dofile(minetest.get_modpath(minetest.get_current_modname()).."/classes.lua") -- Register Classes classes:register_class("human", { mesh = "character_human.x", texture = "character_human.png", collisionbox = {-0.3,-1.0,-0.3, 0.3,0.8,0.3}, physics = {speed=1.0, jump=1.0, gravity=1.0}, armor_groups = {fleshy=100}, }) classes:register_class("dwarf", { mesh = "character_dwarf.x", texture = "character_dwarf.png", collisionbox = {-0.3,-1.0,-0.3, 0.3,0.5,0.3}, physics = {speed=0.8, jump=1.0, gravity=1.0}, armor_groups = {fleshy=80}, }) classes:register_class("elf", { mesh = "character_elf.x", texture = "character_elf.png", collisionbox = {-0.3,-1.0,-0.3, 0.3,0.9,0.3}, physics = {speed=1.2, jump=1.0, gravity=1.0}, armor_groups = {fleshy=120}, }) classes:load()