diff --git a/mods/MAPGEN/mcl_terrain_features/init.lua b/mods/MAPGEN/mcl_terrain_features/init.lua index f1388a42f..34f29e38d 100644 --- a/mods/MAPGEN/mcl_terrain_features/init.lua +++ b/mods/MAPGEN/mcl_terrain_features/init.lua @@ -23,9 +23,9 @@ local function set_node_no_bedrock(pos,node) return minetest.set_node(pos,node) end -local function airtower(pos) - for i=0,55 do - set_node_no_bedrock(vector.offset(pos,0,i,0),{name="air"}) +local function airtower(pos,tbl,h) + for i=0,h do + table.insert(tbl,vector.offset(pos,0,i,0)) end end @@ -40,14 +40,16 @@ local function makelake(pos,size,liquid,placein,border,pr) if not nn[1] then return end local y = pos.y - 1 local lq = {} + local air = {} for i=1,pr:next(1,#nn) do if nn[i].y == y then - set_node_no_bedrock(nn[i],{name=liquid}) - airtower(vector.offset(nn[i],0,1,0)) + airtower(vector.offset(nn[i],0,1,0),air,55) table.insert(lq,nn[i]) end end - + minetest.bulk_set_node(lq,{name=liquid}) + local air = {} + local br = {} for k,v in pairs(lq) do for kk,vv in pairs(adjacents) do local pp = vector.add(v,vv) @@ -64,13 +66,15 @@ local function makelake(pos,size,liquid,placein,border,pr) if border == "mcl_core:dirt" then border = "mcl_core:dirt_with_grass" end end if an.name ~= liquid then - set_node_no_bedrock(pp,{name=border}) + table.insert(br,pp) if un.name ~= liquid then - airtower(vector.offset(pp,0,1,0)) + airtower(vector.offset(pp,0,1,0),air,55) end end end end + minetest.bulk_set_node(air,{name="air"}) + minetest.bulk_set_node(br,{name=border}) return true end @@ -136,14 +140,16 @@ mcl_structures.register_structure("basalt_column",{ return vector.distance(vector.new(pos.x,0,pos.z), a) < vector.distance(vector.new(pos.x,0,pos.z), b) end) if #nn < 1 then return false end + local basalt = {} for i=1,pr:next(1,#nn) do if minetest.get_node(vector.offset(nn[i],0,-1,0)).name ~= "air" then local dst=vector.distance(pos,nn[i]) for ii=0,pr:next(2,14)-dst do - set_node_no_bedrock(vector.new(nn[i].x,nn[i].y + ii,nn[i].z),{name="mcl_blackstone:basalt"}) + table.insert(basalt,vector.new(nn[i].x,nn[i].y + ii,nn[i].z)) end end end + minetest.bulk_set_node(basalt,{name="mcl_blackstone:basalt"}) return true end }) @@ -168,14 +174,16 @@ mcl_structures.register_structure("basalt_pillar",{ return vector.distance(vector.new(pos.x,0,pos.z), a) < vector.distance(vector.new(pos.x,0,pos.z), b) end) if #nn < 1 then return false end + local basalt = {} for i=1,pr:next(1,#nn) do if minetest.get_node(vector.offset(nn[i],0,-1,0)).name ~= "air" then local dst=vector.distance(pos,nn[i]) for ii=0,pr:next(19,34)-dst do - set_node_no_bedrock(vector.new(nn[i].x,nn[i].y + ii,nn[i].z),{name="mcl_blackstone:basalt"}) + table.insert(basalt,vector.new(nn[i].x,nn[i].y + ii,nn[i].z)) end end end + minetest.bulk_set_node(basalt,{name="mcl_blackstone:basalt"}) return true end }) @@ -205,20 +213,25 @@ mcl_structures.register_structure("lavadelta",{ if #nn < 1 then return false end local lava = {} for i=1,pr:next(1,#nn) do - set_node_no_bedrock(nn[i],{name="mcl_nether:nether_lava_source"}) table.insert(lava,nn[i]) end + minetest.bulk_set_node(lava,{name="mcl_nether:nether_lava_source"}) + local basalt = {} + local magma = {} for _,v in pairs(lava) do for _,vv in pairs(adjacents) do local p = vector.add(v,vv) if minetest.get_node(p).name ~= "mcl_nether:nether_lava_source" then - set_node_no_bedrock(p,{name="mcl_blackstone:basalt"}) + table.insert(basalt,p) + end end if math.random(3) == 1 then - set_node_no_bedrock(v,{name="mcl_nether:magma"}) + table.insert(magma,v) end end + minetest.bulk_set_node(basalt,{name="mcl_blackstone:basalt"}) + minetest.bulk_set_node(magma,{name="mcl_nether:magma"}) return true end })