-- LUALOCALS < --------------------------------------------------------- local nodecore = nodecore -- LUALOCALS > --------------------------------------------------------- local addhint = nodecore.addhint ------------------------------------------------------------------------ -- SCALING addhint("scale a sheer wall", "scaling dy=0") addhint("scale a sheer overhang", "scaling dy=1") ------------------------------------------------------------------------ -- TERRAIN addhint("dig up dirt", "dig:nc_terrain:dirt_loose" ) addhint("dig up gravel", "dig:nc_terrain:gravel_loose", "toolcap:crumbly:2" ) addhint("dig up sand", "dig:nc_terrain:sand_loose" ) addhint("dig up stone", "dig:nc_terrain:cobble_loose", "toolcap:cracky:2" ) addhint("find deep stone strata", "group:hard_stone", "nc_terrain:cobble_loose" ) addhint("find molten rock", {true, "group:amalgam", "group:lava"}, "nc_terrain:cobble_loose" ) addhint("quench molten rock to amalgamation", "group:amalgam", {true, "group:amalgam", "group:lava"} ) addhint("leach dirt to sand", "leach nc_terrain:dirt", "dig:nc_terrain:dirt_loose" ) ------------------------------------------------------------------------ -- SPONGE addhint("find a sponge", "group:sponge" ) addhint("harvest a sponge", "inv:nc_sponge:sponge_living", "group:sponge" ) addhint("dry out a sponge", "nc_sponge:sponge", "group:sponge" ) addhint("squeeze out a sponge", "squeeze sponge", {true, "nc_sponge:sponge", "nc_sponge:sponge_wet", "nc_sponge:sponge_living" } ) ------------------------------------------------------------------------ -- TREE addhint("find dry (loose) leaves", "nc_tree:leaves_loose" ) addhint("find an eggcorn", "nc_tree:eggcorn" ) addhint("plant an eggcorn", "eggcorn planting", {"nc_tree:eggcorn", "nc_terrain:dirt_loose"} ) addhint("see a tree grow", {true, "tree growth", "nc_tree:tree_bud" }, "eggcorn planting" ) addhint("find a stick", "nc_tree:stick" ) addhint("cut down a tree", "dig:nc_tree:tree", "toolcap:choppy:2" ) addhint("dig up a tree stump", "dig:nc_tree:root", "toolcap:choppy:4" ) addhint("grind leaves into peat", "nc_tree:peat", "nc_tree:leaves_loose" ) addhint("ferment peat into humus", "nc_tree:humus", "nc_tree:peat" ) addhint("leach humus to dirt", "leach nc_tree:humus", "nc_tree:humus" ) ------------------------------------------------------------------------ -- FIRE addhint("make fire by rubbing sticks together", "stick fire starting", "nc_tree:stick" ) addhint("find ash", "nc_fire:ash", "stick fire starting" ) addhint("find charcoal", "group:charcoal", "stick fire starting" ) addhint("chop up charcoal", {true, "nc_fire:lump_coal", "chop nc_fire:coal1", "chop nc_fire:coal2", "chop nc_fire:coal3", "chop nc_fire:coal4", "chop nc_fire:coal5", "chop nc_fire:coal6", "chop nc_fire:coal7", "chop nc_fire:coal8" }, "group:charcoal" ) addhint("pack high-quality charcoal", "nc_fire:coal" .. nodecore.fire_max, "nc_fire:lump_coal" ) ------------------------------------------------------------------------ -- TORCH addhint("craft a torch from staff and coal lump", "assemble torch", {"nc_woodwork:staff", "nc_fire:lump_coal"} ) addhint("light a torch", "nc_torch:torch_lit", "assemble torch" ) ------------------------------------------------------------------------ -- WOODWORK addhint("write on a surface with a charcoal lump", "charcoal writing", "nc_fire:lump_coal" ) ------------------------------------------------------------------------ -- WOODWORK addhint("assemble a staff from sticks", "assemble staff", "nc_tree:stick" ) addhint("assemble