-- LUALOCALS < --------------------------------------------------------- local ItemStack, minetest, nodecore, pairs, setmetatable, vector = ItemStack, minetest, nodecore, pairs, setmetatable, vector -- LUALOCALS > --------------------------------------------------------- local modname = minetest.get_current_modname() local function islit(stack) return stack and stack:get_name() == modname .. ":torch_lit" end local function snuffinv(player, inv, i) minetest.sound_play("nc_fire_snuff", {object = player, gain = 0.5}) inv:set_stack("main", i, "nc_fire:lump_ash") end local function wieldlight(pos) local cur = minetest.get_node(pos).name if cur ~= "air" and cur ~= modname .. ":wield_light" then return end minetest.set_node(pos, {name = modname .. ":wield_light"}) return minetest.get_node_timer(pos):start(0.3) end local wltimers = {} local ambtimers = {} minetest.register_globalstep(function() local now = nodecore.gametime for _, player in pairs(minetest.get_connected_players()) do local inv = player:get_inventory() local ppos = player:get_pos() -- Snuff all torches if doused in water. local hpos = vector.add(ppos, {x = 0, y = 1, z = 0}) local head = minetest.get_node(hpos).name if minetest.get_item_group(head, "water") > 0 then for i = 1, inv:get_size("main") do local stack = inv:get_stack("main", i) if islit(stack) then snuffinv(player, inv, i) end end elseif islit(player:get_wielded_item()) then -- Wield light local name = player:get_player_name() local t = wltimers[name] or 0 if t <= now then wltimers[name] = now + 0.2 wieldlight(hpos) end -- Wield ambiance t = ambtimers[name] or 0 if t <= now then ambtimers[name] = now + 1 minetest.sound_play("nc_fire_flamy", {object = player, gain = 0.1}) end end end end) -- Apply wield light to entities as well. local function entlight(self, dtime, ...) local stack = ItemStack(self.node and self.node.name or self.itemstring or "") if not islit(stack) then return ... end local wltime = (self.wltime or 0) - dtime if wltime <= 0 then wltime = 0.2 wieldlight(self.object:get_pos()) end self.wltime = wltime return ... end for _, name in pairs({"item", "falling_node"}) do local def = minetest.registered_entities["__builtin:" .. name] local ndef = { on_step = function(self, dtime, ...) return entlight(self, dtime, def.on_step(self, dtime, ...)) end } setmetatable(ndef, def) minetest.register_entity(":__builtin:" .. name, ndef) end