// // Copyright (C) 2007 by sinamas // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License version 2 as // published by the Free Software Foundation. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License version 2 for more details. // // You should have received a copy of the GNU General Public License // version 2 along with this program; if not, write to the // Free Software Foundation, Inc., // 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. // #ifndef GAMBATTE_H #define GAMBATTE_H #include "gbint.h" #include "inputgetter.h" #include "loadres.h" #include #include namespace gambatte { enum { BG_PALETTE = 0, SP1_PALETTE = 1, SP2_PALETTE = 2 }; class GB { public: GB(); ~GB(); enum LoadFlag { FORCE_DMG = 1, /**< Treat the ROM as not having CGB support regardless of what its header advertises. */ GBA_CGB = 2, /**< Use GBA intial CPU register values when in CGB mode. */ MULTICART_COMPAT = 4 /**< Use heuristics to detect and support some multicart MBCs disguised as MBC1. */ }; /* * Load ROM image. * * @param romfile Path to rom image file. Typically a .gbc, .gb, or .zip-file (if * zip-support is compiled in). * @param flags ORed combination of LoadFlags. * @return 0 on success, negative value on failure. */ LoadRes load(std::string const &romfile, unsigned flags = 0); /** * Emulates until at least 'samples' audio samples are produced in the * supplied audio buffer, or until a video frame has been drawn. * * There are 35112 audio (stereo) samples in a video frame. * May run for up to 2064 audio samples too long. * * An audio sample consists of two native endian 2s complement 16-bit PCM samples, * with the left sample preceding the right one. Usually casting audioBuf to * int16_t* is OK. The reason for using an uint_least32_t* in the interface is to * avoid implementation-defined behavior without compromising performance. * libgambatte is strictly c++98, so fixed-width types are not an option (and even * c99/c++11 cannot guarantee their availability). * * Returns early when a new video frame has finished drawing in the video buffer, * such that the caller may update the video output before the frame is overwritten. * The return value indicates whether a new video frame has been drawn, and the * exact time (in number of samples) at which it was completed. * * @param videoBuf 160x144 RGB32 (native endian) video frame buffer or 0 * @param pitch distance in number of pixels (not bytes) from the start of one line * to the next in videoBuf. * @param audioBuf buffer with space >= samples + 2064 * @param samples in: number of stereo samples to produce, * out: actual number of samples produced * @return sample offset in audioBuf at which the video frame was completed, or -1 * if no new video frame was completed. */ std::ptrdiff_t runFor(gambatte::uint_least32_t *videoBuf, std::ptrdiff_t pitch, gambatte::uint_least32_t *audioBuf, std::size_t &samples); /** * Reset to initial state. * Equivalent to reloading a ROM image, or turning a Game Boy Color off and on again. */ void reset(); /** * @param palNum 0 <= palNum < 3. One of BG_PALETTE, SP1_PALETTE and SP2_PALETTE. * @param colorNum 0 <= colorNum < 4 */ void setDmgPaletteColor(int palNum, int colorNum, unsigned long rgb32); /** Sets the callback used for getting input state. */ void setInputGetter(InputGetter *getInput); /** * Sets the directory used for storing save data. The default is the same directory as * the ROM Image file. */ void setSaveDir(std::string const &sdir); /** Returns true if the currently loaded ROM image is treated as having CGB support. */ bool isCgb() const; /** Returns true if a ROM image is loaded. */ bool isLoaded() const; /** Writes persistent cartridge data to disk. Done implicitly on ROM close. */ void saveSavedata(); /** * Saves emulator state to the state slot selected with selectState(). * The data will be stored in the directory given by setSaveDir(). * * @param videoBuf 160x144 RGB32 (native endian) video frame buffer or 0. Used for * saving a thumbnail. * @param pitch distance in number of pixels (not bytes) from the start of one line * to the next in videoBuf. * @return success */ bool saveState(gambatte::uint_least32_t const *videoBuf, std::ptrdiff_t pitch); /** * Loads emulator state from the state slot selected with selectState(). * @return success */ bool loadState(); /** * Saves emulator state to the file given by 'filepath'. * * @param videoBuf 160x144 RGB32 (native endian) video frame buffer or 0. Used for * saving a thumbnail. * @param pitch distance in number of pixels (not bytes) from the start of one line * to the next in videoBuf. * @return success */ bool saveState(gambatte::uint_least32_t const *videoBuf, std::ptrdiff_t pitch, std::string const &filepath); /** * Loads emulator state from the file given by 'filepath'. * @return success */ bool loadState(std::string const &filepath); /** * Selects which state slot to save state to or load state from. * There are 10 such slots, numbered from 0 to 9 (periodically extended for all n). */ void selectState(int n); /** * Current state slot selected with selectState(). * Returns a value between 0 and 9 inclusive. */ int currentState() const; /** ROM header title of currently loaded ROM image. */ std::string const romTitle() const; /** GamePak/Cartridge info. */ class PakInfo const pakInfo() const; /** * Set Game Genie codes to apply to currently loaded ROM image. Cleared on ROM load. * @param codes Game Genie codes in format HHH-HHH-HHH;HHH-HHH-HHH;... where * H is [0-9]|[A-F] */ void setGameGenie(std::string const &codes); /** * Set Game Shark codes to apply to currently loaded ROM image. Cleared on ROM load. * @param codes Game Shark codes in format 01HHHHHH;01HHHHHH;... where H is [0-9]|[A-F] */ void setGameShark(std::string const &codes); private: struct Priv; Priv *const p_; GB(GB const &); GB & operator=(GB const &); }; } #endif