-- LUALOCALS < --------------------------------------------------------- local ItemStack, math, minetest, nodecore, setmetatable, vector = ItemStack, math, minetest, nodecore, setmetatable, vector local math_random = math.random -- LUALOCALS > --------------------------------------------------------- local function settle(self) local pos = vector.round(self.object:get_pos()) local node = minetest.get_node(pos) if node.name == "ignore" then return end node = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}) if node.name == "ignore" then return end local item = ItemStack(self.itemstring) for rel in nodecore.settlescan() do local p = vector.add(pos, rel) item = nodecore.stack_add(p, item) if item:is_empty() then self.itemstring = "" self.object:remove() return true end if nodecore.buildable_to(p) and (rel.y <= 0 or nodecore.walkable({x = p.x, y = p.y - 1, z = p.z})) then nodecore.place_stack(p, item) self.itemstring = "" self.object:remove() return true end end self.itemstring = item:to_string() end local bii = minetest.registered_entities["__builtin:item"] local newbii = { on_step = function(self, dtime, ...) self.object:set_acceleration(nodecore.grav_air_accel(self.object:get_velocity())) bii.on_step(self, dtime, ...) if not self.moving_state then return settle(self) end end, disable_physics = function(self, ...) if settle(self) then return end return bii.disable_physics(self, ...) end, on_punch = function(self, whom, ...) if not nodecore.interact(whom) then return end bii.on_punch(self, whom, ...) if self.itemstring ~= "" then local v = self.object:get_velocity() v.x = v.x + math_random() * 5 - 2.5 v.y = v.y + math_random() * 5 - 2.5 v.z = v.z + math_random() * 5 - 2.5 self.object:set_velocity(v) end end } setmetatable(newbii, bii) minetest.register_entity(":__builtin:item", newbii)