-- LUALOCALS < --------------------------------------------------------- local math, minetest, nodecore, os, pairs, table = math, minetest, nodecore, os, pairs, table local math_floor, os_date, table_concat = math.floor, os.date, table.concat -- LUALOCALS > --------------------------------------------------------- nodecore.amcoremod() local modname = minetest.get_current_modname() local anim = { stand = {x = 0, y = 0}, sit = {x = 1, y = 1}, walk = {x = 2, y = 42}, mine = {x = 43, y = 57, speed = 0.85}, lay = {x = 58, y = 58}, walk_mine = {x = 59, y = 103}, swim_up = {x = 105, y = 162, speed = 0.4}, swim_down = {x = 163, y = 223, speed = 0.4}, swim_mine = {x = 224, y = 281, speed = 0.5} } local function setcached(func) local cache = {} return function(player, value) local pname = player:get_player_name() if cache[pname] == value then return end cache[pname] = value return func(player, value) end end local setanim = setcached(function(player, x) local a = anim[x] or anim.stand player:set_animation({x = a.x, y = a.y}, 72 * (a.speed or 1)) end) local setskin = setcached(function(player, x) player:set_properties({textures = {x}}) end) local skintimes = {} local dayskins = { day_2_14 = true, day_3_17 = true, day_4_1 = true, day_10_31 = true } local liquids = {} minetest.after(0, function() for k, v in pairs(minetest.registered_items) do if v.liquidtype and v.liquidtype ~= "none" then liquids[k] = true end end end) local function swimming(player) local pos = player:get_pos() local r = 0.6 for dz = -r, r, r do for dx = -r, r, r do local p = { x = pos.x + dx, y = pos.y, z = pos.z + dz } local node = minetest.get_node(p) if (node.name == "air" or liquids[node.name]) then p.y = p.y - 0.35 node = minetest.get_node(p) end if not liquids[node.name] then return end end end return true end local function updatevisuals(player) local hp = player:get_hp() if hp <= 0 then setanim(player, "lay") else local ctl = player:get_player_control() local walk = ctl.up or ctl.down or ctl.right or ctl.left local mine = ctl.LMB or ctl.RMB if not swimming(player) then if walk and mine then setanim(player, "walk_mine") elseif walk then setanim(player, "walk") elseif mine then setanim(player, "mine") else setanim(player, "stand") end else local v = player:get_player_velocity() if mine then setanim(player, "swim_mine") elseif v and v.y >= -0.5 then setanim(player, "swim_up") else setanim(player, "swim_down") end end end local pname = player:get_player_name() local now = minetest.get_us_time() / 1000000 local last = skintimes[pname] or 0 if now < last + 2 then return end skintimes[pname] = now local layers = {"base.png"} local date = os_date("!*t") local bare = "day_" .. date.month .. "_" .. date.day if dayskins[bare] then layers[#layers + 1] = bare .. ".png" end local dmg = (1 - hp / 20) * 4 local dmgi = math_floor(dmg) local dmgf = dmg - dmgi for i = 1, dmgi do layers[#layers + 1] = "damage" .. i .. ".png" end if dmgf > 0 then layers[#layers + 1] = "damage" .. (dmgi + 1) .. ".png^[opacity:" .. math_floor(256 * dmgf) end local privs = minetest.get_player_privs(player:get_player_name()) if not privs.interact then layers[#layers + 1] = "no_interact.png" end if not privs.shout then layers[#layers + 1] = "no_shout.png" end for k, v in pairs(layers) do layers[k] = "(" .. modname .. "_" .. v .. ")" end setskin(player, table_concat(layers, "^") .. "^[makealpha:254,0,253") end minetest.register_on_joinplayer(function(player) player:set_properties({ visual = "mesh", visual_size = {x = 0.9, y = 0.9, z = 0.9}, mesh = modname .. ".b3d" }) setskin(player, "dummy") setanim(player, "dummy") updatevisuals(player) end) minetest.register_globalstep(function() for _, player in pairs(minetest.get_connected_players()) do updatevisuals(player) end end)