# Override commands if they already exist (such as /kill) better_commands_override (Override existing commands?) bool false # Use ACOVG times for the /time command? If enabled, day starts at 0, not 7000. better_commands_acovg_time (Use ACOVG time?) bool false # Can the /kill command kill players in creative mode? better_commands_kill_creative_players (Kill creative players?) bool false # Frequency of saving scoreboard/team data and updating sidebar (seconds) better_commands_save_interval (Save interval) float 3 # Check for items picked up by players for scoreboard objectives? If false, "picked_up" scoreboard objectives will not update. better_commands_scoreboard_picked_up (Update "picked_up" objectives?) bool true # Check for nodes dug by players for scoreboard objectives? If false, "dug" and "broken" scoreboard objectives will not update. better_commands_scoreboard_mined (Update "mined"/"dug" objectives?) bool true # Check for nodes placed by players for scoreboard objectives? If false, "placed" scoreboard objectives will not update. better_commands_scoreboard_placed (Update "placed" objectives?) bool true # Check for player HP changes for scoreboard objectives? If false, "health" scoreboard objectives will not update. better_commands_scoreboard_health (Update "health" objectives?) bool true # Check player deaths for scoreboard objectives? If false, "deathCount", "teamKill", "playerKillCount", and "killedByTeam" scoreboard objectives will not update. better_commands_scoreboard_death (Update kill/death objectives?) bool true # Comma-separated value of lists (or *) to clear with the /clear command. better_commands_clear_lists (Lists to /clear) string main,craft,offhand # Show the results of commands? better_commands.send_command_feedback (Send command feedback?) bool true