-- LUALOCALS < --------------------------------------------------------- local ItemStack, minetest, nodecore, pairs = ItemStack, minetest, nodecore, pairs -- LUALOCALS > --------------------------------------------------------- local function getcrushdamage(name, alreadyloose) local def = minetest.registered_items[name] if def and def.crush_damage then return def.crush_damage end if alreadyloose then return 0 end return name and getcrushdamage(name .. "_loose", true) or 0 end local function register(fallname, mult, getname) local fallnode = minetest.registered_entities[fallname] local oldtick = fallnode.on_step fallnode.on_step = function(self, dtime, ...) self.crush_damage = self.crush_damage or getcrushdamage(getname(self)) if self.crush_damage <= 0 then return oldtick(self, dtime, ...) end local pos = self.object:get_pos() pos.y = pos.y - 1 local v = -self.object:get_velocity().y if v <= 0 then return oldtick(self, dtime, ...) end local q = v * v * dtime * self.crush_damage * mult for _, o in pairs(minetest.get_objects_inside_radius(pos, 1)) do if o:is_player() then nodecore.addphealth(o, -q) end end return oldtick(self, dtime, ...) end minetest.register_entity(":" .. fallname, fallnode) end register("__builtin:falling_node", 1, function(s) return s.node.name end) register("__builtin:item", 0.2, function(s) return ItemStack(s.itemstring):get_name() end)