From 41c473cf5e3f217007f48b0dacf46b00d1039068 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Sat, 26 Nov 2011 15:58:02 +0200 Subject: [PATCH] Fix player getting thrown underground after connecting --- src/environment.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/src/environment.cpp b/src/environment.cpp index c2bc2692e..39ecf423c 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -1974,8 +1974,7 @@ void ClientEnvironment::step(float dtime) */ bool is_climbing = lplayer->is_climbing; - f32 player_speed = 0.001; // just some small value - player_speed = lplayer->getSpeed().getLength(); + f32 player_speed = lplayer->getSpeed().getLength(); /* Maximum position increment @@ -1985,7 +1984,9 @@ void ClientEnvironment::step(float dtime) // Maximum time increment (for collision detection etc) // time = distance / speed - f32 dtime_max_increment = position_max_increment / player_speed; + f32 dtime_max_increment = 1; + if(player_speed > 0.001) + dtime_max_increment = position_max_increment / player_speed; // Maximum time increment is 10ms or lower if(dtime_max_increment > 0.01)