diff --git a/.gitignore b/.gitignore index a57dbc9..37c43e1 100644 --- a/.gitignore +++ b/.gitignore @@ -4,4 +4,4 @@ *bak* tags *.vim - +npcf.conf diff --git a/README.md b/README.md new file mode 100644 index 0000000..4befba1 --- /dev/null +++ b/README.md @@ -0,0 +1,376 @@ +Modpack - NPC Framework [0.2.0] +------------------------------- +This mod adds some, hopefully useful, non-player characters to the minetest game. +The mod also provides a framework for others to create and manage their own custom NPCs. + +Features currently include overhead titles, formspec handling, ownership, chat command management +and file based back-ups. Some example NPC mods have been included as part of the modpack. + +The example NPC's are not craftable although by default will be available in the creative mode menu. +Server operators would be advised to override this default behaviour and allocate the NPCs on /give basis. + +### Info NPC [npcf_info] + +The Info NPC is a simple information serving character. You could think of them as a +human book providing information about a particular server location, or whatever else you like. +Supports multiple pages of text. 12 lines per page, ~50 chars per line. + +### Deco NPC [npcf_deco] + +A purely decorative NPC, can be set to roam freely and/or follow random players it encounters. + +### Guard NPC [npcf_guard] + +Protect yourself and your property against other players and mobs. Features 3d weapon and armor. +Can be left to guard a certain area or set to follow their owner. + +### Trader NPC [npcf_trader] + +Provides a quantity based exchange system. The owner can set a given number of exchanges. +This would likely be best used in conjunction with one of the physical currency mods. + + Buy [default:mese] Qty [1] - Sell [default:gold_ingot] Qty [10] + Buy [default:gold_ingot] Qty [20] - Sell [default:mese] Qty [1] + +Note that the NPC's owner cannot trade with their own NPC, that would be rather pointless anyway. + +### Builder NPC [npcf_builder] + +Not really much point to this atm other than it's really fun to watch. By default, it be can only +build a basic hut, however this is compatible (or so it seems) with all the schematics provided by +Dan Duncombe's instabuild mod. These should be automatically available for selection if you have +the instabuild mod installed. + +Usage +----- + +Place an NPC spawner node on the ground at a chosen location, right-click on the spawner and +give the NPC a unique ID, maximum 16 alpha-numeric characters with no spaces. (underscore and/or hyphen permitted) +This ID will be used to address the NPC using chat command interface and as the NPC's back-up file name. +NPC owner's and server admins can view the ID of any loaded NPC by right-clicking on the NPC entity + +Chat Commands +------------- + +NPC chat commands are issued as follows. + + /npcf [id] [args] + +### list + +List all registered NPCs and display online status. + +### clearobjects + +Clear all loaded NPCs. (requires server priv) + +### getpos id + +Display the position of the NPC. + +### reload id + +Reload an unloaded NPC. (requires ownership or server priv) + +### save id + +Save current NPC state to file. (requires ownership or server priv) + +### unload id + +Unload a loaded NPC. (requires ownership or server priv) + +### delete id + +Permanently unload and delete the NPC. (requires ownership or server priv) + +### load id + +Loads the NPC at the origin position. (requires ownership or server priv) + +### setpos id pos | here + +Set NPC location. (requires ownership or server priv) +Position x y z + + /npcf setpos npc_1 0, 1.5, 0 + +Use 'here' to locate the NPC at the player's current position. + + /npcf setpos npc_1 here + +### setlook id direction | here + +Set NPC face direction. (requires ownership or server priv) +Direction 0-360 degrees (0 = North) + + /npcf setlook npc_1 0 + +Use 'here' to face the NPC towards the player. + + /npcf setpos npc_1 here + +### tell id message + +Send message to NPC (requires ownership or server priv) + +Customizable chat command callback for additional NPC interaction. +Has no effect unless overridden by the NPC's registration. + +### setskin id skin_filename + +Set the skin texture of the NPC. (requires ownership or server priv) + + /npcf setskin npc_1 character.png + +### titletext id string + +Set the NPC title string. (requires ownership or server priv) +maximum 12 alpha-numeric characters (may contain spaces underscore and hyphen) +Use an empty string or only spaces to remove a title. + +### titlecolor id color + +Set the NPC title color #RRGGBB format. (requires ownership or server priv) + + /npcf titlecolor npc_1 #FF0000 + +Also supports simple color names. (black, white, red, green, blue, cyan, yellow, magenta) +Not case sensitive. + + /npcf titlecolor npc_1 Red + +API Reference +------------- +Use the global npcf api to create your own NPC. + + npcf:register_npc("my_mod:my_cool_npc" ,{ + description = "My Cool NPC", + }) + +This is a minimal example, see the NPCs included for more elaborate usage examples. + +Properties +---------- +Additional properties included by the framework. (defaults) + + on_construct = function(self), + on_destruct = function(self, hitter), + on_update = function(npc), + on_tell = function(npc, sender, message) + on_receive_fields = function(self, fields, sender), + register_spawner = true, + armor_groups = {immortal=1}, + animation = { + stand_START = 0, + stand_END = 79, + sit_START = 81, + sit_END = 160, + lay_START = 162, + lay_END = 166, + walk_START = 168, + walk_END = 187, + mine_START = 189, + mine_END = 198, + walk_mine_START = 200, + walk_mine_END = 219, + }, + animation_state = 0, + animation_speed = 30, + decription = "Default NPC", + inventory_image = "npcf_inv_top.png", + title = {}, + metadata = {}, + var = {}, + timer = 0, + +Special Properties +------------------ +Properties used internally by the framework. + + properties = {textures=textures}, + npcf_id = id, + owner = owner, + origin = {pos=pos, yaw=yaw}, + +These should be considered read-only, with the exception of origin +where it may be desireable update the statically saved position. + + self.origin.pos = self.object:getpos() + self.origin.yaw = self.object:getyaw() + +Callbacks +--------- +Additional callbacks provided by the framework. + +### on_construct = function(self) +This is called before the slightly delayed inbuilt on_activate callback. +Please note that the self.npc_id, self.owner and self.origin properties +may not be available or nil at the time of construction. + +### on_destruct = function(self, hitter) +Called when an NPC is destroyed by punching. Can be used to unload the NPC when defeated by a player. +See the Guard NPC for an example. + +### on_update = function(npc) +Called every time an NPC object is updated (NPCF_UPDATE_TIME) even when the LuaEntitySAO is not loaded. +Note that 'npc' is a NPC object reference, not a LuaEntitySAO reference. The latter can be obtained from +npc.object but only when the LuaEntitySAO is loaded. + +## on_tell = function(npc, sender, message) +Called when the 'tell' chat command is issued. Once again here, 'npc' is a NPC object reference rather +than a LuaEntitySAO reference. A LuaEntitySAO reference is available when loaded. +This Behavior diverges from version 0.1.0, however, it does now allow for interaction even when the +associated LuaEntitySAO not loaded. + +### on_receive_fields = function(self, fields, sender) +Called when a button is pressed in the NPC's formspec. text fields, dropdown, +list and checkbox selections are automatically stored in the metadata table. + +npcf +---- +The global NPC framework namespace. + +### Global Constants + + NPCF_UPDATE_TIME = 4 + NPCF_RELOAD_DISTANCE = 32 + NPCF_ANIM_STAND = 1 + NPCF_ANIM_SIT = 2 + NPCF_ANIM_LAY = 3 + NPCF_ANIM_WALK = 4 + NPCF_ANIM_WALK_MINE = 5 + NPCF_ANIM_MINE = 6 + +All of the above can be overridden by including a npcf.conf file in the npcf directory. +See: npcf.conf.example + +## npcf.index + +Ownership table of all spawned NPCs (loaded or unloaded) + + npcf.index[id] = owner -- owner's name + +## npcf.npcs + +Table of loaded NPC object references. + +## npcf.npc + +NPC object prototype. + + autoload = true, + timer = 0, + object = nil -- LuaEntitySAO added as required + +## npcf.npc:new(ref) + +Create a new NPC object instance. + + local npc = npcf.npc:new({ + id = id, + pos = pos, + yaw = yaw, + name = name, + owner = owner, + title = {}, + properties = {textures = textures}, + metadata = {}, + var = {}, + origin = { + pos = pos, + yaw = yaw, + } + }) + +If used directly then it is the caller's resposibilty to store the reference and update the index. +Use: npcf:add_npc(ref) instead to have this done automatically by the framework. + +## npc:update() + +Update the NPC object. Adds a LuaEntitySAO when in range of players (NPCF_RELOAD_DISTANCE) +Called automatically on global step (NPCF_UPDATE_TIME) for all loaded NPC objects. + +### npcf:add_title(ref) + +Adds a floating title above the NPC entity + +### npcf:add_entity(ref) + +Adds a LuaEntitySAO based on the NPC reference, returns a minetest ObjectRef on success. +Care should be taken to avoid entity duplication when called externally. + +### npcf:add_npc(ref) + +Adds a new NPC based on the reference. + + local ref = { + id = id, + pos = pos, + yaw = yaw, + name = "my_mod_name:npc", + owner = "owner_name", --optional + } + local npc = npcf:add_npc(ref) + +If owner is nil then the NPC will be omitted from npcf.index. +Chat commands for such NPCs will only be available to admins (server priv). + +### npcf:register_npc(name, def) + +Register a non-player character. Used as a wrapper for minetest.register_entity, it includes +all the callbacks and properties available there with the exception of get_staticdata which is used internally. The framework provides 'metadata' and 'var' tables for data storage, where the metadata table is persistent following a reload and automatically stores submitted form data. +The var table should be used for semi-persistent data storage only. Note that self.timer is +automatically incremented by the framework but should be reset externally. + +### npcf:unload(id) + +Remove the NPC object instance and all associated entities. + +### npcf:delete(id) + +Permanently erase thw NPC object and associated back-up file. + +### npcf:load(id) + +Loads the NPC at the origin position. + +### npcf:save(id) + +Save current NPC state to file. + + on_receive_fields = function(self, fields, sender) + if fields.save then + npcf:save(self.npc_id) + end + end, + +### npcf:set_animation(luaentity, state) + +Sets the NPC's animation state. + + on_activate = function(self, staticdata, dtime_s) + npcf:set_animation(self, NPCF_ANIM_STAND) + end, + +### npcf:get_luaentity(id) + +Returns a LuaEntitySAO if the NPC object is loaded. + +### npcf:get_face_direction(p1, p2) + +Helper routine used internally and by some of the example NPCs. +Returns a yaw value in radians for position p1 facing position p2. + +### npcf:get_walk_velocity(speed, y, yaw) + +Returns a velocity vector for the given speed, y velocity and yaw. + +### npcf:show_formspec(player_name, id, formspec) + +Shows a formspec, similar to minetest.show_formspec() but with the NPC's id included. +Submitted data can then be captured in the NPC's own 'on_receive_fields' callback. + +Note that form text fields, dropdown, list and checkbox selections are automatically +stored in the NPC's metadata table. Image/Button clicks, however, are not. + diff --git a/README.txt b/README.txt deleted file mode 100644 index f05abb1..0000000 --- a/README.txt +++ /dev/null @@ -1,20 +0,0 @@ -Mintest Modpack - NPC Framework [minetest-npcf] -=============================================== -Version: 0.1.0 - -License of Source Code: LGPL ----------------------------- -(c) Copyright Stuart Jones, 2013 - -License of Textures: WTFPL --------------------------- -(c) Copyright Stuart Jones, 2013 - -NPC Framework [npcf] -==================== -This mod adds some, hopefully useful, non-player characters to the minetest game. The mod also provides a framework for others to create and manage