diff --git a/data/mods/default/init.lua b/data/mods/default/init.lua index 6512f55eb..c6f039385 100644 --- a/data/mods/default/init.lua +++ b/data/mods/default/init.lua @@ -18,6 +18,8 @@ -- minetest.register_on_newplayer(func(ObjectRef)) -- minetest.register_on_respawnplayer(func(ObjectRef)) -- ^ return true in func to disable regular player placement +-- minetest.setting_get(name) +-- minetest.setting_getbool(name) -- -- Global objects: -- minetest.env - environment reference @@ -1313,6 +1315,9 @@ minetest.register_on_respawnplayer(function(player) -- return true end) +-- Example setting get +print("max_users = " .. dump(minetest.setting_get("max_users"))) + -- -- Done, print some random stuff -- diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp index 03bdd3a7d..f1f0658f4 100644 --- a/src/scriptapi.cpp +++ b/src/scriptapi.cpp @@ -38,6 +38,8 @@ extern "C" { #include "tooldef.h" #include "nodedef.h" #include "craftdef.h" +#include "main.h" // For g_settings +#include "settings.h" // For accessing g_settings /* TODO: @@ -855,6 +857,24 @@ static int l_register_on_respawnplayer(lua_State *L) return register_lua_callback(L, "registered_on_respawnplayers"); } +// setting_get(name) +static int l_setting_get(lua_State *L) +{ + const char *name = luaL_checkstring(L, 1); + std::string value = g_settings->get(name); + lua_pushstring(L, value.c_str()); + return 1; +} + +// setting_getbool(name) +static int l_setting_getbool(lua_State *L) +{ + const char *name = luaL_checkstring(L, 1); + bool value = g_settings->getBool(name); + lua_pushboolean(L, value); + return 1; +} + static const struct luaL_Reg minetest_f [] = { {"register_nodedef_defaults", l_register_nodedef_defaults}, {"register_entity", l_register_entity}, @@ -867,6 +887,8 @@ static const struct luaL_Reg minetest_f [] = { {"register_on_punchnode", l_register_on_punchnode}, {"register_on_newplayer", l_register_on_newplayer}, {"register_on_respawnplayer", l_register_on_respawnplayer}, + {"setting_get", l_setting_get}, + {"setting_getbool", l_setting_getbool}, {NULL, NULL} };