## NAME The `entity_ai` name is kind of lame, so, I likely will want to change the name to something that more appropriately represents it's architecture. There is absolutely nothing AI about this desing, and it's more of a finite state machine than anything. Not that that diminishes the project in any way. But despite it's capability of plugging in a real AI of sorts, it currently doesn't do that. ## LICENSE Copyright (c) 2016-2019 - Auke Kok `entity_ai` is licensed as follows: - All code is: LGPL-2.1 - All artwork is: CC-BY-SA-4.0 except: - sound files in the `sounds` folder are licensed according to their respective licenses (documented in sounds/readme.md). - `stone_giant.png` is identical to `default_stone.png` from `minetest_game` and licensed as the original. ["code" means everything in lua files, "artwork" means everything else, including documentation, sounds, textures, 3d models] ## SPLITTING UP THIS PROJECT * In the future, the core API code will be seperated from the monster definitions. Each monster will be it's own `mod` permitting users to disable/enable monsters as they see fit. This organization will help to keep per-mod specific code out of the core and make core functions better suited to handle all monsters.