local timer = 0 minetest.register_globalstep(function(dtime) timer = timer + dtime if timer < 0.1 then return end timer = 0 for _, player in pairs(minetest.get_connected_players()) do local name = player:get_player_name() local kingdom = kingdoms.player.kingdom(name) player:set_nametag_attributes({ text = kingdom and (name.." ["..kingdom.longname.."]") or name }) end end) -- Override of the default setting, use instead. minetest.setting_set("player_transfer_distance", kingdoms.config.player_visible_distance)