# Method how players can get different skulls skeletons_skulls_get_method (Method how different skulls can be get) enum none none,eat,kills,chance # Enable logging skeletons_skulls_enable_log (Enable skull counters logging) bool false # How much eatpoints have player to eat, to drops modern skull instead of default one. skeletons_skull_modern_eat (How much must player eat to drop modern skull) int 100 0 3000000 # How much meat have player to eat to drops gatherer skull instead of default on or modern one. skeletons_skull_gatherer_eat (How much meat must player eat to drop modern skull) int 1000 0 3000000 # If enabled, player have to eat more meat then veger skeletons_skull_gatherer_no_vegetarian (When player eat non meat, make gatherer skull drops harder) bool true # Number of kills players do, to drop modern skull skeletons_skull_modern_kills (Number of kills to drop modern skull) int 10 0 3000000 # Number of kills players do, to drop gatherer skull skeletons_skull_gatherer_kills (Nunber of kills to drop gatherer skull) int 100 0 3000000 # Chance to drop modern skull from bones:bones, 1:value skeletons_skull_modern_chance (Chance to drop modern skull) int 10 0 1000000 # Chance to drop gatherer skull from bones:bones, 1:value skeletons_skull_gatherer_chance (Chance to drop gatherer skull) int 100 0 1000000 # Enable/disable reset of player skull counters when player die skeletons_skull_reset_on_die (Reset skull counter when player die) bool true