-- LUALOCALS < --------------------------------------------------------- local math, minetest, nodecore = math, minetest, nodecore local math_floor, math_random = math.floor, math.random -- LUALOCALS > --------------------------------------------------------- local modname = minetest.get_current_modname() local maxy = -8 local miny = maxy - 8 local c_sand = minetest.get_content_id("nc_terrain:sand") local c_water = minetest.get_content_id("nc_terrain:water_source") local c_sponge = minetest.get_content_id(modname .. ":sponge_living") nodecore.register_mapgen_shared(function(minp, maxp, area, data, vm, emin, emax) if minp.y > maxy or maxp.y < miny then return end local function spawn(x, y, z) nodecore.scan_flood({x = x, y = y, z = z}, 5, function(p) if math_random() < 0.1 then return true end local idx = area:index(p.x, p.y + 1, p.z) if data[idx] ~= c_water then return false end data[idx] = c_sponge end) end local qty = math_floor(math_random() * (maxp.x - minp.x) * (maxp.z - minp.z) / (64 * 64)) for n = 1, qty do local x = math_floor(math_random() * (maxp.x - minp.x)) + minp.x local z = math_floor(math_random() * (maxp.z - minp.z)) + minp.z local starty = maxp.y if starty > (maxy + 1) then starty = (maxy + 1) end local endy = minp.y if endy < miny then endy = miny end local waterabove = nil for y = starty, endy, -1 do local idx = area:index(x, y, z) local cur = data[idx] if cur == c_water then waterabove = true elseif cur == c_sand and waterabove then spawn(x, y + 1, z) break else break end end end end)