/* Minetest-c55 Copyright (C) 2010-2011 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "content_cao.h" #include "tile.h" #include "environment.h" #include "collision.h" #include "settings.h" #include #include #include #include "serialization.h" // For decompressZlib #include "gamedef.h" #include "clientobject.h" #include "content_object.h" #include "mesh.h" #include "utility.h" // For IntervalLimiter #include "itemdef.h" #include "tool.h" #include "content_cso.h" #include "sound.h" #include "nodedef.h" #include "localplayer.h" #include "settings.h" #include "main.h" #include #include "filesys.h" class Settings; struct ToolCapabilities; #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")" core::map ClientActiveObject::m_types; /* SmoothTranslator */ struct SmoothTranslator { v3f vect_old; v3f vect_show; v3f vect_aim; f32 anim_counter; f32 anim_time; f32 anim_time_counter; bool aim_is_end; SmoothTranslator(): vect_old(0,0,0), vect_show(0,0,0), vect_aim(0,0,0), anim_counter(0), anim_time(0), anim_time_counter(0), aim_is_end(true) {} void init(v3f vect) { vect_old = vect; vect_show = vect; vect_aim = vect; anim_counter = 0; anim_time = 0; anim_time_counter = 0; aim_is_end = true; } void sharpen() { init(vect_show); } void update(v3f vect_new, bool is_end_position=false, float update_interval=-1) { aim_is_end = is_end_position; vect_old = vect_show; vect_aim = vect_new; if(update_interval > 0){ anim_time = update_interval; } else { if(anim_time < 0.001 || anim_time > 1.0) anim_time = anim_time_counter; else anim_time = anim_time * 0.9 + anim_time_counter * 0.1; } anim_time_counter = 0; anim_counter = 0; } void translate(f32 dtime) { anim_time_counter = anim_time_counter + dtime; anim_counter = anim_counter + dtime; v3f vect_move = vect_aim - vect_old; f32 moveratio = 1.0; if(anim_time > 0.001) moveratio = anim_time_counter / anim_time; // Move a bit less than should, to avoid oscillation moveratio = moveratio * 0.8; float move_end = 1.5; if(aim_is_end) move_end = 1.0; if(moveratio > move_end) moveratio = move_end; vect_show = vect_old + vect_move * moveratio; } bool is_moving() { return ((anim_time_counter / anim_time) < 1.4); } }; /* Other stuff */ static void setBillboardTextureMatrix(scene::IBillboardSceneNode *bill, float txs, float tys, int col, int row) { video::SMaterial& material = bill->getMaterial(0); core::matrix4& matrix = material.getTextureMatrix(0); matrix.setTextureTranslate(txs*col, tys*row); matrix.setTextureScale(txs, tys); } /* TestCAO */ class TestCAO : public ClientActiveObject { public: TestCAO(IGameDef *gamedef, ClientEnvironment *env); virtual ~TestCAO(); u8 getType() const { return ACTIVEOBJECT_TYPE_TEST; } static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env); void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, IrrlichtDevice *irr); void removeFromScene(); void updateLight(u8 light_at_pos); v3s16 getLightPosition(); void updateNodePos(); void step(float dtime, ClientEnvironment *env); void processMessage(const std::string &data); private: scene::IMeshSceneNode *m_node; v3f m_position; }; // Prototype TestCAO proto_TestCAO(NULL, NULL); TestCAO::TestCAO(IGameDef *gamedef, ClientEnvironment *env): ClientActiveObject(0, gamedef, env), m_node(NULL), m_position(v3f(0,10*BS,0)) { ClientActiveObject::registerType(getType(), create); } TestCAO::~TestCAO() { } ClientActiveObject* TestCAO::create(IGameDef *gamedef, ClientEnvironment *env) { return new TestCAO(gamedef, env); } void TestCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, IrrlichtDevice *irr) { if(m_node != NULL) return; //video::IVideoDriver* driver = smgr->getVideoDriver(); scene::SMesh *mesh = new scene::SMesh(); scene::IMeshBuffer *buf = new scene::SMeshBuffer(); video::SColor c(255,255,255,255); video::S3DVertex vertices[4] = { video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1), video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1), video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0), video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0), }; u16 indices[] = {0,1,2,2,3,0}; buf->append(vertices, 4, indices, 6); // Set material buf->getMaterial().setFlag(video::EMF_LIGHTING, false); buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); buf->getMaterial().setTexture(0, tsrc->getTextureRaw("rat.png")); buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; // Add to mesh mesh->addMeshBuffer(buf); buf->drop(); m_node = smgr->addMeshSceneNode(mesh, NULL); mesh->drop(); updateNodePos(); } void TestCAO::removeFromScene() { if(m_node == NULL) return; m_node->remove(); m_node = NULL; } void TestCAO::updateLight(u8 light_at_pos) { } v3s16 TestCAO::getLightPosition() { return