an adze out of sticks", "assemble wood adze", {true, "nc_tree:stick", "nc_woodwork:staff"} ) addhint("assemble a wooden ladder from sticks", "assemble wood ladder", {true, "nc_tree:stick", "nc_woodwork:staff"} ) addhint("assemble a wooden frame from staves", "assemble wood frame", {true, "nc_tree:stick", "nc_woodwork:staff"} ) addhint("split a tree trunk into planks", "split tree to planks", {true, "nc_woodwork:adze", "nc_woodwork:tool_hatchet"} ) addhint("carve wooden tool heads from planks", "carve nc_woodwork:plank", "split tree to planks" ) addhint("assemble a wooden tool", {true, "assemble wood mallet", "assemble wood spade", "assemble wood hatchet", "assemble wood pick", }, "carve nc_woodwork:plank" ) addhint("carve a wooden plank completely", "carve nc_woodwork:toolhead_pick", "carve nc_woodwork:plank" ) addhint("bash a plank into sticks", "bash planks to sticks", {"nc_woodwork:plank", "toolcap:thumpy:3"} ) addhint("assemble a wooden shelf from frames and planks", "assemble wood shelf", {"nc_woodwork:plank", "nc_woodwork:frame"} ) addhint("assemble a rake from adzes and a stick", "assemble rake", "assemble wood adze" ) ------------------------------------------------------------------------ -- STONEWORK addhint("break cobble into chips", "break cobble to chips", "nc_terrain:cobble_loose" ) addhint("pack stone chips back into cobble", "repack chips to cobble", "nc_stonework:chip" ) addhint("put a stone tip onto a wooden tool", {true, "assemble nc_stonework:tool_mallet", "assemble nc_stonework:tool_spade", "assemble nc_stonework:tool_hatchet", "assemble nc_stonework:tool_pick" }, "nc_stonework:chip" ) ------------------------------------------------------------------------ -- CONCRETE addhint("mix gravel into ash to make aggregate", "mix concrete", {"nc_terrain:gravel_loose", "nc_fire:ash"} ) addhint("make wet aggregate", {true, "nc_concrete:wet_source", "nc_concrete:wet_flowing"}, "mix concrete" ) ------------------------------------------------------------------------ -- LODE addhint("find lode ore", "nc_lode:ore" ) addhint("dig up lode ore", "nc_lode:cobble_loose", "nc_lode:ore" ) addhint("melt down lode metal from lode cobble", {true, "nc_lode:prill_hot", "nc_lode:prill_annealed", "nc_lode:prill_tempered" }, "nc_lode:cobble_loose" ) addhint("sinter glowing lode prills into a cube", "forge lode block", {true, "nc_lode:prill_hot", "nc_lode:prill_annealed", "nc_lode:prill_tempered" } ) addhint("chop a glowing lode cube into prills", "break apart lode block", {"forge lode block", "nc_lode:tool_hatchet_tempered"} ) addhint("temper a lode cube to use as an anvil", "nc_lode:block_tempered", "forge lode block" ) local any_lode_toolhead = {true, "annealed anvil making hot lode toolhead_mallet", "tempered anvil making hot lode toolhead_mallet", "tempered anvil making annealed lode toolhead_mallet" } local any_lode_anvil = {true, "nc_lode:block_annealed", "nc_lode:block_tempered" } addhint("forge lode prills into a tool head on an anvil", any_lode_toolhead, any_lode_anvil ) addhint("forge lode down completely on an anvil", {true, "annealed anvil making hot lode prills", "tempered anvil making hot lode prills", "tempered anvil making annealed lode prills" }, any_lode_toolhead ) addhint("cold-forge annealed lode on a tempered anvil", "tempered anvil making annealed lode toolhead_mallet", "nc_lode:block_tempered" ) addhint("temper a lode tool head", {true, "nc_lode:toolhead_mallet_tempered", "nc_lode:toolhead_spade_tempered", "nc_lode:toolhead_hatchet_tempered", "nc_lode:toolhead_pick_tempered", "nc_lode:toolhead_mattock_tempered" }, any_lode_toolhead ) addhint("weld glowing lode pick and spade heads together", "assemble lode mattock head", {true, "annealed anvil making hot lode toolhead_pick", "tempered anvil making hot lode toolhead_pick", "tempered anvil making annealed lode toolhead_pick" } ) addhint("hammer a lode prill into a bar", "anvil making lode bar", "nc_lode:block_tempered" ) addhint("hammer a lode bar back to a prill", "anvil recycle lode bar", "anvil making lode bar" ) addhint("hammer lode bars into a rod", "anvil making lode rod", "anvil making lode bar" ) addhint("chop a lode rod back into bars", "recycle lode rod", "anvil making lode rod" ) addhint("solder lode rods into crates", "assemble lode shelf", "anvil making lode rod" ) addhint("chop a lode crate back apart", "break apart lode shelf", "assemble lode shelf" ) ------------------------------------------------------------------------ -- DOORS addhint("chisel a hinge groove into a wooden plank", "drill door plank", {"anvil making lode rod", "split tree to planks"} ) addhint("insert wooden pin into wooden door panel", "door pin plank", "drill door plank" ) addhint("chisel a hinge groove into cobble", "drill door cobble", {"anvil making lode rod", "nc_terrain:cobble"} ) addhint("insert metal rod into a cobble panel", "door pin cobble", "drill door cobble" ) addhint("compress something with a hinged panel", "witness:press", "group:door" ) addhint("catapult an item with a hinged panel", "door catapult", "group:door" ) addhint("propel hinged panel with focused light", "door ablation", {"nc_optics:lens_on", "group:door"} ) ------------------------------------------------------------------------ -- LUX addhint("find lux", "group:lux_emit" ) addhint("dig up lux cobble", "group:lux_cobble", "group:lux_emit" ) addhint("observe a lux reaction", "group:lux_hot", "group:lux_cobble" ) addhint("observe lux criticality", "group:lux_cobble_max", "group:lux_hot" ) addhint("lux-infuse a lode tool", "group:lux_tool", "group:lux_cobble_max" ) ------------------------------------------------------------------------ -- TOTE addhint("assemble an annealed lode tote handle", "craft tote handle", {"nc_lode:block_annealed", "nc_woodwork:shelf"} ) addhint("pack up a complete tote", "inv:nc_tote:handle_full", "craft tote handle" ) ------------------------------------------------------------------------ -- OPTICS addhint("melt sand into glass", "group:silica", "nc_terrain:sand_loose" ) addhint("quench molten glass into chromatic glass", "nc_optics:glass_opaque", "group:silica" ) addhint("mold molten glass into clear glass", "nc_optics:glass", "group:silica" ) addhint("mold molten glass into float glass", "nc_optics:glass_float", {"nc_optics:glass", "group:lava"} ) addhint("cool molten glass into crude glass", "nc_optics:glass_crude", "group:silica" ) addhint("chip chromatic glass into prisms", "group:silica_prism", {"nc_optics:glass_opaque", "nc_lode:tool_mallet_tempered"} ) addhint("chop chromatic glass into lenses", "group:silica_lens", {"nc_optics:glass_opaque", "nc_lode:tool_hatchet_tempered"} ) addhint("activate a lens", "nc_optics:lens_on", "group:silica_lens" ) addhint("produce light from a lens", "nc_optics:lens_glow", "group:silica_lens" ) addhint("activate a prism", "nc_optics:prism_on", "nc_optics:lens_on" ) addhint("gate a prism", "nc_optics:prism_gated", "nc_optics:lens_on" ) addhint("assemble a glass tank", "assemble glass tank", {"nc_optics:glass", "nc_woodwork:frame"} )