-- LUALOCALS < --------------------------------------------------------- local nodecore = nodecore -- LUALOCALS > --------------------------------------------------------- nodecore.register_inventory_tab({ title = "Inventory", content = { "Player's Guide: Inventory Management", "", "- There is NO inventory screen.", "- Drop items onto ground to create stack nodes. They do not decay.", "- Sneak+drop to count out single items from stack.", "- Items picked up try to fit into the current selected slot first.", "- Crafting is done by building recipes in-world.", "- Order and specific face of placement may matter for crafting.", "- Some recipes use a 3x3 \"grid\", laid out flat on the ground.", "- Larger recipes are usually more symmetrical." } }) nodecore.register_inventory_tab({ title = "Pummel", content = { "Player's Guide: Pummeling Recipes", "", "- Some recipes require \"pummeling\" a node.", "- To pummel, punch a node repeatedly, WITHOUT digging.", "- You do not have to punch very fast (about 1 per second).", "- Recipes are time-based, punching faster does not speed up.", "- Wielded item, target face, and surrounding nodes may matter.", "- Stacks may be pummeled, exact item count may matter.", "- If a recipe exists, you will see a special particle effect." } }) nodecore.register_inventory_tab({ title = "Tips", content = { "Player's Guide: Tips and Guidance", "", "- Do not use F5 debug info; it will mislead you!", "- Hold/repeat right-click on walls/ceilings barehanded to climb.", "- Can't dig trees or grass? Search for sticks in the canopy.", "- Ores may be hidden, but revealed by subtle clues in terrain.", "- \"Furnaces\" are not a thing; discover smelting with open flames.", "- Trouble lighting a fire? Try using longer sticks, more tinder.", "- If it takes more than 5 seconds to dig, you don't have the right tool.", "- The game is challenging by design, sometimes frustrating. DON'T GIVE UP!" } })