their own custom NPCs. - -Additional Text Colors [textcolors] -=================================== -This mod adds colored text for NPC nametags. Can be safely removed to save space, NPC nametags will only use the default white text supplied by npcf itself. - diff --git a/npcf/.gitignore b/npcf/.gitignore deleted file mode 100644 index 06e02d2..0000000 --- a/npcf/.gitignore +++ /dev/null @@ -1 +0,0 @@ -npcf.conf diff --git a/npcf/README.md b/npcf/README.md deleted file mode 100644 index dff5f44..0000000 --- a/npcf/README.md +++ /dev/null @@ -1,286 +0,0 @@ -NPC Framework for Minetest 0.4.8 --------------------------------- -This mod adds some, hopefully useful, non-player characters to the minetest game. -The mod also provides a framework for others to create and manage their own custom NPCs. - -Features currently include overhead name tags, formspec handling, ownership and management -and file based backups. - -These NPC's are not craftable although by default will be available in the creative menu. -Servers would be encouraged to override this default and allocate the NPCs on /give basis. - -### Info NPC - -The Info NPC is a simple information serving character. You could think of them as a -human book providing information about a particular server location, or whatever else you like. -Supports multiple pages of text. 12 lines per page, ~50 chars per line. - -### Deco NPC - -A purely decorative NPC, can be set to roam freely and/or follow random players it encounters. - -### Guard NPC - -Protect yourself and your property against other players and mobs. Features 3d weapon and armor. -Can be left to guard a certain area or set to follow their owner. - -### Trader NPC - -Provides a quantity based exchange system. The owner can set a given number of exchanges. -This would likely be best used in conjunction with one of the physical currency mods. - - Buy [default:mese] Qty [1] - Sell [default:gold_ingot] Qty [10] - Buy [default:gold_ingot] Qty [20] - Sell [default:mese] Qty [1] - -Note that the NPC's owner cannot trade with their own NPC, that would be rather pointless anyway. - -### Builder NPC - -Not really much point to this atm other than it's really fun to watch. By default, it be can only -build a basic hut, however this is compatible (or so it seems) with all the schematics provided by -Dan Duncombe's instabuild mod. These should be automatically available for selection if you have -the instabuild mod installed. - -Server Commands ---------------- - -Server commands are issued as follows. - - /npcf [npc_name] [args] - -### list - -List all registered NPCs and display online status. - -### clearobjects - -Clear all loaded NPCs. (requires server priv) - -### loadobjects - -Reload all currently unloaded NPCs. (requires server priv) - -### getpos npc_name - -Display the position of the named NPC. - -### reload npc_name - -Reload an unloaded NPC. (requires ownership or server priv) - -### save npc_name - -Save current NPC state to file. (requires ownership or server priv) - -### clear npc_name - -Clear (unload) named NPC. (requires ownership or server priv) - -### delete npc_name - -Permanently unload and delete named NPC. (requires server priv) - -### load npc_name pos | here - -Loads the NPC at the specified postion. (requires ownership or server priv) - - /npcf load npc_name 0, 1.5, 0 - -Use 'here' to load the NPC at the player's current position. - - /npcf load npc_name here - -### setpos npc_name pos | here - -Set named NPC location. (x, y, z) - - /npcf setpos npc_name 0, 1.5, 0 - -Use 'here' to load the NPC at the player's current position. - -### setskin npc_name skin_filename | random - -Set the skin texture of the named NPC. (requires server priv) - - /npcf setskin npc_name character.png - -If you have Zeg9's skins mod installed you can select a random texture from said mod. - - /npcf setskin npc_name random - - -API Reference -------------- -Use the global npcf api to create your own NPC. - - npcf:register_npc("my_mod:my_cool_npc" ,{ - description = "My Cool NPC", - }) - -This is a minimal example, see the NPCs included for more elaborate usage examples. - -Properties ----------- -Additional properties included by the framework. (defaults) - - on_registration = function(self, pos, sender), - on_construct = function(self), - on_receive_fields = function(self, fields, sender), - animation = { - stand_START = 0, - stand_END = 79, - sit_START = 81, - sit_END = 160, - lay_START = 162, - lay_END = 166, - walk_START = 168, - walk_END = 187, - mine_START = 189, - mine_END = 198, - walk_mine_START = 200, - walk_mine_END = 219, - }, - animation_speed = 30, - armor_groups = {immortal=1}, - inventory_image = "npcf_info_inv.png", - show_nametag = true, - nametag_color = "white", --textcolors mod adds red, blue, green, cyan, yellow and magenta - metadata = {}, - var = {}, - timer = 0, - -Special Properties ------------------- -Properties used internally by the framework. - - properties = {textures = def.textures}, - npcf_id = "npc", - npc_name = nil, - owner = nil, - origin = {}, - -These should be considered read-only, with the exception of origin -where it may be desireable update the statically saved position. - - self.origin.pos = self.object:getpos() - self.origin.yaw = self.object:getyaw() - -Callbacks ---------- -Additional callbacks provided by the framework. - -### on_construct = function(self) -This is called before the slightly delayed inbuilt on_activate callback. -Please note that the self.npc_name, self.owner and self.origin properties -may not be available or nil at the time of registration. - -### on_receive_fields = function(self, fields, sender) -Called when a button is pressed in the NPC's formspec. text fields, dropdown, -list and checkbox selections are automatically stored in the self.metadata table. - -### on_registration = function(self, pos, sender) -Only ever called once upon successful NPC registration using a spawner. -Currently not used anywhere and may be removed from future version. - - -npcf ----- -The global NPC framework namespace. - -### Global Constants - - NPCF_ANIM_STAND = 1 - NPCF_ANIM_SIT = 2 - NPCF_ANIM_LAY = 3 - NPCF_ANIM_WALK = 4 - NPCF_ANIM_WALK_MINE = 5 - NPCF_ANIM_MINE = 6 - NPCF_ANIM_RUN = 7 - NPCF_SHOW_IN_CREATIVE = true - NPCF_SHOW_NAMETAGS = true - NPCF_BUILDER_REQ_MATERIALS = false - NPCF_DECO_FREE_ROAMING = true - NPCF_GUARD_ATTACK_PLAYERS = true - NPCF_DUPLICATE_REMOVAL_TIME = 10 - -All of the above can be overridden by including a npcf.conf file in the npcf directory. -See: npcf.conf.example - -### npcf:register_npc(name, def) - -Register a non-player character. Used as a replacement for minetest.register_entity, it includes -all the callbacks and properties (at the time of writing) available there. The only exceptions -are the get_staticdata callback (used internally) and you are currently not able to create arbitrary -property variables, instead the framework provides 'metadata' and 'var' tables for those purposes. -The metadata table is persistent following a reload and automatically stores submitted form data. -The var table should be used for non-persistent data storage only. Note that self.timer is -automatically incremented by the framework but should be reset externally. - -### npcf:spawn(pos, name, def) - -Spawns and registers a NPC entity at the specified position. Returns a minetest ObjectRef on success. - - local pos = player:getpos() - local yaw = player:get_look_yaw() - local player_name = player:get_player_name() - local luaentity = npcf:spawn(pos, "npcf:guard_npc", { - owner = player_name, - npc_name = "Sam", - origin = {pos=pos, yaw=yaw}, --optional - }) - -Note that the on_registration callback will not be issued when spawning NPC's this way. - -### npcf:clear(npc_name) - -Clear (unload) named NPC. - -### npcf:load(npc_name, pos) - -Loads the NPC at the specified postion. If pos is nil then the NPC is loaded at the last saved origin. - -### npcf:save(luaentity) - -Save current NPC state to file. - - on_receive_fields = function(self, fields, sender) - if fields.save then - npcf:save(self) - end - end, - -### npcf:set_animation(luaentity, state) - -Sets the NPC's animation state. - - on_activate = function(self, staticdata, dtime_s) - npcf:set_animation(self, NPCF_ANIM_STAND) - end, - -### npcf:get_index() - -Returns a table of all registered NPCs. (loaded or unloaded) - - {[npc_name] = owner_name, ... } - -### npcf:get_luaentity(npc_name) - -Returns a minetest ObjectRef of the NPC entity. - -### npcf:get_face_direction(v1, v2) - -Helper routine used internally and by some of the example NPCs. -Returns a yaw value in radians for position v1 facing position v2. - -### npcf:get_walk_velocity(speed, y, yaw) - -Returns a velocity vector for the given speed, y velocity and yaw. - -### npcf:show_formspec(player_name, npc_name, formspec) - -Shows a formspec, similar to minetest.show_formspec() but with the npc_name included. -Submitted data can then be captured in the NPC's own 'on_receive_fields' callback. - -Note that form text fields, dropdown, list and checkbox selections are automatically -stored in the NPC's metadata table. Image/Button clicks, however, are not. - diff --git a/npcf/README.txt b/npcf/README.txt new file mode 100644 index 0000000..eba7099 --- /dev/null +++ b/npcf/README.txt @@ -0,0 +1,50 @@ +Mod - NPC Framework [npcf] +------------------------------- + +License Source Code: 2013 Stuart Jones - LGPL v2.1 + +License Textures: WTFPL + +Depends: default + +This mod adds some, hopefully useful, non-player characters to the minetest game. +The mod also provides a framework for others to create and manage their own custom NPCs. + +Features currently include overhead titles, formspec handling, ownership, chat command management +and file based back-ups. Some example NPC mods have been included as part of the modpack. + +The example NPC's are not craftable although by default will be available in the creative mode menu. +Server operators would be advised to override this default behaviour and allocate the NPCs on /give basis. + +Usage +----- + +Place an NPC spawner node on the ground at a chosen location, right-click on the spawner and +give the NPC a unique ID, maximum 16 alpha-numeric characters with no spaces. (underscore and/or hyphen permitted) +This ID will be used to address the NPC using chat command interface and as the NPC's back-up file name. +NPC owner's and server admins can view the ID of any loaded NPC by right-clicking on the NPC entity + +Chat Commands +------------- + +NPC chat commands are issued as follows. + + /npcf [id] [args] + +* setpos +* setlook (0-360) +* titletext +* titlecolor (#RRGGBB) +* tell +* setskin +* delete +* unload +* load +* save + getpos +* clearobjects (admin only) + list + help (show this message) + +* Ownership or server priv required + diff --git a/npcf/chatcommands.lua b/npcf/chatcommands.lua index 7ec2683..e5a61cb 100644 --- a/npcf/chatcommands.lua +++ b/npcf/chatcommands.lua @@ -1,192 +1,271 @@ +local params = " [id] [args]" +local help = { + "Useage: /npcf "..params, + " ", + "* setpos ", + "* setlook (0-360) ", + "* titletext ", + "* titlecolor (#RRGGBB) ", + "* tell ", + "* setskin ", + "* delete ", + "* unload ", + "* load ", + "* save ", + " getpos ", + "* clearobjects (admin only) ", + " list ", + " help (show this message) ", + " ", + "* Ownership or server priv required ", +} + +local palette = { + ["black"] = "#000000", + ["white"] = "#FFFFFF", + ["red"] = "#FF0000", + ["green"] = "#00FF00", + ["blue"] = "#0000FF", + ["cyan"] = "#00FFFF", + ["yellow"] = "FFFF00", + ["magenta"] = "#FF00FF", +} + +local function update_title(npc) + if npc.title.object then + npc.title.object:remove() + npc.title.object = nil + end + if npc.title.text then + npcf:add_title(npc) + end + npcf:save(npc.id) +end + +local function get_permission(name, id) + local perm = minetest.check_player_privs(name, {server=true}) + if perm or name == npcf.index[id] then + return true + end + minetest.chat_send_player(name, "Permission denied!") + return false +end + minetest.register_chatcommand("npcf", { - params = " [npc_name] [args]", + params = params, description = "NPC Management", func = function(name, param) - local index = npcf:get_index() + local npc = nil local admin = minetest.check_player_privs(name, {server=true}) - local cmd, npc_name, args = string.match(param, "^([^ ]+) (.-) (.+)$") - if cmd and npc_name and args then + local cmd, npc_id, args = string.match(param, "^([^ ]+) (.-) (.+)$") + if not args then + cmd, npc_id = string.match(param, "([^ ]+) (.+)") + end + if npc_id then + if not npcf.index[npc_id] then + minetest.chat_send_player(name, "Invalid NPC ID "..npc_id) + return + end + npc = npcf.npcs[npc_id] + if not npc and cmd ~= "load" then + minetest.chat_send_player(name, "NPC "..npc_id.." is not currently loaded") + return + end + admin = name == npcf.index[npc_id] or admin + else + cmd = string.match(param, "([^ ]+)") + end + if cmd and npc_id and args then if cmd == "setpos" then - if admin or name == index[npc_name] then - local pos = minetest.string_to_pos(args) - if args == "here" then - local player = minetest.get_player_by_name(name) - if player then - pos = player:getpos() - end - end - if pos then - pos.y = pos.y + 1 - local luaentity = npcf:get_luaentity(npc_name) - if luaentity then - if admin or luaentity.owner == name then - luaentity.object:setpos(pos) - luaentity.origin.pos = pos - npcf:save(luaentity) - pos = minetest.pos_to_string(pos) - minetest.log("action", name.." moves NPC "..npc_name.." to "..pos) - end - end - else - minetest.chat_send_player(name, "Invalid position "..args) + if not get_permission(name, npc_id) then + return + end + local pos = minetest.string_to_pos(args) + if args == "here" then + local player = minetest.get_player_by_name(name) + if player then + pos = player:getpos() end end - elseif cmd == "load" then - if admin or name == index[npc_name] then - local pos = minetest.string_to_pos(args) - if args == "here" then - local player = minetest.get_player_by_name(name) - if player then - pos = player:getpos() - end - end - if pos then - pos.y = pos.y + 1 - if npcf:load(npc_name, pos) then - minetest.after(1, function() - local luaentity = npcf:get_luaentity(npc_name) - if luaentity then - npcf:save(luaentity) - pos = minetest.pos_to_string(pos) - minetest.log("action", name.." loads NPC "..npc_name.." at "..pos) - else - minetest.chat_send_player(name, "Unable to load "..npc_name) - end - end) - end - else - minetest.chat_send_player(name, "Invalid position "..args) + if pos then + pos.y = pos.y + 1 + npc.pos = pos + npc.origin.pos = pos + npcf:save(npc_id) + if npc.object then + npc.object:setpos(pos) end + pos = minetest.pos_to_string(pos) + minetest.log("action", name.." moves NPC "..npc_id.." to "..pos) + else + minetest.chat_send_player(name, "Invalid position "..args) end - elseif cmd == "tell" then - if admin or name == index[npc_name] then - local luaentity = npcf:get_luaentity(npc_name) - if luaentity and luaentity.on_tell then - luaentity.on_tell(luaentity, name, args) + elseif cmd == "setlook" then + if not get_permission(name, npc_id) then + return + end + local yaw = nil + if args == "here" then + local player = minetest.get_player_by_name(name) + if player then + pos = player:getpos() + if pos then + yaw = npcf:get_face_direction(npc.pos, pos) + end end else - minetest.chat_send_player(name, "You don't have permission to tell "..npc_name.." things") + local deg = tonumber(args) + if deg then + deg = 360 - deg % 360 + yaw = math.rad(deg) + end + end + if yaw then + npc.yaw = yaw + npc.origin.yaw = yaw + npcf:save(npc_id) + if npc.object then + npc.object:setyaw(yaw) + end + end + elseif cmd == "titletext" then + if not get_permission(name, npc_id) then + return + end + if string.len(args) > 12 then + minetest.chat_send_player(name, "Title too long, max 12 characters") + return + elseif string.match(args, "^ +$") then + npc.title.text = nil + elseif string.match(args, "^[A-Za-z0-9%_%- ]+$") then + npc.title.text = args + else + minetest.chat_send_player(name, "Invalid title string "..args) + return + end + update_title(npc) + elseif cmd == "titlecolor" then + if not get_permission(name, npc_id) then + return + end + local color = palette[string.lower(args)] or args + if string.len(color) == 7 and string.match(color, "^#[A-Fa-f0-9]") then + npc.title.color = color + else + minetest.chat_send_player(name, "Invalid color string "..color) + return + end + update_title(npc) + elseif cmd == "tell" then + if not get_permission(name, npc_id) then + return + end + if npc.name then + local def = minetest.registered_entities[npc.name] + if type(def.on_tell) == "function" then + def.on_tell(npc, name, args) + end end elseif cmd == "setskin" then - if admin or name == index[npc_name] then - if args == "random" then - local textures = {} - if minetest.get_modpath("skins") then - for _,skin in ipairs(skins.list) do - if string.match(skin, "^character_") then - table.insert(textures, skin..".png") - end - end - args = textures[math.random(1, #textures)] - else - minetest.chat_send_player(name, "Skins mod not found!") - return - end - end - local luaentity = npcf:get_luaentity(npc_name) - if luaentity then - luaentity.properties.textures[1] = args - luaentity.object:set_properties(luaentity.properties) - end + if not get_permission(name, npc_id) then + return end + npc.properties.textures[1] = args + npcf:save(npc_id) + if npc.object then + npc.object:set_properties(npc.properties) + end + minetest.log("action", name.." changes NPC "..npc_id.." skin to "..args) + else + minetest.chat_send_player(name, "Invalid command "..cmd) end return - end - cmd, npc_name = string.match(param, "([^ ]+) (.+)") - if cmd and npc_name then - if cmd == "delete" and admin then - npcf:clear(npc_name) - local input = io.open(NPCF_DATADIR.."/"..npc_name..".npc", "r") - if input then - io.close(input) - os.remove(NPCF_DATADIR.."/"..npc_name..".npc") + elseif cmd and npc_id then + if cmd == "titletext" then + if not get_permission(name, npc_id) then + return end - if index[npc_name] then - index[npc_name] = nil - local output = io.open(NPCF_DATADIR.."/index.txt", 'w') - if output then - output:write(minetest.serialize(index)) - io.close(output) - end - minetest.log("action", name.." deletes NPC "..npc_name) + npc.title.text = nil + update_title(npc) + elseif cmd == "delete" then + if not get_permission(name, npc_id) then + return end - elseif cmd == "clear" then - if admin or name == index[npc_name] then - npcf:clear(npc_name) - minetest.log("action", name.." clears NPC "..npc_name) + npcf:delete(npc_id) + minetest.log("action", name.." deletes NPC "..npc_id) + elseif cmd == "unload" then + if not get_permission(name, npc_id) then + return end - elseif cmd == "reload" then - if admin or name == index[npc_name] then - if npcf:load(npc_name, nil) then - minetest.log("action", name.." reloads NPC "..npc_name) - else - minetest.chat_send_player(name, "Unable to reload "..npc_name) - end + npcf:unload(npc_id) + minetest.log("action", name.." unloads NPC "..npc_id) + elseif cmd == "load" then + if not get_permission(name, npc_id) then + return + end + local npc = npcf:load(npc_id) + if npc then + npc.autoload = true + npc:update() + npcf:save(npc_id) + minetest.log("action", name.." loads NPC "..npc_id) end elseif cmd == "save" then - if admin or name == index[npc_name] then - local saved = false - local luaentity = npcf:get_luaentity(npc_name) - if luaentity then - if npcf:save(luaentity) then - saved = true - minetest.chat_send_player(name, npc_name.." has been saved") - minetest.log("action", name.." saves NPC "..npc_name) - end - end - if saved == false then - minetest.chat_send_player(name, "Unable to save "..npc_name) - end + if not get_permission(name, npc_id) then + return + end + local npc = get_loaded_npc(npc_id, name) + if npc then + npcf:save(npc_id) + minetest.chat_send_player(name, "NPC "..npc_id.." has been saved") end elseif cmd == "getpos" then - local located = false - local luaentity = npcf:get_luaentity(npc_name) - if luaentity then - local pos = luaentity.object:getpos() - if pos then - pos.x = math.floor(pos.x * 10) * 0.1 - pos.y = math.floor(pos.y * 10) * 0.1 - 1 - pos.z = math.floor(pos.z * 10) * 0.1 - local msg = npc_name.." located at "..minetest.pos_to_string(pos) - minetest.chat_send_player(name, msg) - located = true + local msg = "NPC "..npc_id + if npc and npcf.index[npc_id] then + local pos = { + x = math.floor(npc.pos.x * 10) * 0.1, + y = math.floor(npc.pos.y * 10) * 0.1 - 1, + z = math.floor(npc.pos.z * 10) * 0.1 + } + msg = msg.." located at "..minetest.pos_to_string(pos) + else + msg = msg.." position unavilable" + end + minetest.chat_send_player(name, msg) + else + minetest.chat_send_player(name, "Invalid command "..cmd) + end + return + elseif cmd then + if cmd == "help" then + minetest.chat_send_player(name, table.concat(help, "\n")) + elseif cmd == "list" then + local msg = "None" + local npclist = {} + for id, _ in pairs(npcf.index) do + local loaded = id + if npcf.npcs[id] then + loaded = loaded.." [loaded]" + end + table.insert(npclist, loaded) + end + if #npclist > 0 then + msg = table.concat(npclist, "\n") + end + minetest.chat_send_player(name, "NPC List: \n\n"..msg) + elseif cmd == "clearobjects" then + if admin then + for id, npc in pairs(npcf.npcs) do + npcf:unload(id) end end - if located == false then - minetest.chat_send_player(name, "Unable to locate "..npc_name) - end + else + minetest.chat_send_player(name, "Invalid command "..cmd) end return end - cmd = string.match(param, "([^ ]+)") - if cmd then - if cmd == "list" then - local npclist = {} - local index = npcf:get_index() - if index then - for npc_name,_ in pairs(index) do - table.insert(npclist, npc_name) - end - end - local msg = "None" - if #npclist > 0 then - msg = table.concat(npclist, ", ") - end - minetest.chat_send_player(name, "NPC List: "..msg) - elseif cmd == "clearobjects" and admin then - minetest.log("action", name.." clears all NPC objects") - for _,ref in pairs(minetest.luaentities) do - if ref.object and ref.npcf_id then - ref.object:remove() - end - end - elseif cmd == "loadobjects" and admin then - minetest.log("action", name.." reloads all NPC objects") - for npc_name,_ in pairs(index) do - npcf:load(npc_name, nil) - end - end - end + local msg = "Usage: /npcf "..params.."\n\nenter /npcf help for available commands" + minetest.chat_send_player(name, msg) end, }) diff --git a/npcf/depends.txt b/npcf/depends.txt index c69c062..4ad96d5 100644 --- a/npcf/depends.txt +++ b/npcf/depends.txt @@ -1,3 +1 @@ default -instabuild? -skins? diff --git a/npcf/init.lua b/npcf/init.lua index b2f8ed3..ef65614 100644 --- a/npcf/init.lua +++ b/npcf/init.lua @@ -1,11 +1,96 @@ NPCF_MODPATH = minetest.get_modpath(minetest.get_current_modname()) NPCF_DATADIR = minetest.get_worldpath().."/npc_data" +NPCF_UPDATE_TIME = 4 +NPCF_RELOAD_DISTANCE = 32 +NPCF_ANIM_STAND = 1 +NPCF_ANIM_SIT = 2 +NPCF_ANIM_LAY = 3 +NPCF_ANIM_WALK = 4 +NPCF_ANIM_WALK_MINE = 5 +NPCF_ANIM_MINE = 6 + +local input = io.open(NPCF_MODPATH.."/npcf.conf", "r") +if input then + dofile(NPCF_MODPATH.."/npcf.conf") + io.close(input) +end + +if not minetest.mkdir(NPCF_DATADIR) then + minetest.log("error", "Unable to create the npc_data directory.\n" + .."All NPC data will be lost on server shutdowm!") + return +end + dofile(NPCF_MODPATH.."/npcf.lua") dofile(NPCF_MODPATH.."/chatcommands.lua") -dofile(NPCF_MODPATH.."/npcs/info_npc.lua") -dofile(NPCF_MODPATH.."/npcs/deco_npc.lua") -dofile(NPCF_MODPATH.."/npcs/guard_npc.lua") -dofile(NPCF_MODPATH.."/npcs/trade_npc.lua") -dofile(NPCF_MODPATH.."/npcs/builder_npc.lua") +minetest.after(0, function() + local dirlist = minetest.get_dir_list(NPCF_DATADIR) or {} + for _, fn in pairs(dirlist) do + local id = string.match(fn, "^(.+)%.npc$") + if id then + local input = io.open(NPCF_DATADIR.."