floatToInt(m_position, BS); } void TestCAO::updateNodePos() { if(m_node == NULL) return; m_node->setPosition(m_position); //m_node->setRotation(v3f(0, 45, 0)); } void TestCAO::step(float dtime, ClientEnvironment *env) { if(m_node) { v3f rot = m_node->getRotation(); //infostream<<"dtime="<>cmd; if(cmd == 0) { v3f newpos; is>>newpos.X; is>>newpos.Y; is>>newpos.Z; m_position = newpos; updateNodePos(); } } /* ItemCAO */ class ItemCAO : public ClientActiveObject { public: ItemCAO(IGameDef *gamedef, ClientEnvironment *env); virtual ~ItemCAO(); u8 getType() const { return ACTIVEOBJECT_TYPE_ITEM; } static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env); void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, IrrlichtDevice *irr); void removeFromScene(); void updateLight(u8 light_at_pos); v3s16 getLightPosition(); void updateNodePos(); void updateInfoText(); void updateTexture(); void step(float dtime, ClientEnvironment *env); void processMessage(const std::string &data); void initialize(const std::string &data); core::aabbox3d* getSelectionBox() {return &m_selection_box;} v3f getPosition() {return m_position;} std::string infoText() {return m_infotext;} private: core::aabbox3d m_selection_box; scene::IMeshSceneNode *m_node; v3f m_position; std::string m_itemstring; std::string m_infotext; }; #include "inventory.h" // Prototype ItemCAO proto_ItemCAO(NULL, NULL); ItemCAO::ItemCAO(IGameDef *gamedef, ClientEnvironment *env): ClientActiveObject(0, gamedef, env), m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.), m_node(NULL), m_position(v3f(0,10*BS,0)) { if(!gamedef && !env) { ClientActiveObject::registerType(getType(), create); } } ItemCAO::~ItemCAO() { } ClientActiveObject* ItemCAO::create(IGameDef *gamedef, ClientEnvironment *env) { return new ItemCAO(gamedef, env); } void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, IrrlichtDevice *irr) { if(m_node != NULL) return; //video::IVideoDriver* driver = smgr->getVideoDriver(); scene::SMesh *mesh = new scene::SMesh(); scene::IMeshBuffer *buf = new scene::SMeshBuffer(); video::SColor c(255,255,255,255); video::S3DVertex vertices[4] = { /*video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1), video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1), video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0), video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),*/ video::S3DVertex(BS/3.,0,0, 0,0,0, c, 0,1), video::S3DVertex(-BS/3.,0,0, 0,0,0, c, 1,1), video::S3DVertex(-BS/3.,0+BS*2./3.,0, 0,0,0, c, 1,0), video::S3DVertex(BS/3.,0+BS*2./3.,0, 0,0,0, c, 0,0), }; u16 indices[] = {0,1,2,2,3,0}; buf->append(vertices, 4, indices, 6); // Set material buf->getMaterial().setFlag(video::EMF_LIGHTING, false); buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); // Initialize with a generated placeholder texture buf->getMaterial().setTexture(0, tsrc->getTextureRaw("")); buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; // Add to mesh mesh->addMeshBuffer(buf); buf->drop(); m_node = smgr->addMeshSceneNode(mesh, NULL); mesh->drop(); updateNodePos(); /* Update image of node */ updateTexture(); } void ItemCAO::removeFromScene() { if(m_node == NULL) return; m_node->remove(); m_node = NULL; } void ItemCAO::updateLight(u8 light_at_pos) { if(m_node == NULL) return; u8 li = decode_light(light_at_pos); video::SColor color(255,li,li,li); setMeshColor(m_node->getMesh(), color); } v3s16 ItemCAO::getLightPosition() { return floatToInt(m_position + v3f(0,0.5*BS,0), BS); } void ItemCAO::updateNodePos() { if(m_node == NULL) return; m_node->setPosition(m_position); } void ItemCAO::updateInfoText() { try{ IItemDefManager *idef = m_gamedef->idef(); ItemStack item; item.deSerialize(m_itemstring, idef); if(item.isKnown(idef)) m_infotext = item.getDefinition(idef).description; else m_infotext = "Unknown item: '" + m_itemstring + "'"; if(item.count >= 2) m_infotext += " (" + itos(item.count) + ")"; } catch(SerializationError &e) { m_infotext = "Unknown item: '" + m_itemstring + "'"; } } void ItemCAO::updateTexture() { if(m_node == NULL) return; // Create an inventory item to see what is its image std::istringstream is(m_itemstring, std::ios_base::binary); video::ITexture *texture = NULL; try{ IItemDefManager *idef = m_gamedef->idef(); ItemStack item; item.deSerialize(is, idef); texture = item.getDefinition(idef).inventory_texture; } catch(SerializationError &e) { infostream<<"WARNING: "<<__FUNCTION_NAME <<": error deSerializing itemstring \"" <getMaterial(0).setTexture(0, texture); } void ItemCAO::step(float dtime, ClientEnvironment *env) { if(m_node) { /*v3f rot = m_node->getRotation(); rot.Y += dtime * 120; m_node->setRotation(rot);*/ LocalPlayer *player = env->getLocalPlayer(); assert(player); v3f rot = m_node->getRotation(); rot.Y = 180.0 - (player->getYaw()); m_node->setRotation(rot); } } void ItemCAO::processMessage(const std::string &data) { //infostream<<"ItemCAO: Got message"< m_selection_box; scene::IMeshSceneNode *m_meshnode, *m_body, *m_head, *m_leg_l, *m_leg_r, *m_arm_l, *m_arm_r; scene::IBillboardSceneNode *m_spritenode; scene::ITextSceneNode* m_textnode; v3f m_position; v3f m_old_position; float m_leg_rot; float m_leg_rot_i; float m_speed; float m_pitch; v3f m_velocity; v3f m_acceleration; float m_yaw; s16 m_hp; std::string texmod; SmoothTranslator pos_translator; SmoothTranslator old_pos_translator; SmoothTranslator head_translator; // Spritesheet/animation stuff v2f m_tx_size; v2s16 m_tx_basepos; bool m_initial_tx_basepos_set; bool m_tx_select_horiz_by_yawpitch; int m_anim_frame; int m_anim_num_frames; float m_anim_framelength; float m_anim_timer; ItemGroupList m_armor_groups; float m_reset_textures_timer; bool m_visuals_expired; float m_step_distance_counter; u8 m_last_light; public: GenericCAO(IGameDef *gamedef, ClientEnvironment *env): ClientActiveObject(0, gamedef, env), // m_is_player(false), m_is_local_player(false), // m_smgr(NULL), m_irr(NULL), m_selection_box(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.), m_meshnode(NULL), m_body(NULL), m_head(NULL), m_leg_l(NULL), m_leg_r(NULL), m_arm_l(NULL), m_arm_r(NULL), m_spritenode(NULL), m_textnode(NULL), //m_position(v3f(0,10*BS,0)), m_position(v3f(0,0,0)), m_old_position(v3f(0,0,0)), m_leg_rot(0), m_leg_rot_i(0), m_speed(0), m_pitch(0), m_velocity(v3f(0,0,0)), m_acceleration(v3f(0,0,0)), m_yaw(0), m_hp(1), texmod(""), m_tx_size(1,1), m_tx_basepos(0,0), m_initial_tx_basepos_set(false), m_tx_select_horiz_by_yawpitch(false), m_anim_frame(0), m_anim_num_frames(1), m_anim_framelength(0.2), m_anim_timer(0), m_reset_textures_timer(-1), m_visuals_expired(false), m_step_distance_counter(0), m_last_light(255) { if(gamedef == NULL) ClientActiveObject::registerType(getType(), create); } void updateNodePos() { if(m_meshnode){ m_meshnode->setPosition(pos_translator.vect_show); v3f rot = m_meshnode->getRotation(); rot.Y = -m_yaw; m_meshnode->setRotation(rot); } if(m_spritenode){ m_spritenode->setPosition(pos_translator.vect_show); } if(m_is_player){ v3f real_pos = pos_translator.vect_show; v3f real_old_pos = old_pos_translator.vect_show; v3f head_pitch = head_translator.vect_show; if (m_body != NULL) { v3f rot = m_body->getRotation(); rot.Y = -m_yaw; //m_body->setPosition(v3f(real_pos.X+0, real_pos.Y+13.3, real_pos.Z+0)); m_body->setPosition(v3f(real_pos.X+0, real_pos.Y+5.3, real_pos.Z+0)); m_body->setRotation(rot); } if (m_head != NULL) { v3f rot = m_head->getRotation(); rot.Y = -m_yaw; rot.X = head_pitch.X; //m_head->setPosition(v3f(real_pos.X+0, real_pos.Y+16.2, real_pos.Z+0)); m_head->setPosition(v3f(real_pos.X+0, real_pos.Y+8.2, real_pos.Z+0)); m_head->setRotation(rot); } if (m_leg_l != NULL) { v3f rot = m_leg_l->getRotation(); rot.Y = -m_yaw; rot.X = m_leg_rot-90; //m_leg_l->setPosition(v3f(real_pos.X+0, real_pos.Y+8.03, real_pos.Z+0)); m_leg_l->setPosition(v3f(real_pos.X+0, real_pos.Y+0.03, real_pos.Z+0)); m_leg_l->setRotation(rot); } if (m_leg_r != NULL) { v3f rot = m_leg_r->getRotation(); rot.Y = -m_yaw; rot.X = -m_leg_rot-90; //m_leg_r->setPosition(v3f(real_pos.X+0, real_pos.Y+8.03, real_pos.Z+0)); m_leg_r->setPosition(v3f(real_pos.X+0, real_pos.Y+0.03, real_pos.Z+0)); m_leg_r->setRotation(rot); } if (m_arm_l != NULL) { v3f rot = m_arm_l->getRotation(); rot.Y = -m_yaw; rot.X = -m_leg_rot-90; //m_arm_l->setPosition(v3f(real_pos.X+0, real_pos.Y+15.5, real_pos.Z+0)); m_arm_l->setPosition(v3f(real_pos.X+0, real_pos.Y+7.5, real_pos.Z+0)); m_arm_l->setRotation(rot); } if (m_arm_r != NULL) { v3f rot = m_arm_r->getRotation(); rot.Y = -m_yaw; rot.X = m_leg_rot-90; //m_arm_r->setPosition(v3f(real_pos.X+0, real_pos.Y+15.5, real_pos.Z+0)); m_arm_r->setPosition(v3f(real_pos.X+0, real_pos.Y+7.5, real_pos.Z+0)); m_arm_r->setRotation(rot); } } } void initialize(const std::string &data) { infostream<<"GenericCAO: Got init data"<getPlayer(m_name.c_str()); if(player && player->isLocal()){ m_is_local_player = true; } } } ~GenericCAO() { } static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env) { return new GenericCAO(gamedef, env); } u8 getType() const { return ACTIVEOBJECT_TYPE_GENERIC; } core::aabbox3d* getSelectionBox() { if(!m_prop.is_visible || m_is_local_player) return NULL; return &m_selection_box; } v3f getPosition() { return pos_translator.vect_show; } void removeFromScene() { if(m_meshnode){ m_meshnode->remove(); m_meshnode = NULL; } if(m_spritenode){ m_spritenode->remove(); m_spritenode = NULL; } if(m_body){ m_body->remove(); m_body = NULL; } if(m_head){ m_head->remove(); m_head = NULL; } if(m_leg_l){ m_leg_l->remove(); m_leg_l = NULL; } if(m_leg_r){ m_leg_r->remove(); m_leg_r = NULL; } if(m_arm_l){ m_arm_l->remove(); m_arm_l = NULL; } if(m_arm_r){ m_arm_r->remove(); m_arm_r = NULL; } } void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, IrrlichtDevice *irr) { m_smgr = smgr; m_irr = irr; if(m_meshnode != NULL || m_spritenode != NULL) return; if(m_is_player && (m_body != NULL || m_head != NULL || m_leg_l != NULL || m_leg_r != NULL || m_arm_l != NULL || m_arm_r != NULL)) return; m_visuals_expired = false; if(!m_prop.is_visible || m_is_local_player) return; //video::IVideoDriver* driver = smgr->getVideoDriver(); if(m_prop.visual == "sprite"){ infostream<<"GenericCAO::addToScene(): single_sprite"<addBillboardSceneNode( NULL, v2f(1, 1), v3f(0,0,0), -1); m_spritenode->setMaterialTexture(0, tsrc->getTextureRaw("unknown_block.png")); m_spritenode->setMaterialFlag(video::EMF_LIGHTING, false); m_spritenode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false); m_spritenode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF); m_spritenode->setMaterialFlag(video::EMF_FOG_ENABLE, true); u8 li = m_last_light; m_spritenode->setColor(video::SColor(255,li,li,li)); m_spritenode->setSize(m_prop.visual_size*BS); { const float txs = 1.0 / 1; const float tys = 1.0 / 1; setBillboardTextureMatrix(m_spritenode, txs, tys, 0, 0); } } else if(m_prop.visual == "upright_sprite" || (m_is_player && g_settings->getBool("enable_3d_player") == false)) { scene::SMesh *mesh = new scene::SMesh(); double dx = BS*m_prop.visual_size.X/2; double dy = BS*m_prop.visual_size.Y/2; { // Front scene::IMeshBuffer *buf = new scene::SMeshBuffer(); u8 li = m_last_light; video::SColor c(255,li,li,li); video::S3DVertex vertices[4] = { video::S3DVertex(-dx,-dy,0, 0,0,0, c, 0,1), video::S3DVertex(dx,-dy,0, 0,0,0, c, 1,1), video::S3DVertex(dx,dy,0, 0,0,0, c, 1,0), video::S3DVertex(-dx,dy,0, 0,0,0, c, 0,0), }; u16 indices[] = {0,1,2,2,3,0}; buf->append(vertices, 4, indices, 6); // Set material buf->getMaterial().setFlag(video::EMF_LIGHTING, false); buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; // Add to mesh mesh->addMeshBuffer(buf); buf->drop(); } { // Back scene::IMeshBuffer *buf = new scene::SMeshBuffer(); u8 li = m_last_light; video::SColor c(255,li,li,li); video::S3DVertex vertices[4] = { video::S3DVertex(dx,-dy,0, 0,0,0, c, 1,1), video::S3DVertex(-dx,-dy,0, 0,0,0, c, 0,1), video::S3DVertex(-dx,dy,0, 0,0,0, c, 0,0), video::S3DVertex(dx,dy,0, 0,0,0, c, 1,0), }; u16 indices[] = {0,1,2,2,3,0}; buf->append(vertices, 4, indices, 6); // Set material buf->getMaterial().setFlag(video::EMF_LIGHTING, false); buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; // Add to mesh mesh->addMeshBuffer(buf); buf->drop(); } m_meshnode = smgr->addMeshSceneNode(mesh, NULL); mesh->drop(); // Set it to use the materials of the meshbuffers directly. // This is needed for changing the texture in the future m_meshnode->setReadOnlyMaterials(true); } else if(m_prop.visual == "player" || (m_is_player && g_settings->getBool("enable_3d_player") == true)) { scene::SMesh *mesh = new scene::SMesh(); { // Body scene::IMeshBuffer *buf = new scene::SMeshBuffer(); u8 li = m_last_light; video::SColor c(255,li,li,li); video::S3DVertex vertices[46] = { video::S3DVertex(1.125000, 0.750000, 2.125066, 1.000000, 0.000000, -0.000000,c, 0.815385, 0.714286), video::S3DVertex(1.125001, 0.750000, 4.375066, 1.000000, 0.000000, -0.000000,c, 0.815385, 0.642857), video::S3DVertex(1.125000, -0.750000, 2.125066, 1.000000, 0.000000, -0.000000,c, 0.769231, 0.714286), video::S3DVertex(1.125001, 0.750000, 4.375066, 1.000000, -0.000001, 0.000000,c, 0.815385, 0.642857), video::S3DVertex(1.124999, -0.750001, 4.375066, 1.000000, -0.000001, 0.000000,c, 0.769231, 0.642857), video::S3DVertex(1.125000, -0.750000, 2.125066, 1.000000, -0.000001, 0.000000,c, 0.769231, 0.714286), video::S3DVertex(1.125000, -0.750000, 2.125066, 0.000000, -1.000000, -0.000000,c, 0.753846, 0.714286), video::S3DVertex(1.124999, -0.750001, 4.375066, 0.000000, -1.000000, -0.000000,c, 0.753846, 0.642857), video::S3DVertex(-1.125000, -0.750000, 2.125066, 0.000000, -1.000000, -0.000000,c, 0.692308, 0.714286), video::S3DVertex(1.124999, -0.750001, 4.375066, -0.000001, -1.000000, 0.000000,c, 0.753846, 0.642857), video::S3DVertex(-1.125001, -0.749999, 4.375066, -0.000001, -1.000000, 0.000000,c, 0.692308, 0.642857), video::S3DVertex(-1.125000, -0.750000, 2.125066, -0.000001, -1.000000, 0.000000,c, 0.692308, 0.714286), video::S3DVertex(-1.125000, -0.750000, 2.125066, -1.000000, 