diff --git a/src/dialog.cpp b/src/dialog.cpp index 3edc8f4..bb800ad 100644 --- a/src/dialog.cpp +++ b/src/dialog.cpp @@ -137,7 +137,7 @@ SettingsDialog::SettingsDialog(IGUIEnvironment *env, IGUIElement *parent, E_DIALOG_ID_DEBUG_SKELETON, L"Show skeleton"); check->setChecked(conf->getInt("debug_flags") & EDS_SKELETON); check = env->addCheckBox(false, rect(20,110,380,130), tab_debug, - E_DIALOG_ID_DEBUG_WIREFRANE, L"Wireframe overaly"); + E_DIALOG_ID_DEBUG_WIREFRANE, L"Wireframe overlay"); check->setChecked(conf->getInt("debug_flags") & EDS_MESH_WIRE_OVERLAY); check = env->addCheckBox(false, rect(20,140,380,160), tab_debug, E_DIALOG_ID_DEBUG_ALPHA, L"Use transparent material"); @@ -153,7 +153,7 @@ SettingsDialog::SettingsDialog(IGUIEnvironment *env, IGUIElement *parent, E_DIALOG_ID_EXPORT_TRANSFORM, L"Apply viewer transformations"); check->setChecked(conf->getInt("export_flags") & E_MESH_EXPORT_TRANSFORM); check = env->addCheckBox(false, rect(20,80,380,100), tab_export, - E_DIALOG_ID_EXPORT_FLIP, L"Flip Surfaces"); + E_DIALOG_ID_EXPORT_FLIP, L"Flip surfaces"); check->setChecked(conf->getInt("export_flags") & E_MESH_EXPORT_FLIP); check = env->addCheckBox(false, rect(20,110,380,130), tab_export, E_DIALOG_ID_EXPORT_NORMAL, L"Recalculate normals"); @@ -165,7 +165,7 @@ SettingsDialog::SettingsDialog(IGUIEnvironment *env, IGUIElement *parent, false, false, tab_export); spin = env->addSpinBox(L"", rect(100,140,180,160), false, tab_export, E_DIALOG_ID_EXPORT_SCALE); - spin->setRange(0, 100); + spin->setRange(0, 10000); spin->setValue(conf->getInt("export_scale")); spin->setDecimalPlaces(0); diff --git a/src/gui.cpp b/src/gui.cpp index a1f3bee..09b5cdf 100644 --- a/src/gui.cpp +++ b/src/gui.cpp @@ -137,8 +137,8 @@ GUI::GUI(IrrlichtDevice *device, Config *config) : skin->setFont(font); skin->setColor(EGDC_3D_FACE, SColor(255,232,232,232)); - skin->setColor(EGDC_3D_DARK_SHADOW, SColor(255,160,160,160)); - skin->setColor(EGDC_3D_HIGH_LIGHT, SColor(255,248,248,248)); + skin->setColor(EGDC_3D_DARK_SHADOW, SColor(255,172,172,172)); + skin->setColor(EGDC_3D_HIGH_LIGHT, SColor(255,212,212,212)); skin->setColor(EGDC_3D_LIGHT, SColor(255,255,255,255)); skin->setColor(EGDC_3D_SHADOW, SColor(255,196,196,196)); skin->setColor(EGDC_ACTIVE_BORDER, SColor(255,232,232,232)); @@ -210,14 +210,13 @@ void GUI::initMenu() submenu->addItem(L"Filters", -1, true, true); submenu->addItem(L"Lights", -1, conf->getBool("lighting"), true); submenu->addSeparator(); - submenu->addItem(L"Show Wield Item", E_GUI_ID_ENABLE_WIELD, true, false, + submenu->addItem(L"Wield Item", E_GUI_ID_ENABLE_WIELD, true, false, conf->getBool("wield_show"), true); submenu->addItem(L"Backface Culling", E_GUI_ID_BACK_FACE_CULL, true, false, conf->getBool("backface_cull"), true); submenu->addItem(L"Lighting", E_GUI_ID_LIGHTING, true, false, conf->getBool("lighting"), true); - submenu->addSeparator(); - submenu->addItem(L"Model Debug Info", E_GUI_ID_DEBUG_INFO, true, false, + submenu->addItem(L"Debug Info", E_GUI_ID_DEBUG_INFO, true, false, conf->getBool("debug_info"), true); submenu = menu->getSubMenu(2)->getSubMenu(7);