local modname = minetest.get_current_modname() minetest.register_craftitem(modname..":refractory_clay_lump", { description = "Refractory Clay", inventory_image = "default_clay_lump.png^[colorize:white:120", }) minetest.register_craftitem(modname..":refractory_clay_brick", { description = "Refractory Brick", inventory_image = "default_clay_brick.png^[colorize:white:120", }) minetest.register_node(modname..":refractory_brick", { description = "Refractory Brick", tiles = { "default_brick.png^[colorize:white:120" }, is_ground_content = true, groups = {cracky=1, level=3, refractory=3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node(modname..":furnace_heater", { description = "Furnace Heater", tiles = { "default_brick.png^[colorize:blue:120" }, is_ground_content = true, groups = {cracky=1, level=3, refractory=3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_craft({ output = modname..":refractory_clay_lump 6", type = "shapeless", recipe = { 'default:desert_sand', 'default:sand', 'default:clay_lump', 'default:clay_lump', 'default:clay_lump', 'default:clay_lump', } }) minetest.register_craft({ output = modname..":refractory_clay_lump 4", type = "shapeless", recipe = { modname..':slag', modname..':slag', 'default:clay_lump', 'default:clay_lump', } }) minetest.register_craft({ output = modname..":furnace_heater 1", type = "shapeless", recipe = { 'default:furnace', modname..":refractory_clay_brick", modname..":refractory_clay_brick", modname..":refractory_clay_brick", modname..":refractory_clay_brick", } }) minetest.register_craft({ type = "cooking", output = modname..":refractory_clay_brick", recipe = modname..":refractory_clay_lump", }) minetest.register_craft({ output = modname..':refractory_brick', recipe = { {modname..":refractory_clay_brick", modname..":refractory_clay_brick"}, {modname..":refractory_clay_brick", modname..":refractory_clay_brick"}, } }) --[[ minetest.register_node(mn..":crucible_spout", { description = "Crucible Spout", drawtype="nodebox", tiles = { "default_stone.png" }, is_ground_content = true, groups = {cracky=3, stone=1, refractory=3}, paramtype = "light", sounds = default.node_sound_stone_defaults(), node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, {-.4, -1.0 , -0.4, 0.4, -0.5, 0.4}, {-.3, -1.25, -0.3, 0.3, -1.0, 0.3}, {-.2, -1.5 , -0.2, 0.2, -1.25, 0.2}, }, }, on_punch = function (pos, node) spoutPour(pos) end }) local function spoutPour(pos) local ore_nodes = minetest.find_nodes_in_area( {x=pos.x - 2, y=pos.y , z=pos.z - 2}, {x=pos.x + 2, y=pos.y + 4, z=pos.z + 2}, modname..":molten_ore" ) if ore_nodes == nil then return end local i = 0 local tmp = {} for _,p in ipairs(ore_nodes) do i = i + 1 table.insert(tmp, p) if i >= 4 then for _,p2 in ipairs(tmp) do minetest.set_node(p2, {name=modname..":molten_slag"}) end minetest.set_node({x=pos.x, y=pos.y - 2, z=pos.z}, {name=modname..":hot_steelblock"}) nodeupdate({x=pos.x, y=pos.y - 2, z=pos.z} ) i = 0 tmp = {} return end end end ]]