/"..fn, "r") + if input then + local ref = minetest.deserialize(input:read('*all')) + if ref then + npcf.index[id] = ref.owner + if not ref.autoload == false then + npcf:load(id) + end + end + end + end + end +end) + +minetest.register_on_player_receive_fields(function(player, formname, fields) + if formname then + local id = formname:gsub("npcf_", "") + if id == formname then + return + end + local npc = npcf.npcs[id] + if npc then + local entity = npcf:get_luaentity(id) + if entity then + for k, v in pairs(fields) do + if k ~= "" then + v = string.gsub(v, "^CHG:", "") + npc.metadata[k] = v + end + end + if type(entity.on_receive_fields) == "function" then + entity:on_receive_fields(fields, player) + end + npcf:save(id) + end + end + end +end) + +minetest.register_entity("npcf:title", { + physical = false, + collisionbox = {x=0, y=0, z=0}, + visual = "sprite", + textures = {"npcf_tag_bg.png"}, + visual_size = {x=0.72, y=0.12, z=0.72}, + on_activate = function(self, staticdata, dtime_s) + if staticdata == "expired" then + self.object:remove() + end + end, + get_staticdata = function(self) + return "expired" + end, +}) + +minetest.register_globalstep(function(dtime) + for _, npc in pairs(npcf.npcs) do + npc.timer = npc.timer + dtime + if npc.timer > NPCF_UPDATE_TIME then + npc:update() + npc.timer = 0 + end + end +end) diff --git a/npcf/npcf.lua b/npcf/npcf.lua index f247a3d..36fc2a3 100644 --- a/npcf/npcf.lua +++ b/npcf/npcf.lua @@ -1,340 +1,269 @@ -npcf = {} -NPCF_ANIM_STAND = 1 -NPCF_ANIM_SIT = 2 -NPCF_ANIM_LAY = 3 -NPCF_ANIM_WALK = 4 -NPCF_ANIM_WALK_MINE = 5 -NPCF_ANIM_MINE = 6 -NPCF_SHOW_IN_CREATIVE = true -NPCF_SHOW_NAMETAGS = true -NPCF_BUILDER_REQ_MATERIALS = false -NPCF_DECO_FREE_ROAMING = true -NPCF_GUARD_ATTACK_PLAYERS = true - -local input = io.open(NPCF_MODPATH.."/npcf.conf", "r") -if input then - dofile(NPCF_MODPATH.."/npcf.conf") - input:close() - input = nil -end -local timer = 0 -local index = {} -input = io.open(NPCF_DATADIR.."/index.txt", "r") -if input then - index = minetest.deserialize(input:read('*all')) - io.close(input) -else - os.execute("mkdir \""..NPCF_DATADIR.."\"") - local output = io.open(NPCF_DATADIR.."/index.txt", 'w') - if output then - output:write(minetest.serialize(index)) - io.close(output) +local function deepcopy(obj, seen) + if type(obj) ~= 'table' then + return obj end + if seen then + if seen[obj] then + return seen[obj] + end + end + local s = seen or {} + local copy = setmetatable({}, getmetatable(obj)) + s[obj] = copy + for k, v in pairs(obj) do + copy[deepcopy(k, s)] = deepcopy(v, s) + end + return copy end -local default_npc = { - hp_max = 1, - physical = true, - weight = 5, - collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, - visual = "mesh", - visual_size = {x=1, y=1}, - mesh = "character.x", - textures = {"character.png"}, - colors = {}, - is_visible = true, - makes_footstep_sound = true, - automatic_rotate = false, - stepheight = 0, - automatic_face_movement_dir = false, - armor_groups = {immortal=1}, - animation = { - stand_START = 0, - stand_END = 79, - sit_START = 81, - sit_END = 160, - lay_START = 162, - lay_END = 166, - walk_START = 168, - walk_END = 187, - mine_START = 189, - mine_END = 198, - walk_mine_START = 200, - walk_mine_END = 219, + +npcf = { + npc = { + autoload = true, + timer = 0, }, - animation_speed = 30, - decription = "Default NPC", - inventory_image = "npcf_inv_top.png", - show_nametag = true, - nametag_color = "white", - metadata = {}, - var = {}, + npcs = {}, + index = {}, + default_npc = { + physical = true, + collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, + visual = "mesh", + mesh = "character.b3d", + textures = {"character.png"}, + makes_footstep_sound = true, + register_spawner = true, + armor_groups = {immortal=1}, + animation = { + stand_START = 0, + stand_END = 79, + sit_START = 81, + sit_END = 160, + lay_START = 162, + lay_END = 166, + walk_START = 168, + walk_END = 187, + mine_START = 189, + mine_END = 198, + walk_mine_START = 200, + walk_mine_END = 219, + }, + animation_state = 0, + animation_speed = 30, + decription = "Default NPC", + inventory_image = "npcf_inv.png", + title = {}, + properties = {}, + metadata = {}, + var = {}, + timer = 0, + } } -local nametag = { - npcf_id = "nametag", - physical = false, - collisionbox = {x=0, y=0, z=0}, - visual = "sprite", - textures = {"npcf_tag_bg.png"}, - visual_size = {x=0.72, y=0.12, z=0.72}, - npc_name = nil, - on_activate = function(self, staticdata, dtime_s) - if staticdata == "expired" then - self.object:remove() - end - end, - get_staticdata = function(self) - return "expired" - end, -} -local form_reg = "size[8,3]" - .."label[0,0;NPC Name, max 12 characters (A-Za-z0-9_-)]" - .."field[0.5,1.5;7.5,0.5;name;Name;]" - .."button_exit[5,2.5;2,0.5;cancel;Cancel]" - .."button_exit[7,2.5;1,0.5;submit;Ok]" -local function get_valid_player_name(player) - if player then - if player:is_player() then - local player_name = player:get_player_name() - if minetest.get_player_by_name(player_name) then - return player_name +function npcf.npc:new(ref) + ref = ref or {} + setmetatable(ref, self) + self.__index = self + return ref +end + +function npcf.npc:update() + local def = minetest.registered_entities[self.name] or {} + if type(def.on_update) == "function" then + def.on_update(self) + end + if self.object then + local pos = self.object:getpos() + local yaw = self.object:getyaw() + if pos and yaw then + self.pos = pos + self.yaw = yaw + return + end + end + self.object = nil + local objects = minetest.get_objects_inside_radius(self.pos, NPCF_RELOAD_DISTANCE) + for _, object in pairs(objects) do + if object:is_player() then + local npc_object = npcf:add_entity(self) + if npc_object then + self.object = npc_object + npcf:add_title(self) end end end end -local function get_valid_npc_name(npc_name) - if npc_name then - return npc_name:len() <= 12 and npc_name:match("^[A-Za-z0-9%_%-]+$") +function npcf:add_title(ref) + if not ref.object or not ref.title.text then + return end + local object = ref.title.object + if object then + if not object:getpos() then + object = nil + end + end + if not object then + local pos = ref.object:getpos() + object = minetest.add_entity(pos, "npcf:title") + if not object then + return + end + local texture = "npcf_tag_bg.png" + local x = math.floor(66 - ((ref.title.text:len() * 11) / 2)) + local i = 0 + ref.title.text:gsub(".", function(char) + if char:byte() > 64 and char:byte() < 91 then + char = "U"..char + end + if char ~= " " then + texture = texture.."^[combine:84x14:"..(x+i)..",0=".."W_"..char..".png" + end + i = i + 11 + end) + if ref.title.color then + texture = texture.."^[colorize:"..ref.title.color + end + local entity = object:get_luaentity() + if not entity then + object:remove() + return + end + ref.title.object = object + entity.npc_id = ref.id + object:set_properties({textures={texture}}) + end + object:set_attach(ref.object, "", {x=0,y=9,z=0}, {x=0,y=0,z=0}) end -local function get_valid_entity(luaentity) - if luaentity then - if luaentity.name and luaentity.owner and luaentity.origin then - return true +function npcf:add_entity(ref) + local object = minetest.add_entity(ref.pos, ref.name) + if object then + local entity = object:get_luaentity() + if entity then + object:setyaw(ref.yaw) + object:set_properties(ref.properties) + entity.npc_id = ref.id + entity.properties = ref.properties + entity.metadata = ref.metadata + entity.var = ref.var + entity.owner = ref.owner + entity.origin = ref.origin + return object end end end -local function add_nametag(parent) - if parent.npc_name then - local pos = parent.object:getpos() - local tag = minetest.add_entity(pos, "npcf:nametag") - if tag then - local color = "W" - if minetest.get_modpath("textcolors") then - local c = string.upper(parent.nametag_color:sub(1,1)) - if string.match("RGBCYMW", c) then - color = c - end - end - local texture = "npcf_tag_bg.png" - local x = math.floor(66 - ((parent.npc_name:len() * 11) / 2)) - local i = 0 - parent.npc_name:gsub(".", function(char) - if char:byte() > 64 and char:byte() < 91 then - char = "U"..char - end - texture = texture.."^[combine:84x14:"..(x+i)..",0="..color.."_"..char..".png" - i = i + 11 - end) - tag:set_attach(parent.object, "", {x=0,y=9,z=0}, {x=0,y=0,z=0}) - tag = tag:get_luaentity() - tag.npc_name = parent.npc_name - tag.object:set_properties({textures={texture}}) +function npcf:add_npc(ref) + if ref.id and ref.pos and ref.name then + local def = deepcopy(minetest.registered_entities[ref.name]) + if def then + ref.yaw = ref.yaw or {x=0, y=0, z=0} + ref.title = ref.title or def.title + ref.properties = {textures=ref.textures or def.textures} + ref.metadata = ref.metadata or def.metadata + ref.var = ref.var or def.var + ref.origin = { + pos = ref.pos, + yaw = ref.yaw, + } + local npc = npcf.npc:new(ref) + npcf.npcs[ref.id] = npc + npcf.index[ref.id] = ref.owner + return npc end end end function npcf:register_npc(name, def) - for k,v in pairs(default_npc) do - if not def[k] then - def[k] = v + local ref = deepcopy(def) or {} + local default_npc = deepcopy(self.default_npc) + for k, v in pairs(default_npc) do + if not ref[k] then + ref[k] = v end end - minetest.register_entity(name, { - hp_max = def.hp_max, - physical = def.physical, - weight = def.weight, - collisionbox = def.collisionbox, - visual = def.visual, - visual_size = def.visual_size, - mesh = def.mesh, - textures = def.textures, - colors = def.colors, - is_visible = def.is_visible, - makes_footstep_sound = def.makes_footstep_sound, - automatic_rotate = def.automatic_rotate, - stepheight = def.stepheight, - automatic_face_movement_dir = def.automatic_face_movement_dir, - armor_groups = def.armor_groups, - on_receive_fields = def.on_receive_fields, - animation = def.animation, - animation_speed = def.animation_speed, - decription = def.description, - show_nametag = def.show_nametag, - nametag_color = def.nametag_color, - metadata = def.metadata, - properties = {textures = def.textures}, - var = def.var, - npcf_id = "npc", - npc_name = nil, - owner = nil, - origin = {}, - timer = 0, - state = NPCF_ANIM_STAND, - on_activate = function(self, staticdata, dtime_s) - self.object:set_armor_groups(self.armor_groups) - if staticdata then - local npc = minetest.deserialize(staticdata) - if npc then - if npc.npc_name and npc.owner and npc.origin then - self.npc_name = npc.npc_name - self.owner = npc.owner - self.origin = npc.origin - if npc.origin.pos then - self.object:setpos(npc.origin.pos) - end - else - self.object:remove() - minetest.log("action", "Removed unknown npc") - return - end - if npc.metadata then - self.metadata = npc.metadata - end - if npc.properties then - self.properties = npc.properties - self.object:set_properties(npc.properties) - end - if NPCF_SHOW_NAMETAGS == true and self.show_nametag == true then - add_nametag(self) - end - end - end - local x = self.animation.stand_START - local y = self.animation.stand_END - local speed = self.animation_speed - if x and y then - self.object:set_animation({x=x, y=y}, speed) - end - if type(def.on_construct) == "function" then - def.on_construct(self) - end + ref.on_activate = function(self, staticdata) + if staticdata == "expired" then + self.object:remove() + return + end + if self.object then + self.object:set_armor_groups(def.armor_groups) + end + if type(ref.on_construct) == "function" then + ref.on_construct(self) + end + if type(def.on_activate) == "function" then minetest.after(0.5, function() - if get_valid_entity(self) then - if type(def.on_activate) == "function" then - def.on_activate(self, staticdata, dtime_s) - end - else - self.object:remove() - end + def.on_activate(self) end) - end, - on_rightclick = function(self, clicker) - if get_valid_entity(self) then - local player_name = get_valid_player_name(clicker) - if player_name then - local ctrl = clicker:get_player_control() - if ctrl.sneak then - local yaw = npcf:get_face_direction(self.object:getpos(), clicker:getpos()) - self.object:setyaw(yaw) - self.origin.yaw = yaw - return - end - minetest.chat_send_player(player_name, self.npc_name) - if type(def.on_rightclick) == "function" then - def.on_rightclick(self, clicker) - end - end + end + end + ref.on_rightclick = function(self, clicker) + local id = self.npc_id + local name = clicker:get_player_name() + if id and name then + local admin = minetest.check_player_privs(name, {server=true}) + if admin or name == npcf.index[id] then + minetest.chat_send_player(name, "NPC ID: "..id) end - end, - on_punch = function(self, hitter) - if