--Docs --[[ Configuration: To add your own nodes that you want to compress further, you make a table like this: = { {already_compressed = , node = , displayname = }, {already_compressed = , node = , displayname = }, . . }, and append it to the to_compress table in the Config section. ]] --Config to_compress = { moreblocks = { {already_compressed = 1, node = "cobble_compressed", displayname = "Compressed Cobblestone"}, {already_compressed = 1, node = "desert_cobble_compressed", displayname = "Compressed Desert Cobblestone"}, {already_compressed = 1, node = "dirt_compressed", displayname = "Compressed Dirt"}, }, } --Settings maxlvl = 5 --Main register_compressed = function(node, name, level, already_compressed) texture = node..".png" if level > already_compressed then for _=0, level - already_compressed, 1 do texture end end minetest.register_node(name) end register_compresseds = function(mod, table) for _ node in ipairs(table) do for level = node.already_compressed+1, maxlvl, 1 name = "compression:"..mod.."_"..node.node if node.already_compressed then name = name.."_level_"..level else name = name.."_compressed_level_"..level end register_compressed(node.node, name, level, node.already_compressed) end end end for mod, table in pairs(to_compress) do if minetest.get_modpath(mod) then register_compression(mod, table) end end