0.000000, -0.000000,c, 0.876923, 0.714286), video::S3DVertex(-1.125001, -0.749999, 4.375066, -1.000000, 0.000000, -0.000000,c, 0.876923, 0.642857), video::S3DVertex(-1.125000, 0.750000, 4.375066, -1.000000, 0.000000, -0.000000,c, 0.830769, 0.642857), video::S3DVertex(-1.125000, 0.750000, 2.125066, -1.000000, 0.000000, -0.000000,c, 0.830769, 0.714286), video::S3DVertex(1.125001, 0.750000, 4.375066, 0.000000, 1.000000, 0.000000,c, 0.953846, 0.714286), video::S3DVertex(1.125000, 0.750000, 2.125066, 0.000000, 1.000000, 0.000000,c, 0.953846, 0.642857), video::S3DVertex(-1.125000, 0.750000, 2.125066, 0.000000, 1.000000, 0.000000,c, 0.892308, 0.642857), video::S3DVertex(-1.125000, 0.750000, 4.375066, 0.000000, 1.000000, 0.000000,c, 0.892308, 0.714286), video::S3DVertex(3.000002, 1.124999, 2.499885, 0.000000, 1.000000, 0.000000,c, 0.353846, 0.446429), video::S3DVertex(3.000000, 1.125000, -5.000116, 0.000000, 1.000000, 0.000000,c, 0.353846, 0.714286), video::S3DVertex(-2.999999, 1.125000, -5.000116, 0.000000, 1.000000, 0.000000,c, 0.507692, 0.714286), video::S3DVertex(-3.000000, 1.124999, 2.499885, 0.000000, 1.000000, 0.000000,c, 0.507692, 0.446429), video::S3DVertex(-3.000000, -1.125000, -5.000116, -1.000000, 0.000001, -0.000000,c, 0.338462, 0.714286), video::S3DVertex(-3.000001, -1.124999, 2.499885, -1.000000, 0.000001, -0.000000,c, 0.338462, 0.446429), video::S3DVertex(-3.000000, 1.124999, 2.499885, -1.000000, 0.000001, -0.000000,c, 0.261538, 0.446429), video::S3DVertex(-2.999999, 1.125000, -5.000116, -1.000000, 0.000001, -0.000000,c, 0.261538, 0.714286), video::S3DVertex(3.000000, -1.124999, -5.000116, 0.000000, -1.000000, -0.000000,c, 0.153846, 0.714286), video::S3DVertex(2.999998, -1.125001, 2.499885, 0.000000, -1.000000, -0.000000,c, 0.153846, 0.446429), video::S3DVertex(-3.000000, -1.125000, -5.000116, 0.000000, -1.000000, -0.000000,c, 0.000000, 0.714286), video::S3DVertex(-3.000001, -1.124999, 2.499885, -0.000000, -1.000000, 0.000000,c, 0.000000, 0.446429), video::S3DVertex(3.000000, 1.125000, -5.000116, 1.000000, -0.000000, -0.000000,c, 0.246154, 0.714286), video::S3DVertex(3.000002, 1.124999, 2.499885, 1.000000, -0.000000, -0.000000,c, 0.246154, 0.446429), video::S3DVertex(3.000000, -1.124999, -5.000116, 1.000000, -0.000000, -0.000000,c, 0.169231, 0.714286), video::S3DVertex(3.000002, 1.124999, 2.499885, 1.000000, -0.000002, 0.000000,c, 0.246154, 0.446429), video::S3DVertex(2.999998, -1.125001, 2.499885, 1.000000, -0.000002, 0.000000,c, 0.169231, 0.446429), video::S3DVertex(3.000000, -1.124999, -5.000116, 1.000000, -0.000002, 0.000000,c, 0.169231, 0.714286), video::S3DVertex(3.000002, 1.124999, 2.499885, -0.000000, -0.000000, 1.000000,c, 0.676923, 0.517857), video::S3DVertex(-3.000000, 1.124999, 2.499885, -0.000000, -0.000000, 1.000000,c, 0.523077, 0.517857), video::S3DVertex(2.999998, -1.125001, 2.499885, -0.000000, -0.000000, 1.000000,c, 0.676923, 0.607143), video::S3DVertex(-3.000001, -1.124999, 2.499885, 0.000000, -0.000000, 1.000000,c, 0.523077, 0.607143), video::S3DVertex(3.000000, 1.125000, -5.000116, 0.000000, 0.000000, -1.000000,c, 0.676923, 0.714286), video::S3DVertex(3.000000, -1.124999, -5.000116, 0.000000, 0.000000, -1.000000,c, 0.676923, 0.625000), video::S3DVertex(-2.999999, 1.125000, -5.000116, 0.000000, 0.000000, -1.000000,c, 0.523077, 0.714286), video::S3DVertex(-3.000000, -1.125000, -5.000116, 0.000000, -0.000000, -1.000000,c, 0.523077, 0.625000), }; u16 indices[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23, 24, 25, 26, 24, 26, 27, 28, 29, 30, 29, 31, 30, 32, 33, 34, 35, 36, 37, 38, 39, 40, 39, 41, 40, 42, 43, 44, 43, 45, 44}; buf->append(vertices, 46, indices, 60); // Set material buf->getMaterial().setFlag(video::EMF_LIGHTING, false); buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); //buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; // Add to mesh mesh->addMeshBuffer(buf); buf->drop(); m_body = smgr->addMeshSceneNode(mesh, NULL); m_body->setPosition(v3f(0,0,0)); m_body->setRotation(v3f(-90,0,0)); // Set it to use the materials of the meshbuffers directly. // This is needed for changing the texture in the future m_body->setReadOnlyMaterials(true); //updateNodePos(); } { // Head scene::SMesh *mesh = new scene::SMesh(); scene::IMeshBuffer *buf = new scene::SMeshBuffer(); u8 li = m_last_light; video::SColor c(255,li,li,li); video::S3DVertex vertices[30] = { video::S3DVertex(2.250001, 1.499998, 3.774997, 0.000000, 1.000000, 0.000001,c, 0.353846, 0.000000), video::S3DVertex(2.249999, 1.500000, 0.024998, 0.000000, 1.000000, 0.000001,c, 0.353846, 0.142857), video::S3DVertex(-2.250000, 1.499999, 3.774997, 0.000000, 1.000000, 0.000001,c, 