## Eggwars API Welcome to the API documentation The structure of the mod hinges around the arena definitions registered to the mod. There is a default arena definition which you can use as a template for your own arenas. It's structure is a table of key pairs holding all the information required to insert an arena at any location on the map, position vectors used in the definition MUST be relative to x=0, y=0, z=0 of the arena unless stated otherwise. ### Arena Definition Structure { blocked_recipes = { {input or output recipe}, ... } colour = { { rgb table }, ... }, cs = { {'colour', 'hex string', 'formatted'}, ... } description = "short description", egg_offset = { -- island relative {vector}, ... } exempt_nodes = { ['full or partial node name'] = true, ... } hub = { insert_offset = {vector}, schem = 'filename' }, island = { {vector}, ..., insert_offset = {vector}, schem = 'filename' }, name = 'arena name', region = { p1 = {vector}, p2 = {vector} }, satellite = { offset = {vector}, pos = { {vector}, ... } }, spawners = { diamond = { {vector}, ..., rate = number of seconds }, gold = { -- island relative {vector}, ..., rate = number of seconds }, ruby = { {vector}, ..., rate = number of seconds } bot = { -- island relative offset = { {vector}, ..., yaw = {degrees, ...} } } } timer = { max_time = number of seconds, suddendeath = number of seconds }, trader = { names = { "name", ..., }, offset = { -- island relative {vector}, ..., }, yaw = {degrees, ...} } } ### Functions eggwars.register_arena(arena_def) Registers an arena definition to eggwars.