diff --git a/src/client/clientmap.cpp b/src/client/clientmap.cpp index 8a059c922..99ff0aefb 100644 --- a/src/client/clientmap.cpp +++ b/src/client/clientmap.cpp @@ -879,15 +879,6 @@ void ClientMap::updateDrawListShadow(v3f shadow_light_pos, v3f shadow_light_dir, } m_drawlist_shadow.clear(); - // We need to append the blocks from the camera POV because sometimes - // they are not inside the light frustum and it creates glitches. - // FIXME: This could be removed if we figure out why they are missing - // from the light frustum. - // for (auto &i : m_drawlist) { - // i.second->refGrab(); - // m_drawlist_shadow[i.first] = i.second; - // } - // Number of blocks currently loaded by the client u32 blocks_loaded = 0; // Number of blocks with mesh in rendering range