0.507638, -0.000000), video::S3DVertex(2.249999, 1.500000, 0.024998, 0.000000, 1.000000, 0.000000,c, 0.353846, 0.142857), video::S3DVertex(-2.250000, 1.500001, 0.024998, 0.000000, 1.000000, 0.000000,c, 0.507638, 0.142857), video::S3DVertex(-2.250000, 1.499999, 3.774997, 0.000000, 1.000000, 0.000000,c, 0.507638, -0.000000), video::S3DVertex(-2.250000, -1.500000, 0.024998, -1.000000, -0.000000, -0.000000,c, 0.338462, 0.142857), video::S3DVertex(-2.250000, -1.499999, 3.774997, -1.000000, -0.000000, -0.000000,c, 0.338285, 0.000163), video::S3DVertex(-2.250000, 1.499999, 3.774997, -1.000000, -0.000000, -0.000000,c, 0.261538, 0.000000), video::S3DVertex(-2.250000, 1.500001, 0.024998, -1.000000, 0.000000, -0.000000,c, 0.261538, 0.142857), video::S3DVertex(2.250001, -1.499999, 0.024998, 0.000000, -1.000000, -0.000001,c, 0.153846, 0.142857), video::S3DVertex(2.249998, -1.500001, 3.774997, 0.000000, -1.000000, -0.000001,c, 0.153846, -0.000000), video::S3DVertex(-2.250000, -1.500000, 0.024998, 0.000000, -1.000000, -0.000001,c, 0.000000, 0.142857), video::S3DVertex(2.249998, -1.500001, 3.774997, -0.000001, -1.000000, 0.000000,c, 0.153846, -0.000000), video::S3DVertex(-2.250000, -1.499999, 3.774997, -0.000001, -1.000000, 0.000000,c, 0.000000, 0.000000), video::S3DVertex(-2.250000, -1.500000, 0.024998, -0.000001, -1.000000, 0.000000,c, 0.000000, 0.142857), video::S3DVertex(2.249999, 1.500000, 0.024998, 1.000000, 0.000001, -0.000000,c, 0.246154, 0.142857), video::S3DVertex(2.250001, 1.499998, 3.774997, 1.000000, 0.000001, -0.000000,c, 0.246154, 0.000000), video::S3DVertex(2.250001, -1.499999, 0.024998, 1.000000, 0.000001, -0.000000,c, 0.169231, 0.142857), video::S3DVertex(2.250001, 1.499998, 3.774997, 1.000000, -0.000001, 0.000001,c, 0.246154, 0.000000), video::S3DVertex(2.249998, -1.500001, 3.774997, 1.000000, -0.000001, 0.000001,c, 0.169231, 0.000000), video::S3DVertex(2.250001, -1.499999, 0.024998, 1.000000, -0.000001, 0.000001,c, 0.169231, 0.142857), video::S3DVertex(2.250001, 1.499998, 3.774997, -0.000000, -0.000000, 1.000000,c, 0.523077, 0.142857), video::S3DVertex(-2.250000, 1.499999, 3.774997, -0.000000, -0.000000, 1.000000,c, 0.676923, 0.142857), video::S3DVertex(-2.250000, -1.499999, 3.774997, -0.000000, -0.000000, 1.000000,c, 0.676923, 0.053571), video::S3DVertex(2.249998, -1.500001, 3.774997, 0.000000, -0.000000, 1.000000,c, 0.523077, 0.053571), video::S3DVertex(2.249999, 1.500000, 0.024998, 0.000000, 0.000000, -1.000000,c, 0.692308, 0.053571), video::S3DVertex(2.250001, -1.499999, 0.024998, 0.000000, 0.000000, -1.000000,c, 0.692308, 0.142857), video::S3DVertex(-2.250000, -1.500000, 0.024998, 0.000000, 0.000000, -1.000000,c, 0.846154, 0.142857), video::S3DVertex(-2.250000, 1.500001, 0.024998, 0.000000, 0.000000, -1.000000,c, 0.846154, 0.053571), }; u16 indices[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 6, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 22, 24, 25, 26, 27, 28, 26, 28, 29}; buf->append(vertices, 30, indices, 36); // Set material buf->getMaterial().setFlag(video::EMF_LIGHTING, false); buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); //buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; // Add to mesh mesh->addMeshBuffer(buf); buf->drop(); m_head = smgr->addMeshSceneNode(mesh, NULL); m_head->setPosition(v3f(0,0,0)); m_head->setRotation(v3f(-90,0,0)); // Set it to use the materials of the meshbuffers directly. // This is needed for changing the texture in the future m_head->setReadOnlyMaterials(true); //updateNodePos(); } { // Leg-Left scene::SMesh *mesh = new scene::SMesh(); scene::IMeshBuffer *buf = new scene::SMeshBuffer(); video::SColor c(255,255,255,255); video::S3DVertex vertices[28] = { video::S3DVertex(-0.144449, 1.124999, 0.224998, 0.000000, 1.000000, 0.000000,c, 0.292308, 0.732143), video::S3DVertex(-0.144450, 1.125000, -8.025005, 0.000000, 1.000000, 0.000000,c, 0.292308, 1.000000), video::S3DVertex(-2.995950, 1.125000, -8.025005, 0.000000, 1.000000, 0.000000,c, 0.384615, 1.000000), video::S3DVertex(-2.995950, 1.125000, 0.224998, 0.000000, 1.000000, 0.000000,c, 0.384615, 0.732143), video::S3DVertex(-2.995950, -1.125000, -8.025005, -1.000000, 0.000000, -0.000000,c, 0.276923, 1.000000), video::S3DVertex(-2.995950, -1.124999, 0.224998, -1.000000, 0.000000, -0.000000,c, 0.276923, 0.732143), video::S3DVertex(-2.995950, 1.125000, -8.025005, -1.000000, 0.000000, -0.000000,c, 0.200000, 1.000000), video::S3DVertex(-2.995950, 1.125000, 0.224998, -1.000000, 0.000000, -0.000000,c, 0.200000, 0.732143), video::S3DVertex(-0.144450, -1.125000, -8.025005, -0.000001, -1.000000, -0.000000,c, 0.092308, 1.000000), video::S3DVertex(-0.144451, -1.125001, 0.224998, -0.000001, -1.000000, -0.000000,c, 0.092308, 0.732143), video::S3DVertex(-2.995950, -1.124999, 0.224998, -0.000001, -1.000000, -0.000000,c, 0.000000, 0.732143), video::S3DVertex(-0.144450, -1.125000, -8.025005, -0.000000, -1.000000, 0.000000,c, 0.092308, 1.000000), video::S3DVertex(-2.995950, -1.124999, 0.224998, -0.000000, -1.000000, 0.000000,c, 0.000000, 0.732143), video::S3DVertex(-2.995950, -1.125000, -8.025005, -0.000000, -1.000000, 0.000000,c, 0.000000, 1.000000), video::S3DVertex(-0.144450, 1.125000, -8.025005, 1.000000, -0.000000, -0.000000,c, 0.184615, 1.000000), video::S3DVertex(-0.144449, 1.124999, 0.224998, 1.000000, -0.000000, -0.000000,c, 0.184615, 0.732143), video::S3DVertex(-0.144450, -1.125000, -8.025005, 1.000000, -0.000000, -0.000000,c, 0.107692, 1.000000), video::S3DVertex(-0.144449, 1.124999, 0.224998, 1.000000, -0.000001, 0.000000,c, 0.184615, 0.732143), video::S3DVertex(-0.144451, -1.125001, 0.224998, 1.000000, -0.000001, 0.000000,c, 0.107692, 0.732143), video::S3DVertex(-0.144450, -1.125000, -8.025005, 1.000000, -0.000001, 0.000000,c, 0.107692, 1.000000), video::S3DVertex(-0.144449, 1.124999, 0.224998, -0.000000, 0.000000, 1.000000,c, 0.400000, 0.892857), video::S3DVertex(-2.995950, 1.125000, 0.224998, -0.000000, 0.000000, 1.000000,c, 0.492308, 0.892857), video::S3DVertex(-2.995950, -1.124999, 0.224998, -0.000000, 0.000000, 1.000000,c, 0.492308, 0.803656), video::S3DVertex(-0.144451, -1.125001, 0.224998, 0.000000, -0.000000, 1.000000,c, 0.400000, 0.803656), video::S3DVertex(-0.144450, 1.125000, -8.025005, 0.000000, 0.000000, -1.000000,c, 0.400000, 1.000000), video::S3DVertex(-0.144450, -1.125000, -8.025005, 0.000000, 0.000000, -1.000000,c, 0.492308, 1.000000), video::S3DVertex(-2.995950, -1.125000, -8.025005, 0.000000, 0.000000, -1.000000,c, 0.492308, 0.910714), video::S3DVertex(-2.995950, 1.125000, -8.025005, 0.000000, -0.000000, -1.000000,c, 0.400000, 0.910714), }; u16 indices[] = {0, 1, 2, 0, 2, 3, 4, 5, 6, 5, 7, 6, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 20, 22, 23, 24, 25, 26, 24, 26, 27}; buf->append(vertices, 28, indices, 36); // Set material buf->getMaterial().setFlag(video::EMF_LIGHTING, false); buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); //buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; // Add to mesh mesh->addMeshBuffer(buf); buf->drop(); m_leg_l = smgr->addMeshSceneNode(mesh, NULL); m_leg_l->setPosition(v3f(0,0,0)); m_leg_l->setRotation(v3f(-90,0,0)); // Set it to use the materials of the meshbuffers directly. // This is needed for changing the texture in the future m_leg_l->setReadOnlyMaterials(true); //updateNodePos(); } { // Leg-Right scene::SMesh *mesh = new scene::SMesh(); scene::IMeshBuffer *buf = new scene::SMeshBuffer(); video::SColor c(255,255,255,255); video::S3DVertex vertices[28] = { video::S3DVertex(2.995751, 1.124999, 0.224998, 0.000000, 1.000000, 0.000000,c, 0.615385, 0.732143), video::S3DVertex(2.995750, 1.125000, -8.025005, 0.000000, 1.000000, 0.000000,c, 0.615385, 1.000000), video::S3DVertex(0.144250, 1.125000, -8.025005, 0.000000, 1.000000, 0.000000,c, 0.707692, 1.000000), video::S3DVertex(0.144250, 1.125000, 0.224998, 0.000000, 1.000000, 0.000000,c, 0.707692, 0.732143), video::S3DVertex(0.144249, -1.125000, -8.025005, -1.000000, 0.000000, -0.000000,c, 0.892308, 1.000000), video::S3DVertex(0.144249, -1.124999, 0.224998, -1.000000, 0.000000, -0.000000,c, 0.892308, 0.732143), video::S3DVertex(0.144250, 1.125000, -8.025005, -1.000000, 0.000000, -0.000000,c, 0.815385, 1.000000), video::S3DVertex(0.144250, 1.125000, 0.224998, -1.000000, 0.000000, -0.000000,c, 0.815385, 0.732143), video::S3DVertex(2.995750, -1.125000, -8.025005, -0.000001, -1.000000, -0.000000,c, 1.000000, 1.000000), video::S3DVertex(2.995749, -1.125001, 0.224998, -0.000001, -1.000000, -0.000000,c, 1.000000, 0.732143), video::S3DVertex(0.144249, -1.124999, 0.224998, -0.000001, -1.000000, -0.000000,c, 0.907692, 0.732143), video::S3DVertex(2.995750, -1.125000, -8.025005, -0.000000, -1.000000, 0.000000,c, 1.000000, 1.000000), video::S3DVertex(0.144249, -1.124999, 0.224998, -0.000000, -1.000000, 0.000000,c, 0.907692, 0.732143), video::S3DVertex(0.144249, -1.125000, -8.025005, -0.000000, -1.000000, 0.000000,c, 0.907692, 1.000000), video::S3DVertex(2.995750, 1.125000, -8.025005, 1.000000, 0.000000, -0.000000,c, 0.800022, 1.000000), video::S3DVertex(2.995751, 1.124999, 0.224998, 1.000000, 0.000000, -0.000000,c, 0.800000, 0.732143), video::S3DVertex(2.995750, -1.125000, -8.025005, 1.000000, 0.000000, -0.000000,c, 0.723055, 1.000000), video::S3DVertex(2.995751, 1.124999, 0.224998, 1.000000, -0.000001, 0.000000,c, 0.800000, 0.732143), video::S3DVertex(2.995749, -1.125001, 0.224998, 