From 117f2088263833a40b672b702fb215e52b88be5c Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Tue, 27 Nov 2012 17:32:58 +0200 Subject: [PATCH] Revert "Use wielditem drawtype for all nodes in item_entity" This reverts commit ffad18e42442fed10c312adc989fc62b74e05896. --- builtin/item_entity.lua | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/builtin/item_entity.lua b/builtin/item_entity.lua index 8657e64af..2b12764f1 100644 --- a/builtin/item_entity.lua +++ b/builtin/item_entity.lua @@ -41,17 +41,17 @@ minetest.register_entity("__builtin:item", { prop = { is_visible = true, visual = "sprite", - textures = {"unknown_item.png"}, - visual_size = {x=0.50, y=0.50} + textures = {"unknown_item.png"} } - if item_type == "node" then + if item_texture and item_texture ~= "" then + prop.visual = "sprite" + prop.textures = {item_texture} + prop.visual_size = {x=0.50, y=0.50} + else prop.visual = "wielditem" prop.textures = {itemname} prop.visual_size = {x=0.20, y=0.20} prop.automatic_rotate = math.pi * 0.25 - elseif item_texture and item_texture ~= "" then - prop.visual = "sprite" - prop.textures = {item_texture} end self.object:set_properties(prop) end,