(target:get_hp(), 1000000000000), -- 1 trillion damage to make sure they die :D { type = "set_hp", bypasses_totem = true, flags = {bypasses_totem = true}, better_commands = "kill" }, true ) count = count + 1 end else count = count + 1 last = better_commands.get_entity_name(target) target:get_luaentity():remove() end end end if count < 1 then return false, better_commands.error(S("No entity was found")), 0 elseif count == 1 then return true, S("Killed @1", last), count else return true, S("Killed @1 entities", count), count end end })