diff --git a/ROADMAP b/ROADMAP index 5c9fb9b..69926b0 100644 --- a/ROADMAP +++ b/ROADMAP @@ -109,9 +109,8 @@ It's really fast. May be used on a website, to show the actual map. - [X] Is thje lag due to : autosave deactivated [playereffects] Autosaving mod data to playereffects.mt ... [playereffects] Wrote playereffects data into /home/rainbru/.minetest/worlds/Survie pour PNJ/playereffects.mt. - -- [ ] Next stream test - - [ ] pvp_areas to protect spawn point against pvp +- [X] Next stream test + - [X] pvp_areas to protect spawn point against pvp - [ ] See that error [advanced_npc] ERROR: Unable to find building entrance! @@ -177,6 +176,9 @@ It's really fast. May be used on a website, to show the actual map. To fix our NPC absence issue : Installed but no NPC - [X] The game is now deadly slow maybe due to playerefects Deactivated autosave every 10 seconds in playereffects/settings.lua +- [ ] modified mg_villages.ENABLE_PROTECTION from true to false + Doen't work anymore +- [ ] No PVP at -150 of depth - [ ] Even with protection, we can take what's in villagers' chests Try to add them as protected chest - [ ] Too much stuff in NPC villages @@ -267,7 +269,6 @@ https://gist.github.com/iqualfragile/bc0864e1cc9830d40e0a The inhabitants do not allow any modifications" Its new, since w ehave new factions mod modified mg_villages.ENABLE_PROTECTION from true to false - - [X] Again a LuaEntity name "mobs_mc:baby_zombie" not defined ERROR Maybe because on a generated map before changed baby_zimbie name Test it for a long time with a new mat diff --git a/minetest.conf b/minetest.conf index c32c64b..55e06cf 100644 --- a/minetest.conf +++ b/minetest.conf @@ -86,5 +86,5 @@ mob_show_health = false # PVP area pvp_areas.enable_pvp = true # Default is PVP -pvp_areas.safemode = true # PvP Control areas are safe zones + diff --git a/mods/pvp_areas/init.lua b/mods/pvp_areas/init.lua index e8d67ad..84efd48 100644 --- a/mods/pvp_areas/init.lua +++ b/mods/pvp_areas/init.lua @@ -147,15 +147,10 @@ minetest.register_chatcommand("pvp_areas", { local KILL_NO = true local KILL_OK = false -local AREA_ACTIVATE = KILL_OK -local AREA_NOACTIVATE = KILL_NO +local AREA_ACTIVATE = KILL_NO +local AREA_NOACTIVATE = KILL_OK local savemodeToString = "FALSCH" -- only for debugging -if safemode then - AREA_ACTIVATE = KILL_NO - AREA_NOACTIVATE = KILL_OK - savemodeToString = "WAHR" -end -- Register punchplayer callback. minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage)