======================================================================== Glossary for Translators ------------------------------------------------------------------------ #### ##### #### # # ###### ##### #### # # # # # # # # # # # #### # # # # # # ##### # # #### # ##### # # # # # ##### # # # # # # # # # # # # # #### # #### # ###### ###### # # #### ------------------------------------------------------------------------ Anneal / Annealed: Heat and then cool slowly, to form a specific kind of crystal structure. https://en.wikipedia.org/wiki/Annealing_(materials_science) Aux: a.k.a. "Aux1" a.k.a. "Special" in some places before MT 5.5 An input key that can be bound in the minetest "Change Keys" settings menu. It can be a different key for each user, so the name of the specific key cannot be used. In minetest_game this is mostly used for sprinting but in NodeCore it's used for a handful of things like advanced item dropping and rakes. Bindy: A concrete etching pattern. Can eappear as an adjective modifying a node, or on its own to describe the pattern programmed into a stylus. This pattern resembles binding/tying the corners of a node with cord or rope. Bond / Bonded: Used in NodeCore stone brickwork. Cementing/gluing bricks together. Boxy: A concrete etching pattern. Can eappear as an adjective modifying a node, or on its own to describe the pattern programmed into a stylus. This pattern resembles a square box. Bricky: A concrete etching pattern. Can eappear as an adjective modifying a node, or on its own to describe the pattern programmed into a stylus. This pattern resembles bricks. Cav: Name of a glyph shape in NodeCore. The name itself is mostly meaningless and derived from some of the latin characters that the glyph can be used to represent. Eggcorn: NodeCore name for a tree seed. Derived from a misnomer for an acorn that gave rise to a linguistic term. https://en.wikipedia.org/wiki/Eggcorn#Etymology Fot: Name of a glyph shape in NodeCore. The name itself is mostly meaningless and derived from some of the latin characters that the glyph can be used to represent. Float Glass: Glass made using the modern process of floating molten glass on top of another molten/liquid substance. See wikipedia/dictionary. https://en.wikipedia.org/wiki/Float_glass Flux: A liquid flow of concentrated lux radiation. Name is derived from the parent "lux" material name, plus the meaning "flow". Gate (Gated Prism / "Gate a prism"): To block or close off, as per shutting a gate. From the name of the terminal in a field effect transistor that's used to control whether current is allowed to flow through it. https://en.wikipedia.org/wiki/Field-effect_transistor Geq: Name of a glyph shape in NodeCore. The name itself is mostly meaningless and derived from some of the latin characters that the glyph can be used to represent. Glass Case: https://en.wikipedia.org/wiki/Display_case Graveled: Tipped/edged with gravel. Hashy: A concrete etching pattern. Can eappear as an adjective modifying a node, or on its own to describe the pattern programmed into a stylus. This pattern resembles a diagonal hash/grid. Horzy: A concrete etching pattern. Can eappear as an adjective modifying a node, or on its own to describe the pattern programmed into a stylus. This pattern resembles horizontal stripes. Iceboxy: A concrete etching pattern. Can eappear as an adjective modifying a node, or on its own to describe the pattern programmed into a stylus. This pattern resembles a square box with a four-pointed pattern contained inside it. Leach: Dissolving substances out of something, specifically removing organic material from soil to leave behind sediments. https://en.wikipedia.org/wiki/Leaching_(pedology) https://en.wikipedia.org/wiki/Leaching_(agriculture) https://en.wikipedia.org/wiki/Leaching_(chemistry) Lode: A metallic ore found in NodeCore and used to craft tools. Similar to iron or carbon steel but no exact real-world equivalent. The name comes from a rare/archaic term for ore. Lux: A light-emitting radioactive stone. Name means "light". Mew: Name of a glyph shape in NodeCore. The name itself is mostly meaningless and derived from some of the latin characters that the glyph can be used to represent. Niz: Name of a glyph shape in NodeCore. The name itself is mostly meaningless and derived from some of the latin characters that the glyph can be used to represent. Odo: Name of a glyph shape in NodeCore. The name itself is mostly meaningless and derived from some of the latin characters that the glyph can be used to represent. Prx: Name of a glyph shape in NodeCore. The name itself is mostly meaningless and derived from some of the latin characters that the glyph can be used to represent. Pumwater: Molten rock (magma or lava). The name is derived from a pun: what you get when you melt pumice. Ice -> water, pumice -> pumwater. Qeg: Name of a glyph shape in NodeCore. The name itself is mostly meaningless and derived from some of the latin characters that the glyph can be used to represent. Render: Used in NodeCore to refer to a type of cement material, specifically one made of sand and used to make sandstone. https://en.wikipedia.org/wiki/Cement_render Scale / Scaling: Used in NodeCore in the sense of "climbing." Sneak: An input key that can be bound in the minetest "Change Keys" settings menu. It can be a different key for each user, so the name of the specific key cannot be used. This is sometimes called "shift" because that's a very common / default binding for it, but that is not necessarily correct. Used to allow walking to the edge of a node without falling off (defined by engine) and various overrides in NodeCore like inspecting shelf contents without taking items, preventing rotation on right-click, rake selectivity, etc. Tarstone: A darkened, tarry-looking stone made from stone dyed with charcoal. No exact real-world equivalent. Temper / Tempered: Heat and then cool quickly, to form a specific kind of crystal structure. As it's used in NodeCore, technically the term "harden" might be more accurate. https://en.wikipedia.org/wiki/Annealing_(materials_science) Tof: Name of a glyph shape in NodeCore. The name itself is mostly meaningless and derived from some of the latin characters that the glyph can be used to represent. Vermy: A concrete etching pattern. Can eappear as an adjective modifying a node, or on its own to describe the pattern programmed into a stylus. This pattern resembles criss-crossing irregular lines/curves, like the trails of worms ("vermiform"). Verty: A concrete etching pattern. Can eappear as an adjective modifying a node, or on its own to describe the pattern programmed into a stylus. This pattern resembles vertical stripes. Xrp: Name of a glyph shape in NodeCore. The name itself is mostly meaningless and derived from some of the latin characters that the glyph can be used to represent. Yit: Name of a glyph shape in NodeCore. The name itself is mostly meaningless and derived from some of the latin characters that the glyph can be used to represent. Zin: Name of a glyph shape in NodeCore. The name itself is mostly meaningless and derived from some of the latin characters that the glyph can be used to represent. ........................................................................ ========================================================================