------------------------------------------------------------ -- ___ _ __ ___ _ -- -- | __| |_ _ / _|___ / __|_ __ _(_)_ __ -- -- | _|| | || | > _|_ _| \__ \ V V / | ' \ -- -- |_| |_|\_, | \_____| |___/\_/\_/|_|_|_|_| -- -- |__/ -- -- Crouch and Climb -- ------------------------------------------------------------ -- Example Cape -- ------------------------------------------------------------ armor:register_armor("3d_armor_flyswim:demo_cape", { description = "Someones Cape", inventory_image = "3d_armor_flyswim_demo_cape_inv.png", groups = {armor_capes=1, physics_speed=1, armor_use=1000}, armor_groups = {fleshy=5}, damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1}, on_equip = function(player) local privs = minetest.get_player_privs(player:get_player_name()) privs.fly = true minetest.set_player_privs(player:get_player_name(), privs) end, on_unequip = function(player) local privs = minetest.get_player_privs(player:get_player_name()) privs.fly = nil minetest.set_player_privs(player:get_player_name(), privs) end, })