function gunpowder(table) table = table or {} table.footstep = table.footstep or {name="default_hard_footstep", gain=0.25} table.dig = table.dig or {name="default_hard_footstep", gain=0.4} table.dug = table.dug or {name="default_hard_footstep", gain=1.0} --node_sound_defaults(table) return table end minetest.register_craftitem("gun_powder:gun_powder", { description = "Gun Powder", inventory_image = "gun_powder.png", }) minetest.register_node("gun_powder:gun_stone", { description = "Stone with gun powder", tile_images = {"default_stone.png^gun_powder_mineral.png"}, is_ground_content = true, groups = {cracky=3}, drop = 'gun_powder:gun_powder', sounds = default.node_sound_stone_defaults(), })