-- LUALOCALS < --------------------------------------------------------- local ItemStack, math, minetest, nodecore, vector = ItemStack, math, minetest, nodecore, vector local math_random = math.random -- LUALOCALS > --------------------------------------------------------- nodecore.register_item_entity_on_settle(function(self, pos) local node = minetest.get_node(pos) if node.name == "ignore" then return end if pos.y - 1 >= nodecore.map_limit_min then node = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}) if node.name == "ignore" then return end end if self.nextscan and nodecore.gametime < self.nextscan then return end self.nextscan = (self.nextscan or nodecore.gametime) + 0.75 + 0.5 * math_random() local item = ItemStack(self.itemstring) for rel in nodecore.settlescan() do local p = vector.add(pos, rel) item = nodecore.stack_add(p, item) if item:is_empty() then self.itemstring = "" self.object:remove() return true end if nodecore.buildable_to(p) and (p.y >= nodecore.map_limit_min) and (rel.y <= 0 or (p.y - 1 < nodecore.map_limit_min) or nodecore.walkable({x = p.x, y = p.y - 1, z = p.z})) then nodecore.place_stack(p, item) self.itemstring = "" self.object:remove() return true end end self.itemstring = item:to_string() end)