get_valid_entity(self) then - if hitter:is_player() then - local player_name = get_valid_player_name(hitter) - if player_name == self.owner then - local ctrl = hitter:get_player_control() - if ctrl.sneak then - local yaw = hitter:get_look_yaw() - math.pi * 0.5 - local v = npcf:get_walk_velocity(0.1,0, yaw) - local pos = self.object:getpos() - pos = vector.add(v, pos) - self.object:setpos(pos) - self.origin.pos = pos - end - end - end - if type(def.on_punch) == "function" then - def.on_punch(self, hitter) - end + end + if type(def.on_rightclick) == "function" then + def.on_rightclick(self, clicker) + end + end + ref.on_punch = function(self, hitter) + local hp = self.object:get_hp() or 0 + if hp <= 0 then + local id = self.npc_id + if id then + npcf.npcs[id].title.object = nil end - end, - on_step = function(self, dtime) - self.timer = self.timer + dtime - if type(def.on_step) == "function" and get_valid_entity(self) then - def.on_step(self, dtime) + if type(ref.on_destruct) == "function" then + ref.on_destruct(self, hitter) end - end, - on_tell = function(self, sender, message) - if type(def.on_tell) == "function" and get_valid_entity(self) then - local player = minetest.get_player_by_name(sender) - local senderpos - if player then - senderpos = player:getpos() - else - senderpos = {0,0,0} - end - def.on_tell(self, sender, senderpos, message) - end - end, - get_staticdata = function(self) - local npc_data = { - name = self.name, - npc_name = self.npc_name, - owner = self.owner, - origin = self.origin, - pos = self.object:getpos(), - properties = self.properties, - metadata = self.metadata, - } - return minetest.serialize(npc_data) - end, - }) - local groups = {falling_node=1} - if NPCF_SHOW_IN_CREATIVE == false then - groups.not_in_creative_inventory=1 + end + if type(def.on_punch) == "function" then + def.on_punch(self, hitter) + end + end + ref.on_step = function(self, dtime) + self.timer = self.timer + dtime + if type(def.on_step) == "function" then + def.on_step(self, dtime) + end + end + ref.get_staticdata = function(self) + return "expired" + end + minetest.register_entity(name, ref) + if not ref.register_spawner then + return end minetest.register_node(name.."_spawner", { - description = def.description, - inventory_image = minetest.inventorycube("npcf_inv_top.png", def.inventory_image, def.inventory_image), - tiles = {"npcf_inv_top.png", def.inventory_image, def.inventory_image}, + description = ref.description, + inventory_image = minetest.inventorycube("npcf_inv.png", ref.inventory_image, ref.inventory_image), + tiles = {"npcf_inv.png", ref.inventory_image, ref.inventory_image}, paramtype2 = "facedir", - groups = groups, + groups = {cracky=3, oddly_breakable_by_hand=3}, sounds = default.node_sound_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) - meta:set_string("formspec", form_reg) - meta:set_string("infotext", def.description.." spawner") + meta:set_string("formspec", "size[8,3]" + .."label[0,0;NPC ID, max 16 characters (A-Za-z0-9_-)]" + .."field[0.5,1.5;7.5,0.5;id;ID;]" + .."button_exit[5,2.5;2,0.5;cancel;Cancel]" + .."button_exit[7,2.5;1,0.5;submit;Ok]" + ) + meta:set_string("infotext", ref.description.." spawner") end, after_place_node = function(pos, placer, itemstack) local meta = minetest.get_meta(pos) meta:set_string("owner", placer:get_player_name()) - itemstack:take_item() - return itemstack - end, - on_punch = function(pos, node, puncher) - local meta = minetest.get_meta(pos) - local owner = meta:get_string("owner") - local player_name = puncher:get_player_name() - local admin = minetest.check_player_privs(player_name, {server=true}) - if admin or player_name == owner then - minetest.remove_node(pos) - if player_name == owner then - puncher:get_inventory():add_item("main", node) - end + if minetest.setting_getbool("creative_mode") == false then + itemstack:take_item() end + return itemstack end, on_receive_fields = function(pos, formname, fields, sender) if fields.cancel then @@ -342,187 +271,137 @@ function npcf:register_npc(name, def) end local meta = minetest.get_meta(pos) local owner = meta:get_string("owner") - local player_name = sender:get_player_name() - if player_name == owner then - if get_valid_npc_name(fields.name) then - if index[fields.name] then - minetest.chat_send_player(player_name, "Error: Name Already Taken!") + local sender_name = sender:get_player_name() + local id = fields.id + if id and sender_name == owner then + if id:len() <= 16 and id:match("^[A-Za-z0-9%_%-]+$") then + if npcf.index[id] then + minetest.chat_send_player(sender_name, "Error: ID Already Taken!") return end else - minetest.chat_send_player(player_name, "Error: Invalid NPC Name!") + minetest.chat_send_player(sender_name, "Error: Invalid ID!") return end - minetest.remove_node(pos) + npcf.index[id] = owner local npc_pos = {x=pos.x, y=pos.y + 0.5, z=pos.z} local yaw = sender:get_look_yaw() + math.pi * 0.5 - local luaentity = npcf:spawn(npc_pos, name, { - owner = player_name, - npc_name = fields.name, - origin = {pos=npc_pos, yaw=yaw} - }) - if luaentity and type(def.on_registration) == "function" then - def.on_registration(luaentity, pos, sender) + local ref = { + id = id, + pos = npc_pos, + yaw = yaw, + name = name, + owner = owner, + } + local npc = npcf:add_npc(ref) + npcf:save(ref.id) + if npc then + npc:update() end + minetest.remove_node(pos) end end, }) end -function npcf:spawn(pos, name, def) - if pos and name and def.npc_name and def.owner then - if get_valid_npc_name(def.npc_name) and index[def.npc_name] == nil then - local entity = minetest.add_entity(pos, name) - if entity then - local luaentity = entity:get_luaentity() - if luaentity then - index[def.npc_name] = def.owner - luaentity.owner = def.owner - luaentity.npc_name = def.npc_name - luaentity.origin = def.origin or {pos=pos, yaw=0} - if def.origin then - luaentity.object:setyaw(luaentity.origin.yaw) - end - if npcf:save(luaentity) then - local output = io.open(NPCF_DATADIR.."/index.txt", 'w') - if output then - output:write(minetest.serialize(index)) - io.close(output) - if NPCF_SHOW_NAMETAGS == true and luaentity.show_nametag == true then - add_nametag(luaentity) - end - return luaentity - else - minetest.log("error", "Failed to add "..def.npc_name.." to NPC index") - end - else - minetest.log("error", "Failed to save NPC "..def.npc_name) - end - end - end +function npcf:unload(id) + local npc = self.npcs[id] + if npc then + if npc.object then + npc.object:remove() end + npc.autoload = false + npcf:save(id) + self.npcs[id] = nil end end -function npcf:clear(npc_name) - if get_valid_npc_name(npc_name) then - for _,ref in pairs(minetest.luaentities) do - if ref.object and ref.npc_name == npc_name then - ref.object:remove() - end - end +function npcf:delete(id) + npcf:unload(id) + local output = io.open(NPCF_DATADIR.."/"..id..".npc", "w") + if input then + output:write("") + io.close(output) end + npcf.index[id] = nil end -function npcf:load(npc_name, pos) - if get_valid_npc_name(npc_name) then - npcf:clear(npc_name) - local input = io.open(NPCF_DATADIR.."/"..npc_name..".npc", "r") - if input then - local data = minetest.deserialize(input:read('*all')) - io.close(input) - if data then - if pos and data.origin then - data.origin.pos = pos - end - if data.origin.pos then - local npc = minetest.add_entity(data.origin.pos, data.name) - if npc then - local luaentity = npc:get_luaentity() - if luaentity then - luaentity.owner = data.owner - luaentity.npc_name = npc_name - luaentity.origin = data.origin - luaentity.animation = data.animation - luaentity.metadata = data.metadata - luaentity.object:setyaw(data.origin.yaw) - luaentity.properties = data.properties - luaentity.object:set_properties(data.properties) - if NPCF_SHOW_NAMETAGS == true and luaentity.show_nametag == true then - add_nametag(luaentity) - end - return 1 - end - end - end - end - end - minetest.log("error", "Failed to load "..npc_name) - return +function npcf:load(id) + local input = io.open(NPCF_DATADIR.."/"..id..".npc", 'r') + if input then + local ref = minetest.deserialize(input:read('*all')) + io.close(input) + ref.id = id + ref.pos = ref.origin.pos + ref.yaw = ref.origin.yaw + return npcf:add_npc(ref) end - minetest.log("error", "Attempt to load invalid NPC") + minetest.log("error", "Failed to laod NPC: "..id) end -function npcf:save(luaentity) - if get_valid_entity(luaentity) then - local npc = { - name = luaentity.name, - owner = luaentity.owner, - origin = luaentity.origin, - animation = luaentity.animation, - metadata = luaentity.metadata, - properties = luaentity.properties, +function npcf:save(id) + local npc = self.npcs[id] + if npc then + local ref = { + name = npc.name, + owner = npc.owner, + title = { + text = npc.title.text, + color = npc.title.color, + }, + origin = npc.origin, + metadata = npc.metadata, + properties = npc.properties, + autoload = npc.autoload, } - local npc_name = luaentity.npc_name - local output = io.open(NPCF_DATADIR.."/"..npc_name..".npc", 'w') + local output = io.open(NPCF_DATADIR.."/"..id..".npc", 'w') if output then - output:write(minetest.serialize(npc)) + output:write(minetest.serialize(ref)) io.close(output) - return 1 + return end - minetest.log("error", "Failed to save NPC "..npc_name) - return end - minetest.log("error", "Attempt to save invalid NPC") + minetest.log("error", "Failed to save NPC: "..id) end -function npcf:set_animation(luaentity, state) - if get_valid_entity(luaentity) and state then - if state ~= luaentity.state then - local speed = luaentity.animation_speed - local anim = luaentity.animation +function npcf:set_animation(entity, state) + if entity and state then + if state ~= entity.animation_state then + local speed = entity.animation_speed + local anim = entity.animation if speed and anim then if state == NPCF_ANIM_STAND and anim.stand_START and anim.stand_END then - luaentity.object:set_animation({x=anim.stand_START, y=anim.stand_END}, speed) + entity.object:set_animation({x=anim.stand_START, y=anim.stand_END}, speed) elseif state == NPCF_ANIM_SIT and anim.sit_START and anim.sit_END then - luaentity.object:set_animation({x=anim.sit_START, y=anim.sit_END}, speed) + entity.object:set_animation({x=anim.sit_START, y=anim.sit_END}, speed) elseif state == NPCF_ANIM_LAY and anim.lay_START and anim.lay_END then - luaentity.object:set_animation({x=anim.lay_START, y=anim.lay_END}, speed) + entity.object:set_animation({x=anim.lay_START, y=anim.lay_END}, speed) elseif state == NPCF_ANIM_WALK and anim.walk_START and anim.walk_END then - luaentity.object:set_animation({x=anim.walk_START, y=anim.walk_END}, speed) + entity.object:set_animation({x=anim.walk_START, y=anim.walk_END}, speed) elseif state == NPCF_ANIM_WALK_MINE and anim.walk_mine_START and anim.walk_mine_END then - luaentity.object:set_animation({x=anim.walk_mine_START, y=anim.walk_mine_END}, speed) + entity.object:set_animation({x=anim.walk_mine_START, y=anim.walk_mine_END}, speed) elseif state == NPCF_ANIM_MINE and anim.mine_START and anim.mine_END then - luaentity.object:set_animation({x=anim.mine_START, y=anim.mine_END}, speed) + entity.object:set_animation({x=anim.mine_START, y=anim.mine_END}, speed) end - luaentity.state = state + entity.animation_state = state end end end end -function npcf:get_index() - return index -end - -function npcf:get_luaentity(npc_name) - if get_valid_npc_name(npc_name) then - for _,ref in pairs(minetest.luaentities) do - if ref.object then - if ref.npcf_id == "npc" and ref.npc_name == npc_name then - return ref.object:get_luaentity() - end - end - end +function npcf:get_luaentity(id) + local npc = self.npcs[id] or {} + if npc.object then + return npc.object:get_luaentity() end end -function npcf:get_face_direction(v1, v2) - if v1 and v2 then - if v1.x and v2.x and v1.z and v2.z then - dx = v1.x - v2.x - dz = v2.z - v1.z - return math.atan2(dx, dz) +function npcf:get_face_direction(p1, p2) + if p1 and p2 then + if p1.x and p2.x and p1.z and p2.z then + local px = p1.x - p2.x + local pz = p2.z - p1.z + return math.atan2(px, pz) end end end @@ -539,31 +418,9 @@ function npcf:get_walk_velocity(speed, y, yaw) end end -function npcf:show_formspec(player_name, npc_name, formspec) - if