-- LUALOCALS < --------------------------------------------------------- local minetest, nodecore = minetest, nodecore -- LUALOCALS > --------------------------------------------------------- local modname = minetest.get_current_modname() local txr_frame = modname .. "_glass_edges.png^(nc_tree_tree_side.png^[mask:" .. modname .. "_tank_mask.png)" local txr_pane = modname .. "_glass_glare.png" minetest.register_node(modname .. ":shelf", { description = "Glass Tank", tiles = { txr_pane .. "^" .. txr_frame, txr_pane .. "^" .. txr_frame, txr_frame }, selection_box = nodecore.fixedbox(), collision_box = nodecore.fixedbox(), groups = { silica = 1, silica_clear = 1, cracky = 3, flammable = 20, fire_fuel = 2, visinv = 1, storebox = 1, totable = 1 }, paramtype = "light", sunlight_propagates = true, air_pass = false, sounds = nodecore.sounds("nc_optics_glassy"), storebox_access = function(pt) return pt.above.y > pt.under.y end, on_ignite = function(pos) if minetest.get_node(pos).name == modname .. ":shelf" then return {modname .. ":glass_crude", nodecore.stack_get(pos)} end return modname .. ":glass_crude" end }) nodecore.register_craft({ label = "assemble glass tank", norotate = true, nodes = { {match = "nc_woodwork:frame", replace = "air"}, {x = -1, z = -1, match = modname .. ":glass", replace = modname .. ":shelf"}, {x = 1, z = -1, match = modname .. ":glass", replace = modname .. ":shelf"}, {x = -1, z = 1, match = modname .. ":glass", replace = modname .. ":shelf"}, {x = 1, z = 1, match = modname .. ":glass", replace = modname .. ":shelf"}, {x = 0, z = -1, match = "nc_woodwork:staff", replace = "air"}, {x = 0, z = 1, match = "nc_woodwork:staff", replace = "air"}, {x = -1, z = 0, match = "nc_woodwork:staff", replace = "air"}, {x = 1, z = 0, match = "nc_woodwork:staff", replace = "air"}, } }) nodecore.register_craft({ label = "assemble glass tank", norotate = true, nodes = { {match = "nc_woodwork:frame", replace = "air"}, {x = 0, z = -1, match = modname .. ":glass", replace = modname .. ":shelf"}, {x = 0, z = 1, match = modname .. ":glass", replace = modname .. ":shelf"}, {x = -1, z = 0, match = modname .. ":glass", replace = modname .. ":shelf"}, {x = 1, z = 0, match = modname .. ":glass", replace = modname .. ":shelf"}, {x = -1, z = -1, match = "nc_woodwork:staff", replace = "air"}, {x = 1, z = 1, match = "nc_woodwork:staff", replace = "air"}, {x = -1, z = 1, match = "nc_woodwork:staff", replace = "air"}, {x = 1, z = -1, match = "nc_woodwork:staff", replace = "air"}, } })