-- LUALOCALS < --------------------------------------------------------- local minetest, nodecore = minetest, nodecore -- LUALOCALS > --------------------------------------------------------- local modname = minetest.get_current_modname() minetest.register_node(modname .. ":glass", { description = "Clear Glass", drawtype = "glasslike_framed_optional", tiles = { modname .. "_glass_glare.png^" .. modname .. "_glass_edges.png", modname .. "_glass_glare.png" }, groups = { silica = 1, cracky = 3 }, sunlight_propagates = true, paramtype = "light", sounds = nodecore.sounds("nc_optics_glassy") }) minetest.register_node(modname .. ":glass_opaque", { description = "Chromatic Glass", tiles = { modname .. "_glass_frost.png" }, groups = { silica = 1, cracky = 3 }, paramtype = "light", sounds = nodecore.sounds("nc_optics_glassy") }) local molttxr = "nc_terrain_lava.png^nc_optics_glass_glare.png" local moltdef = { description = "Molten Glass", drawtype = "liquid", tiles = { molttxr }, special_tiles = { molttxr, molttxr }, paramtype = "light", liquid_viscosity = 7, liquid_renewable = false, liquid_range = 2, light_source = 4, walkable = false, diggable = false, buildable_to = false, drowning = 1, on_punch = nodecore.node_punch_hurt, damage_per_second = 4, drop = "", groups = { igniter = 1 }, post_effect_color = {a = 191, r = 255, g = 64, b = 0}, liquid_alternative_flowing = modname .. ":glass_hot_flowing", liquid_alternative_source = modname .. ":glass_hot_source" } minetest.register_node(modname .. ":glass_hot_source", nodecore.underride({ liquidtype = "source" }, moltdef)) minetest.register_node(modname .. ":glass_hot_flowing", nodecore.underride({ liquidtype = "flowing", drawtype = "flowingliquid", paramtype2 = "flowingliquid" }, moltdef))