player_name and npc_name and formspec then - minetest.show_formspec(player_name, "npcf_"..npc_name, formspec) +function npcf:show_formspec(name, id, formspec) + if name and id and formspec then + minetest.show_formspec(name, "npcf_"..id, formspec) end end -minetest.register_on_player_receive_fields(function(player, formname, fields) - if formname and not fields.quit then - local npc_name = formname:gsub("npcf_", "") - if npc_name ~= formname then - local luaentity = npcf:get_luaentity(npc_name) - if luaentity then - for k,v in pairs(fields) do - if k ~= "" then - v = string.gsub(v, "^CHG:", "") - luaentity.metadata[k] = v - end - end - if type(luaentity.on_receive_fields) == "function" then - luaentity.on_receive_fields(luaentity, fields, player) - end - end - end - end -end) - -minetest.register_entity("npcf:nametag", nametag) - diff --git a/npcf/textures/npcf_inv_top.png b/npcf/textures/npcf_inv.png similarity index 100% rename from npcf/textures/npcf_inv_top.png rename to npcf/textures/npcf_inv.png diff --git a/npcf_builder/README.txt b/npcf_builder/README.txt new file mode 100644 index 0000000..33d60cd --- /dev/null +++ b/npcf_builder/README.txt @@ -0,0 +1,14 @@ +Mod - Builder NPC [npcf_builder] +-------------------------------- + +License Source Code: 2013 Stuart Jones - LGPL v2.1 + +License Textures: WTFPL + +Depends: npcf + +Not really much point to this atm other than it's really fun to watch. By default, it be can only +build a basic hut, however this is compatible (or so it seems) with all the schematics provided by +Dan Duncombe's instabuild mod. These should be automatically available for selection if you have +the instabuild mod installed. + diff --git a/npcf_builder/depends.txt b/npcf_builder/depends.txt new file mode 100644 index 0000000..b093c1a --- /dev/null +++ b/npcf_builder/depends.txt @@ -0,0 +1 @@ +npcf diff --git a/npcf/npcs/builder_npc.lua b/npcf_builder/init.lua similarity index 91% rename from npcf/npcs/builder_npc.lua rename to npcf_builder/init.lua index 28a6ab9..0f15f5e 100644 --- a/npcf/npcs/builder_npc.lua +++ b/npcf_builder/init.lua @@ -1,9 +1,11 @@ +local MODPATH = minetest.get_modpath(minetest.get_current_modname()) +local BUILDER_REQ_MATERIALS = minetest.setting_getbool("creative_mode") == false local MAX_SPEED = 5 local MAX_POS = 1000 local DEFAULT_NODE = {name="air"} local SCHEMS = {"basic_hut.we"} -local MODPATH = minetest.get_modpath("instabuild") -if MODPATH then +local INSTABUILD_PATH = minetest.get_modpath("instabuild") +if INSTABUILD_PATH then for _,v in ipairs({"factory.we", "large_warehouse.we", "small_farm.we", "tall_tower.we", "large_farm.we", "mansion.we", "small_house.we", "large_house.we", "modern_house.we", "small_hut.we", "large_hut.we", "short_tower.we", "small_warehouse.we"}) do @@ -33,11 +35,11 @@ end local function load_schematic(self, filename) local input = nil - if MODPATH then - input = io.open(MODPATH.."/models/"..filename, "r") + if INSTABUILD_PATH then + input = io.open(INSTABUILD_PATH.."/models/"..filename, "r") end if not input then - input = io.open(NPCF_MODPATH.."/schems/"..filename, "r") + input = io.open(MODPATH.."/schems/"..filename, "r") end if input then local data = minetest.deserialize(input:read('*all')) @@ -115,13 +117,13 @@ local function show_build_form(self, player_name) .."textlist[0.0,1.0;4.0,3.5;inv_sel;"..materials..";"..self.var.selected..";]" .."list[current_player;main;0.0,5.0;8.0,4.0;]" ..button_build - if NPCF_BUILDER_REQ_MATERIALS == true then - formspec = formspec.."list[detached:npcf_"..self.npc_name..";input;6.0,3.5;1,1;]" + if BUILDER_REQ_MATERIALS == true then + formspec = formspec.."list[detached:npcf_"..self.npc_id..";input;6.0,3.5;1,1;]" end if self.owner == player_name then formspec = formspec.."button_exit[5.0,2.0;3.0,0.5;build_cancel;Cancel Build]" end - npcf:show_formspec(player_name, self.npc_name, formspec) + npcf:show_formspec(player_name, self.npc_id, formspec) end local function get_speed(distance) @@ -132,10 +134,9 @@ local function get_speed(distance) return speed end -npcf:register_npc("npcf:builder_npc" ,{ +npcf:register_npc("npcf_builder:npc" ,{ description = "Builder NPC", - textures = {"npcf_skin_builder.png"}, - nametag_color = "green", + textures = {"npcf_builder_skin.png"}, metadata = { schematic = nil, inventory = {}, @@ -149,8 +150,8 @@ npcf:register_npc("npcf:builder_npc" ,{ nodedata = {}, last_pos = {}, }, - stepheight = 1, - inventory_image = "npcf_inv_builder_npc.png", + stepheight = 1.1, + inventory_image = "npcf_builder_inv.png", on_construct = function(self) self.metadata.building = false self.object:setvelocity({x=0, y=0, z=0}) @@ -159,8 +160,8 @@ npcf:register_npc("npcf:builder_npc" ,{ load_schematic(self, self.metadata.schematic) end end, - on_activate = function(self, staticdata, dtime_s) - local inv = minetest.create_detached_inventory("npcf_"..self.npc_name, { + on_activate = function(self) + local inv = minetest.create_detached_inventory("npcf_"..self.npc_id, { on_put = function(inv, listname, index, stack, player) local player_name = player:get_player_name() local item = stack:get_name() @@ -181,7 +182,7 @@ npcf:register_npc("npcf:builder_npc" ,{ local formspec = "size[6,5]" .."textlist[0.0,0.0;5.0,4.0;schemlist;"..schemlist..";;]" .."button_exit[5.0,4.5;1.0,0.5;;Ok]" - npcf:show_formspec(player_name, self.npc_name, formspec) + npcf:show_formspec(player_name, self.npc_id, formspec) return elseif self.metadata.building == true then self.metadata.building = false @@ -228,7 +229,7 @@ npcf:register_npc("npcf:builder_npc" ,{ end minetest.add_node(nodedata.pos, nodedata.node) local door_top = string.find(nodedata.node.name, "^doors+_t_[12]$") - if NPCF_BUILDER_REQ_MATERIALS == true and not door_top then + if BUILDER_REQ_MATERIALS == true and not door_top then local name = get_registered_nodename(nodedata.node.name) if self.metadata.inventory[name] > 0 then self.metadata.inventory[name] = self.metadata.inventory[name] - 1 diff --git a/npcf/schems/basic_hut.we b/npcf_builder/schems/basic_hut.we similarity index 100% rename from npcf/schems/basic_hut.we rename to npcf_builder/schems/basic_hut.we diff --git a/npcf/textures/npcf_inv_builder_npc.png b/npcf_builder/textures/npcf_builder_inv.png similarity index 100% rename from npcf/textures/npcf_inv_builder_npc.png rename to npcf_builder/textures/npcf_builder_inv.png diff --git a/npcf/textures/npcf_skin_builder.png b/npcf_builder/textures/npcf_builder_skin.png similarity index 100% rename from npcf/textures/npcf_skin_builder.png rename to npcf_builder/textures/npcf_builder_skin.png diff --git a/npcf_deco/README.txt b/npcf_deco/README.txt new file mode 100644 index 0000000..02e348f --- /dev/null +++ b/npcf_deco/README.txt @@ -0,0 +1,11 @@ +Mod - Deco NPC [npcf_deco] +-------------------------- + +License Source Code: 2013 Stuart Jones - LGPL v2.1 + +License Textures: WTFPL + +Depends: npcf + +A purely decorative NPC, can be set to roam freely and/or follow random players it encounters. + diff --git a/npcf_deco/depends.txt b/npcf_deco/depends.txt new file mode 100644 index 0000000..b093c1a --- /dev/null +++ b/npcf_deco/depends.txt @@ -0,0 +1 @@ +npcf diff --git a/npcf/npcs/deco_npc.lua b/npcf_deco/init.lua similarity index 84% rename from npcf/npcs/deco_npc.lua rename to npcf_deco/init.lua index 1019729..9c7bb05 100644 --- a/npcf/npcs/deco_npc.lua +++ b/npcf_deco/init.lua @@ -1,5 +1,6 @@ +local FREE_ROAMING = true local WALKING_SPEED = 1 -local RUNNING_SPEED = 2.5 +local RUNNING_SPEED = 2 local FOLLOW_RADIUS_MIN = 5 local FOLLOW_RADIUS_MAX = 30 local AVOIDED_NODES = { @@ -34,11 +35,10 @@ local function get_target_player(self) return target_player end -npcf:register_npc("npcf:deco_npc" ,{ +npcf:register_npc("npcf_deco:npc" ,{ description = "Decorative NPC", mesh = "npcf_deco.x", - textures = {"npcf_skin_deco.png"}, - nametag_color = "magenta", + textures = {"npcf_deco_skin.png"}, animation_speed = 12, animation = { stand_START = 0, @@ -65,35 +65,21 @@ npcf:register_npc("npcf:deco_npc" ,{ last_pos = {x=0,y=0,z=0}, target = nil, }, - stepheight = 1, - inventory_image = "npcf_inv_deco_npc.png", + stepheight = 1.1, + inventory_image = "npcf_deco_inv.png", on_construct = function(self) self.object:setvelocity({x=0, y=0, z=0}) self.object:setacceleration({x=0, y=-10, z=0}) npcf:set_animation(self, ANIMATION[self.metadata.anim_stop].state) end, - on_activate = function(self, staticdata, dtime_s) - - -- Deal with legacy errors where these fields sometimes had - -- invalid values... - if self.metadata.follow_players == true then - self.metadata.follow_players = "true" - elseif self.metadata.follow_players == false then - self.metadata.follow_players = "false" - end - if self.metadata.free_roaming == true then - self.metadata.free_roaming = "true" - elseif self.metadata.free_roaming == false then - self.metadata.free_roaming = "false" - end - + on_activate = function(self) if self.metadata.follow_players == "true" then self.var.target = get_target_player(self) end end, on_rightclick = function(self, clicker) local player_name = clicker:get_player_name() - local message = "Hello, my name is "..self.npc_name + local message = "Hello" if self.metadata.message then message = minetest.formspec_escape(self.metadata.message) end @@ -106,15 +92,14 @@ npcf:register_npc("npcf:deco_npc" ,{ .."dropdown[4.0,1.8;3.5;anim_stop;Stand,Sit,Lay,Mine;"..selected_id.."]" .."checkbox[0.5,2.7;follow_players;Follow Players;"..self.metadata.follow_players.."]" .."button_exit[7.0,3.5;1.0,0.5;;Ok]" - if NPCF_DECO_FREE_ROAMING == true then + if FREE_ROAMING == true then formspec = formspec.."checkbox[3.5,2.7;free_roaming;Wander Map;"..self.metadata.free_roaming.."]" end else - formspec = "size[8,4]" - .."label[0,0;"..message.."]" + formspec = "size[8,4]".."label[0,0;"..message.."]" end self.var.speed = 0 - npcf:show_formspec(player_name, self.npc_name, formspec) + npcf:show_formspec(player_name, self.npc_id, formspec) end, on_step = function(self, dtime) if self.timer > 1 then @@ -125,7 +110,7 @@ npcf:register_npc("npcf:deco_npc" ,{ local turn = pos.x == self.var.last_pos.x and pos.z == self.var.last_pos.z local acceleration = {x=0, y=-10, z=0} local velocity = self.object:getvelocity() - local roaming = NPCF_DECO_FREE_ROAMING == true and self.metadata.free_roaming == "true" + local roaming = FREE_ROAMING == true and self.metadata.free_roaming == "true" if roaming == true or self.metadata.follow_players == "true" then speed = self.var.speed if math.random(10) == 1 then @@ -159,13 +144,13 @@ npcf:register_npc("npcf:deco_npc" ,{ local node_pos = vector.add(npcf:get_walk_velocity(5, 0, yaw), pos) node_pos = vector.round(node_pos) local air_content = 0 - for i = 1,5 do + for i = 1, 5 do local test_pos = {x=node_pos.x, y=node_pos.y-i, z=node_pos.z} local node = minetest.get_node(test_pos) if node.name == "air" then air_content = air_content + 1 end - for _,v in ipairs(AVOIDED_NODES) do + for _, v in ipairs(AVOIDED_NODES) do if node.name == v then turn = true break diff --git a/npcf/models/npcf_deco.x b/npcf_deco/models/npcf_deco.x similarity index 100% rename from npcf/models/npcf_deco.x rename to npcf_deco/models/npcf_deco.x diff --git a/npcf/textures/npcf_inv_deco_npc.png b/npcf_deco/textures/npcf_deco_inv.png similarity index 100% rename from npcf/textures/npcf_inv_deco_npc.png rename to npcf_deco/textures/npcf_deco_inv.png diff --git a/npcf/textures/npcf_skin_deco.png b/npcf_deco/textures/npcf_deco_skin.png similarity index 100% rename from npcf/textures/npcf_skin_deco.png rename to npcf_deco/textures/npcf_deco_skin.png diff --git a/npcf_guard/README.txt b/npcf_guard/README.txt new file mode 100644 index 0000000..f71cb74 --- /dev/null +++ b/npcf_guard/README.txt @@ -0,0 +1,12 @@ +Mod - Guard NPC [npcf_guard] +---------------------------- + +License Source Code: 2013 Stuart Jones - LGPL v2.1 + +License Textures: WTFPL + +Depends: npcf + +Protect yourself and your property against other players and mobs. Features 3d weapon and armor. +Can be left to guard a certain area or set to follow their owner. + diff --git a/npcf_guard/depends.txt b/npcf_guard/depends.txt new file mode 100644 index 0000000..b093c1a --- /dev/null +++ b/npcf_guard/depends.txt @@ -0,0 +1 @@ +npcf diff --git a/npcf/npcs/guard_npc.lua b/npcf_guard/init.lua similarity index 91% rename from npcf/npcs/guard_npc.lua rename to npcf_guard/init.lua index dcebc37..2104758 100644 --- a/npcf/npcs/guard_npc.lua +++ b/npcf_guard/init.lua @@ -1,4 +1,5 @@ -local TARGET_RADIUS = 10 +local GUARD_ATTACK_PLAYERS +local TARGET_RADIUS = 20 local MAX_SPEED = 5 local function get_wield_image(item) @@ -30,18 +31,17 @@ end local function get_armor_texture(self) if self.metadata.show_armor == "true" then - return "npcf_skin_armor.png" + return "npcf_guard_armor.png" end return "npcf_trans.png" end -npcf:register_npc("npcf:guard_npc" ,{ +npcf:register_npc("npcf_guard:npc", { description = "Guard NPC", mesh = "npcf_guard.x", - textures = {"character.png", "npcf_skin_armor.png", "npcf_trans.png"}, - nametag_color = "red", - inventory_image = "npcf_inv_guard_npc.png", - stepheight = 1, + textures = {"character.png", "npcf_guard_armor.png", "npcf_trans.png"}, + inventory_image = "npcf_guard_inv.png", + stepheight = 1.1, metadata = { wielditem = "default:sword_steel", blacklist = "mobs:oerkki mobs:dungeon_master", @@ -50,12 +50,13 @@ npcf:register_npc("npcf:guard_npc" ,{ follow_owner = "false", show_armor = "true", }, - on_activate = function(self, staticdata, dtime_s) + on_activate = function(self) self.object:setvelocity({x=0, y=0, z=0}) self.object:setacceleration({x=0, y=-10, z=0}) local wield_image = get_wield_image(self.metadata.wielditem) local textures = {self.properties.textures[1], get_armor_texture(self), wield_image} - self.object:set_properties({textures = textures}) + self.properties = {textures = textures} + self.object:set_properties(self.properties) end, on_rightclick = function(self, clicker) local player_name = clicker:get_player_name() @@ -70,11 +71,11 @@ npcf:register_npc("npcf:guard_npc" ,{ .."checkbox[0.5,4.5;follow_owner;Follow;"..self.metadata.follow_owner.."]" .."button[0.0,6.0;2.0,0.5;origin;Set Origin]" .."button_exit[7.0,6.0;1.0,0.5;;Ok]" - if NPCF_GUARD_ATTACK_PLAYERS == true then + if GUARD_ATTACK_PLAYERS == true then formspec = formspec.."checkbox[4.0,4.5;attack_players;Attack Players;" ..self.metadata.attack_players.."]" end - npcf:show_formspec(player_name, self.npc_name, formspec) + npcf:show_formspec(player_name, self.npc_id, formspec) end end, on_step = function(self, dtime) @@ -92,7 +93,7 @@ npcf:register_npc("npcf:guard_npc" ,{ for _,object in ipairs(minetest.get_objects_inside_radius(pos, TARGET_RADIUS)) do local to_target = false if object:is_player() then - if NPCF_GUARD_ATTACK_PLAYERS == true and self.metadata.attack_players == "true" then + if GUARD_ATTACK_PLAYERS == true and self.metadata.attack_players == "true" then local player_name = object:get_player_name() if player_name ~= self.owner then if not get_name_in_list(self.metadata.whitelist, player_name) then diff --git a/npcf/models/npcf_guard.x b/npcf_guard/models/npcf_guard.x similarity index 100% rename from npcf/models/npcf_guard.x rename to npcf_guard/models/npcf_guard.x diff --git a/npcf/textures/npcf_skin_armor.png b/npcf_guard/textures/npcf_guard_armor.png similarity index 100% rename from npcf/textures/npcf_skin_armor.png rename to npcf_guard/textures/npcf_guard_armor.png diff --git a/npcf/textures/npcf_inv_guard_npc.png b/npcf_guard/textures/npcf_guard_inv.png similarity index 100% rename from npcf/textures/npcf_inv_guard_npc.png rename to npcf_guard/textures/npcf_guard_inv.png diff --git a/npcf_info/README.txt b/npcf_info/README.txt new file mode 100644 index 0000000..112429b --- /dev/null +++ b/npcf_info/README.txt @@ -0,0 +1,13 @@ +Mod - Info NPC [npcf_info] +-------------------------- + +License Source Code: 2013 Stuart Jones - LGPL v2.1 + +License Textures: WTFPL + +Depends: npcf + +The Info NPC is a simple information serving character. You could think of them as a +human book providing information about a particular server location, or whatever else you like. +Supports multiple pages of text. 12 lines per page, ~50 chars per line. + diff --git a/npcf_info/depends.txt b/npcf_info/depends.txt new file mode 100644 index 0000000..b093c1a --- /dev/null +++ b/npcf_info/depends.txt @@ -0,0 +1 @@ +npcf diff --git a/npcf/npcs/info_npc.lua b/npcf_info/init.lua similarity index 77% rename from npcf/npcs/info_npc.lua rename to npcf_info/init.lua index 78c7865..df236b9 100644 --- a/npcf/npcs/info_npc.lua +++ b/npcf_info/init.lua @@ -20,15 +20,19 @@ local function get_formspec(text, page) return formspec end -npcf:register_npc("npcf:info_npc" ,{ +npcf:register_npc("npcf_info:npc" , { description = "Information NPC", - textures = {"npcf_skin_info.png"}, - nametag_color = "cyan", + textures = {"npcf_info_skin.png"}, metadata = { infotext = "Infotext." }, - inventory_image = "npcf_inv_info_npc.png", + inventory_image = "npcf_info_inv.png", + title = { + text = "Info NPC", + color = "#0000CC", + }, on_rightclick = function(self, clicker) + print(dump(self.npc_id)) local player_name = clicker:get_player_name() local infotext = minetest.formspec_escape(self.metadata.infotext) local formspec = get_formspec(infotext, 1) @@ -38,17 +42,16 @@ npcf:register_npc("npcf:info_npc" ,{ .."button[0.0,5.5;2.0,0.5;page_1;View]" .."button_exit[7.0,5.5;1.0,0.5;;Ok]" end - npcf:show_formspec(player_name, self.npc_name, formspec) + npcf:show_formspec(player_name, self.npc_id, formspec) end, on_receive_fields = function(self, fields, sender) for k,_ in pairs(fields) do - page = k:gsub("page_", "") + local page = k:gsub("page_", "") if page ~= k then local formspec = get_formspec(self.metadata.infotext, tonumber(page)) - npcf:show_formspec(sender:get_player_name(), self.npc_name, formspec) + npcf:show_formspec(sender:get_player_name(), self.npc_id, formspec) break end end end, }) - diff --git a/npcf/textures/npcf_inv_info_npc.png b/npcf_info/textures/npcf_info_inv.png similarity index 100% rename from npcf/textures/npcf_inv_info_npc.png rename to npcf_info/textures/npcf_info_inv.png diff --git a/npcf/textures/npcf_skin_info.png b/npcf_info/textures/npcf_info_skin.png similarity index 100% rename from npcf/textures/npcf_skin_info.png rename to npcf_info/textures/npcf_info_skin.png diff --git a/npcf_mob/README.txt b/npcf_mob/README.txt new file mode 100644 index 0000000..a27bfce --- /dev/null +++ b/npcf_mob/README.txt @@ -0,0 +1,11 @@ +Mod - Mob NPC [npcf_mob] +-------------------------- + +License Source Code: 2013 Stuart Jones - LGPL v2.1 + +License Textures: 2013 Stuart Jones - WTFPL + +Depends: npcf, tnt + +A rare but very destructive 'Mushroom Man' mob + diff --git a/npcf_mob/depends.txt b/npcf_mob/depends.txt new file mode 100644 index 0000000..b093c1a --- /dev/null +++ b/npcf_mob/depends.txt @@ -0,0 +1 @@ +npcf diff --git a/npcf_mob/init.lua b/npcf_mob/init.lua new file mode 100644 index 0000000..e1abe49 --- /dev/null +++ b/npcf_mob/init.lua @@ -0,0 +1,280 @@ +local MAX_OBJECT_COUNT = 10 +local WALKING_SPEED = 2.5 +local RUNNING_SPEED = 4 +local ENABLE_TNT = minetest.get_modpath("tnt") ~= nil +local ATTACK_RADIUS = NPCF_RELOAD_DISTANCE + 10 +local TARGET_RADIUS = 20 +local TARGET_CHANCE = 1000 +local TARGET_TIME_MIN = 60 +local TARGET_TIME_MAX = 300 +local SPAWN_CHANCE = 3 +local SPAWN_UPDATE_TIME = 4 +local SPAWN_NODES = { + "default:dirt_with_grass", + "default:cobble", + "default:sand", + "default:desert_sand", + "default:desert_stone", +} +local AVOIDED_NODES = { + "ignore", + "default:water_source", + "default:water_flowing", + "default:lava_source", + "default:lava_flowing", +} + +local spawn_timer = 0 +local target_players = {} + +local function get_target_player(pos) + local target_player = nil + local min_dist = ATTACK_RADIUS + for _,player in ipairs(minetest.get_connected_players()) do + if player then + local player_pos = player:getpos() + local hp = player:get_hp() or 0 + if player_pos and hp > 0 then + local dist = vector.distance(pos, player_pos) + if dist < min_dist then + target_player = player + min_dist = dist + end + end + end + end + return target_player +end + +local function spawn_mob(pos) + if minetest.get_node_light(pos) < 10 then + return + end + for i = 1, MAX_OBJECT_COUNT do + local id = ":npcf_mob_"..i + if not npcf.npcs[id] then + local yaw = math.rad(math.random(360)) + local ref = { + id = id, + pos = pos, + yaw = yaw, + name = "npcf_mob:npc", + } + local npc = npcf:add_npc(ref) + if npc then + npc:update() + end + break + end + end +end + +npcf:register_npc("npcf_mob:npc", { + description = "Mob NPC", + mesh = "npcf_mob.b3d", + textures = {"npcf_mob_skin.png"}, + collisionbox = {-0.35,-1.0,-0.35, 0.35,0.5,0.35}, + animation_speed = 25, + metadata = { + anim_stop = "Stand", + }, + var = { + speed = WALKING_SPEED, + avoid_dir = 1, + last_pos = {x=0,y=0,z=0}, + target = nil, + }, + stepheight = 1.1, + register_spawner = false, + armor_groups = {fleshy=100}, + on_update = function(npc) + if math.random(5) == 1 then + if not get_target_player(npc.pos) then + if npc.object then + npc.object:remove() + end + npcf.npcs[npc.id] = nil + end + end + end, + on_construct = function(self) + self.object:setvelocity({x=0, y=0, z=0}) + self.object:setacceleration({x=0, y=-10, z=0}) + end, + on_destruct = function(self, hitter) + local id = self.npc_id + if id then + npcf.npcs[id] = nil + end + local pos = self.object:getpos() + if pos then + minetest.add_particlespawner( + 50, 1, pos, pos, + {x=-3, y=3, z=-3}, {x=3, y=3, z=3}, + {x=-2, y=-2, z=-2}, {x=2, y=-2, z=2}, + 0.1, 0.75, 2, 8, false, "npcf_mob_particle.png" + ) + if ENABLE_TNT == true then + pos.y = pos.y - 1 + minetest.add_node(pos, {name="tnt:tnt_burning"}) + minetest.get_node_timer(pos):start(1) + else + local player_pos = hitter:getpos() + if player_pos then + local dist = vector.distance(pos, player_pos) + local damage = (50 * 0.5 ^ dist) * 2 + hitter:punch(self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy=damage}, + }) + end + end + end + end, + on_step = function(self, dtime) + if self.timer > 1 then + self.timer = 0 + local speed = 0 + local pos = self.object:getpos() + local yaw = self.object:getyaw() + local turn = pos.x == self.var.last_pos.x and pos.z == self.var.last_pos.z + local acceleration = {x=0, y=-10, z=0} + local velocity = self.object:getvelocity() + speed = self.var.speed + if math.random(5) == 1 then + if speed == 0 or speed == RUNNING_SPEED then + speed = WALKING_SPEED + elseif math.random(3) == 1 then + speed = RUNNING_SPEED + elseif math.random(10) == 1 then + speed = 0 + end + elseif math.random(30) == 1 then + self.var.avoid_dir = self.var.avoid_dir * -1 + end + local valid_target = false + if self.var.target then + local target = self.var.target:getpos() + if target then + valid_target = true + yaw = npcf:get_face_direction(pos, target) + if vector.distance(pos, target) < 2 then + speed = 0 + self.object:punch(self.var.target, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy=20}, + }) + end + end + end + if math.random(10) == 1 or valid_target == false then + self.var.target = get_target_player(pos) + end + if speed ~= 0 then + local node_pos = vector.add(npcf:get_walk_velocity(5, 0, yaw), pos) + node_pos = vector.round(node_pos) + local air_content = 0 + for i = 1, 5 do + local test_pos = {x=node_pos.x, y=node_pos.y - i, z=node_pos.z} + local node = minetest.get_node(test_pos) + if node.name == "air" then + air_content = air_content + 1 + end + for _, v in ipairs(AVOIDED_NODES) do + if node.name == v then + turn = true + break + end + end + end + if turn == false then + local objects = minetest.get_objects_inside_radius(node_pos, 1) + if #objects > 0 then + turn = true + end + end + if turn == true or air_content == 5 then + yaw = yaw + math.pi * 0.5 * self.var.avoid_dir + speed = WALKING_SPEED + elseif pos.x == self.var.last_pos.x or pos.z == self.var.last_pos.z then + yaw = yaw + math.pi * 0.25 * self.var.avoid_dir + end + if self.var.target == nil then + speed = 0 + end + self.var.speed = speed + self.object:setyaw(yaw) + end + self.var.last_pos = pos + if speed > 0 then + npcf:set_animation(self, NPCF_ANIM_WALK) + else + npcf:set_animation(self, NPCF_ANIM_STAND) + end + local node = minetest.get_node(pos) + if string.find(node.name, "^default:water") then + acceleration = {x=0, y=-4, z=0} + velocity = {x=0, y=3, z=0} + elseif minetest.find_node_near(pos, 2, {"group:water"}) then + acceleration = {x=0, y=-1, z=0} + end + self.object:setvelocity(npcf:get_walk_velocity(speed, velocity.y, yaw)) + self.object:setacceleration(acceleration) + end + end, +}) + +minetest.register_globalstep(function(dtime) + spawn_timer = spawn_timer + dtime + if spawn_timer > SPAWN_UPDATE_TIME then + for _,player in ipairs(minetest.get_connected_players()) do + if player then + local name = player:get_player_name() + local hp = player:get_hp() or 0 + if name and hp > 0 then + if not target_players[name] then + if math.random(TARGET_CHANCE) == 1 then + local time = TARGET_TIME_MAX - TARGET_TIME_MIN + target_players[name] = math.random(time) + TARGET_TIME_MIN + end + end + end + if target_players[name] and math.random(SPAWN_CHANCE) == 1 then + local pos = player:getpos() + if pos then + local angle = math.rad(math.random(360)) + local x = pos.x + math.cos(angle) * TARGET_RADIUS + local z = pos.z + math.sin(angle) * TARGET_RADIUS + local p1 = {x=x, y=pos.y + TARGET_RADIUS, z=z} + local p2 = {x=x, y=pos.y - TARGET_RADIUS, z=z} + local res, spawn_pos = minetest.line_of_sight(p1, p2, 1) + if spawn_pos then + local node = minetest.get_node(spawn_pos) + for _, v in ipairs(SPAWN_NODES) do + if node.name == v then + spawn_pos.y = spawn_pos.y + 1.5 + spawn_mob(spawn_pos) + break + end + end + end + end + target_players[name] = target_players[name] - dtime + if target_players[name] <= 0 then + target_players[name] = nil + end + end + end + end + spawn_timer = 0 + end +end) + +minetest.register_on_dieplayer(function(player) + for _, npc in pairs(npcf.npcs) do + if npc.object and npc.name == "npcf_mob:npc" then + npc.var.target = get_target_player(npc.pos) + end + end +end) + diff --git a/npcf_mob/models/npcf_mob.b3d b/npcf_mob/models/npcf_mob.b3d new file mode 100644 index 0000000..3c39ddc Binary files /dev/null and b/npcf_mob/models/npcf_mob.b3d differ diff --git a/npcf_mob/models/npcf_mob.blend b/npcf_mob/models/npcf_mob.blend new file mode 100644 index 0000000..34c5624 Binary files /dev/null and b/npcf_mob/models/npcf_mob.blend differ diff --git a/npcf_mob/textures/npcf_mob_particle.png b/npcf_mob/textures/npcf_mob_particle.png new file mode 100644 index 0000000..fc1653b Binary files /dev/null and b/npcf_mob/textures/npcf_mob_particle.png differ diff --git a/npcf_mob/textures/npcf_mob_skin.png b/npcf_mob/textures/npcf_mob_skin.png new file mode 100644 index 0000000..5a43dea Binary files /dev/null and b/npcf_mob/textures/npcf_mob_skin.png differ diff --git a/npcf_trader/README.txt b/npcf_trader/README.txt new file mode 100644 index 0000000..2594662 --- /dev/null +++ b/npcf_trader/README.txt @@ -0,0 +1,17 @@ +Mod - Trader NPC [npcf_trader] +------------------------------ + +License Source Code: 2013 Stuart Jones - LGPL v2.1 + +License Textures: WTFPL + +Depends: npcf + +Provides a quantity based exchange system. The owner can set a given number of exchanges. +This would likely be best used in conjunction with one of the physical currency mods. + + Buy [default:mese] Qty [1] - Sell [default:gold_ingot] Qty [10] + Buy [default:gold_ingot] Qty [20] - Sell [default:mese] Qty [1] + +Note that the NPC's owner cannot trade with their own NPC, that would be rather pointless anyway. + diff --git a/npcf_trader/depends.txt b/npcf_trader/depends.txt new file mode 100644 index 0000000..b093c1a --- /dev/null +++ b/npcf_trader/depends.txt @@ -0,0 +1 @@ +npcf diff --git a/npcf/npcs/trade_npc.lua b/npcf_trader/init.lua similarity index 92% rename from npcf/npcs/trade_npc.lua rename to npcf_trader/init.lua index e216a88..a642d1d 100644 --- a/npcf/npcs/trade_npc.lua +++ b/npcf_trader/init.lua @@ -1,5 +1,5 @@ local function show_formspec(self, player_name, selected_id) - local inv = minetest.get_inventory({type="detached", name="npcf_"..self.npc_name}) + local inv = minetest.get_inventory({type="detached", name="npcf_"..self.npc_id}) if not inv then return end @@ -48,8 +48,8 @@ local function show_formspec(self, player_name, selected_id) end inv:set_stack("output", 1, output) local formspec = "size[8,10]" - .."list[detached:npcf_"..self.npc_name..";input;0.0,3.7;1,1;]" - .."list[detached:npcf_"..self.npc_name..";output;7.0,3.7;1,1;]" + .."list[detached:npcf_"..self.npc_id..";input;0.0,3.7;1,1;]" + .."list[detached:npcf_"..self.npc_id..";output;7.0,3.7;1,1;]" .."list[current_player;main;0.0,5.0;8.0,4.0;]" if self.owner == player_name then formspec = formspec @@ -59,7 +59,7 @@ local function show_formspec(self, player_name, selected_id) .."field[3.3,9.7;2.0,0.5;item_sell;Item Sell;]" .."field[5.3,9.7;1.0,0.5;qty_sell;Qty;]" .."button[6.0,9.4;2.0,0.5;trade_add;Add Trade]" - .."list[detached:npcf_"..self.npc_name..";stock;3.5,3.7;1,1;]" + .."list[detached:npcf_"..self.npc_id..";stock;3.5,3.7;1,1;]" if select ~= "" then formspec = formspec.."button[6.0,0.0;2.0,0.5;trade_delete_"..select..";Del Trade]" end @@ -68,7 +68,7 @@ local function show_formspec(self, player_name, selected_id) .."textlist[0.0,0.0;7.5,3.5;inv_select;"..tradelist..";"..select..";]" .."button_exit[3.0,4.0;2.0,0.5;trade_accept;Accept]" end - npcf:show_formspec(player_name, self.npc_name, formspec) + npcf:show_formspec(player_name, self.npc_id, formspec) end local function get_field_qty(str) @@ -89,18 +89,17 @@ local function is_valid_item(item) end end -npcf:register_npc("npcf:trade_npc" ,{ +npcf:register_npc("npcf_trader:npc" ,{ description = "Trader NPC", - mesh = "npcf_deco.x", - textures = {"npcf_skin_trader.png"}, - nametag_color = "yellow", + mesh = "npcf_trader.x", + textures = {"npcf_trader_skin.png"}, metadata = { trades = {}, inventory = {}, }, - inventory_image = "npcf_inv_trader_npc.png", - on_activate = function(self, staticdata, dtime_s) - local inv = minetest.create_detached_inventory("npcf_"..self.npc_name, { + inventory_image = "npcf_trader_inv.png", + on_activate = function(self) + local inv = minetest.create_detached_inventory("npcf_"..self.npc_id, { on_put = function(inv, listname, index, stack, player) local player_name = player:get_player_name() if listname == "stock" and self.owner == player_name then @@ -163,7 +162,7 @@ npcf:register_npc("npcf:trade_npc" ,{ show_formspec(self, player_name, id) end elseif fields.trade_accept then - local inv = minetest.get_inventory({type="detached", name="npcf_"..self.npc_name}) + local inv = minetest.get_inventory({type="detached", name="npcf_"..self.npc_id}) local input = inv:get_stack("input", 1) local output = inv:get_stack("output", 1) local item_buy = input:get_name() @@ -188,7 +187,7 @@ npcf:register_npc("npcf:trade_npc" ,{ for k,_ in pairs(fields) do selected_id = k:gsub("trade_delete_", "") if selected_id ~= k and self.metadata.trades[tonumber(selected_id)] then - local inv = minetest.get_inventory({type="detached", name="npcf_"..self.npc_name}) + local inv = minetest.get_inventory({type="detached", name="npcf_"..self.npc_id}) inv:set_stack("input", 1, ItemStack("")) table.remove(self.metadata.trades, selected_id) show_formspec(self, player_name, nil) diff --git a/npcf_trader/models/npcf_trader.x b/npcf_trader/models/npcf_trader.x new file mode 100644 index 0000000..9ca7455 --- /dev/null +++ b/npcf_trader/models/npcf_trader.x @@ -0,0 +1,11262 @@ +xof 0303txt 0032 + +template XSkinMeshHeader { + <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> + WORD nMaxSkinWeightsPerVertex; + WORD nMaxSkinWeightsPerFace; + WORD nBones; +} + +template SkinWeights { + <6f0d123b-bad2-4167-a0d0-80224f25fabb> + STRING transformNodeName; + DWORD nWeights; + array DWORD vertexIndices[nWeights]; + array float weights[nWeights]; + Matrix4x4 matrixOffset; +} + +Frame Root { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 1.000000,-0.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Frame Armature { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 0.000000,-10.000000, 1.000000;; + } + Frame Armature_Body { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000,-1.000000, 0.000000, 0.000000, + -0.000000, 0.000000, 6.750000, 1.000000;; + } + Frame Armature_Head { + FrameTransformMatrix { + -1.000000,-0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + -0.000000, 0.000000,-1.000000, 0.000000, + 0.000000, 6.750000,-0.000000, 1.000000;; + } + } //End of Armature_Head + Frame Armature_Arm_Left { + FrameTransformMatrix { + 0.989214,-0.143886,-0.027450, 0.000000, + -0.143940,-0.989586,-0.000000, 0.000000, + -0.027164, 0.003951,-0.999623, 0.000000, + -2.000000, 6.750000,-0.000000, 1.000000;; + } + Frame Armature_Arm_Low_Left { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + -0.000000, 1.000000,-0.000000, 0.000000, + -0.000000,-0.000000, 1.000000, 0.000000, + 0.000000, 3.473675,-0.000000, 1.000000;; + } + } //End of Armature_Arm_Low_Left + } //End of Armature_Arm_Left + Frame Armature_Arm_Right { + FrameTransformMatrix { + 0.989214, 0.143886, 0.027450, 0.000000, + 0.143940,-0.989586,-0.000000, 0.000000, + 0.027164, 0.003951,-0.999623, 0.000000, + 2.000000, 6.750000,-0.000000, 1.000000;; + } + Frame Armature_Arm_Low_Right { + FrameTransformMatrix { + 1.000000,-0.000000,-0.000000, 0.000000, + 0.000000, 1.000000,-0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + -0.000000, 3.473675,-0.000000, 1.000000;; + } + } //End of Armature_Arm_Low_Right + } //End of Armature_Arm_Right + Frame Armature_Leg_Right { + FrameTransformMatrix { + 1.000000, 0.000000,-0.000000, 0.000000, + -0.000000,-1.000000,-0.000000, 0.000000, + -0.000000, 0.000000,-1.000000, 0.000000, + 1.000000, 0.000000,-0.000001, 1.000000;; + } + Frame Armature_Leg_Low_Right { + FrameTransformMatrix { + 1.000000,-0.000000,-0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 3.076228, 0.000000, 1.000000;; + } + } //End of Armature_Leg_Low_Right + } //End of Armature_Leg_Right + Frame Armature_Leg_Left { + FrameTransformMatrix { + 1.000000, 0.000000,-0.000000, 0.000000, + -0.000000,-1.000000,-0.000000, 0.000000, + -0.000000, 0.000000,-1.000000, 0.000000, + -1.000000, 0.000000,-0.000001, 1.000000;; + } + Frame Armature_Leg_Low_Left { + FrameTransformMatrix { + 1.000000,-0.000000,-0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 3.061175,-0.000000, 1.000000;; + } + } //End of Armature_Leg_Low_Left + } //End of Armature_Leg_Left + } //End of Armature_Body + Frame Player { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Mesh { //Mesh Mesh + 368; + 4.000000; 1.000000;10.149984;, + 4.000000; 0.000000;10.149984;, + 2.000000; 0.000000;10.149984;, + 2.000000; 1.000000;10.149984;, + 4.000000; 0.000000;10.149984;, + 4.000000;-1.000000;10.149984;, + 2.000000;-1.000000;10.149984;, + 2.000000; 0.000000;10.149984;, + -2.000000; 1.000000;10.147675;, + -2.000000; 0.000000;10.147675;, + -4.000000; 0.000000;10.147675;, + -4.000000; 1.000000;10.147675;, + -2.000000; 0.000000;10.147675;, + -2.000000;-1.000000;10.147675;, + -4.000000;-1.000000;10.147675;, + -4.000000; 0.000000;10.147675;, + 0.000000; 1.000000; 3.700000;, + 0.000000; 0.000000; 3.700000;, + -2.000000; 0.000000; 3.700000;, + -2.000000; 1.000000; 3.700000;, + 0.000000; 0.000000; 3.700000;, + 0.000000;-1.000000; 3.700000;, + -2.000000;-1.000000; 3.700000;, + -2.000000; 0.000000; 3.700000;, + 0.000000; 0.000000; 3.700000;, + 0.000000; 1.000000; 3.700000;, + 2.000000; 1.000000; 3.700000;, + 2.000000; 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XSkinMeshHeader { + 2; + 6; + 10; + } + SkinWeights { + "Armature_Body"; + 28; + 32, + 33, + 34, + 35, + 36, + 37, + 38, + 39, + 40, + 41, + 42, + 43, + 44, + 45, + 46, + 47, + 48, + 49, + 50, + 51, + 72, + 73, + 74, + 75, + 188, + 189, + 190, + 191; + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000; + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 0.000000,-1.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000,-6.750000,-0.000001, 1.000000;; + } //End of Armature_Body Skin Weights + SkinWeights { + "Armature_Head"; + 48; + 52, + 53, + 54, + 55, + 56, + 57, + 58, + 59, + 60, + 61, + 62, + 63, + 64, + 65, + 66, + 67, + 68, + 69, + 70, + 71, + 76, + 77, + 78, + 79, + 88, + 89, + 90, + 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