1.000000, -0.000001, 0.000000,c, 0.723055, 0.732143), video::S3DVertex(2.995750, -1.125000, -8.025005, 1.000000, -0.000001, 0.000000,c, 0.723055, 1.000000), video::S3DVertex(2.995751, 1.124999, 0.224998, -0.000000, 0.000000, 1.000000,c, 0.600000, 0.803571), video::S3DVertex(0.144250, 1.125000, 0.224998, -0.000000, 0.000000, 1.000000,c, 0.507692, 0.803571), video::S3DVertex(0.144249, -1.124999, 0.224998, -0.000000, 0.000000, 1.000000,c, 0.507692, 0.892857), video::S3DVertex(2.995749, -1.125001, 0.224998, 0.000000, -0.000000, 1.000000,c, 0.600000, 0.892857), video::S3DVertex(2.995750, 1.125000, -8.025005, 0.000000, 0.000000, -1.000000,c, 0.600000, 0.910714), video::S3DVertex(2.995750, -1.125000, -8.025005, 0.000000, 0.000000, -1.000000,c, 0.507659, 0.910714), video::S3DVertex(0.144249, -1.125000, -8.025005, 0.000000, 0.000000, -1.000000,c, 0.507659, 1.000000), video::S3DVertex(0.144250, 1.125000, -8.025005, 0.000000, -0.000000, -1.000000,c, 0.600000, 1.000000), }; u16 indices[] = {0, 1, 2, 0, 2, 3, 4, 5, 6, 5, 7, 6, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 20, 22, 23, 24, 25, 26, 24, 26, 27}; buf->append(vertices, 28, indices, 36); // Set material buf->getMaterial().setFlag(video::EMF_LIGHTING, false); buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); //buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; // Add to mesh mesh->addMeshBuffer(buf); buf->drop(); m_leg_r = smgr->addMeshSceneNode(mesh, NULL); m_leg_r->setPosition(v3f(0,0,0)); m_leg_r->setRotation(v3f(-90,0,0)); // Set it to use the materials of the meshbuffers directly. // This is needed for changing the texture in the future m_leg_r->setReadOnlyMaterials(true); //updateNodePos(); } { // Arm-Left scene::SMesh *mesh = new scene::SMesh(); scene::IMeshBuffer *buf = new scene::SMeshBuffer(); video::SColor c(255,255,255,255); video::S3DVertex vertices[28] = { video::S3DVertex(-3.049999, 1.124999, 0.300000, 0.000000, 1.000000, 0.000000,c, 0.261538, 0.160714), video::S3DVertex(-3.049999, 1.125000, -7.200000, 0.000000, 1.000000, 0.000000,c, 0.261538, 0.428571), video::S3DVertex(-4.849999, 1.125001, -7.200000, 0.000000, 1.000000, 0.000000,c, 0.323077, 0.428644), video::S3DVertex(-3.049999, 1.124999, 0.300000, 0.000001, 1.000000, 0.000000,c, 0.261538, 0.160714), video::S3DVertex(-4.849999, 1.125001, -7.200000, 0.000001, 1.000000, 0.000000,c, 0.323077, 0.428644), video::S3DVertex(-4.849999, 1.125000, 0.300000, 0.000001, 1.000000, 0.000000,c, 0.323077, 0.160714), video::S3DVertex(-4.849999, -1.125000, -7.200000, -1.000000, 0.000000, -0.000000,c, 0.246154, 0.428571), video::S3DVertex(-4.850000, -1.124999, 0.300000, -1.000000, 0.000000, -0.000000,c, 0.246154, 0.160714), video::S3DVertex(-4.849999, 1.125001, -7.200000, -1.000000, 0.000000, -0.000000,c, 0.169231, 0.428571), video::S3DVertex(-4.849999, 1.125000, 0.300000, -1.000000, 0.000000, 0.000000,c, 0.169231, 0.160714), video::S3DVertex(-3.049999, -1.125000, -7.200000, -0.000001, -1.000000, -0.000000,c, 0.061538, 0.428571), video::S3DVertex(-3.050000, -1.125001, 0.300000, -0.000001, -1.000000, -0.000000,c, 0.061538, 0.160714), video::S3DVertex(-4.850000, -1.124999, 0.300000, -0.000001, -1.000000, -0.000000,c, 0.000000, 0.160714), video::S3DVertex(-3.049999, -1.125000, -7.200000, -0.000000, -1.000000, 0.000000,c, 0.061538, 0.428571), video::S3DVertex(-4.850000, -1.124999, 0.300000, -0.000000, -1.000000, 0.000000,c, 0.000000, 0.160714), video::S3DVertex(-4.849999, -1.125000, -7.200000, -0.000000, -1.000000, 0.000000,c, 0.000000, 0.428571), video::S3DVertex(-3.049999, 1.125000, -7.200000, 1.000000, -0.000000, 0.000000,c, 0.153846, 0.428571), video::S3DVertex(-3.049999, 1.124999, 0.300000, 1.000000, -0.000000, 0.000000,c, 0.153846, 0.160714), video::S3DVertex(-3.049999, -1.125000, -7.200000, 1.000000, -0.000000, 0.000000,c, 0.076923, 0.428571), video::S3DVertex(-3.050000, -1.125001, 0.300000, 1.000000, -0.000000, 0.000000,c, 0.076923, 0.160714), video::S3DVertex(-3.049999, 1.124999, 0.300000, -0.000000, 0.000000, 1.000000,c, 0.400000, 0.232143), video::S3DVertex(-4.849999, 1.125000, 0.300000, -0.000000, 0.000000, 1.000000,c, 0.338462, 0.232143), video::S3DVertex(-4.850000, -1.124999, 0.300000, -0.000000, 0.000000, 1.000000,c, 0.338462, 0.321429), video::S3DVertex(-3.050000, -1.125001, 0.300000, 0.000000, -0.000000, 1.000000,c, 0.400000, 0.321429), video::S3DVertex(-3.049999, 1.125000, -7.200000, 0.000000, 0.000000, -1.000000,c, 0.400000, 0.428571), video::S3DVertex(-3.049999, -1.125000, -7.200000, 0.000000, 0.000000, -1.000000,c, 0.400000, 0.339286), video::S3DVertex(-4.849999, -1.125000, -7.200000, 0.000000, 0.000000, -1.000000,c, 0.338462, 0.339286), video::S3DVertex(-4.849999, 1.125001, -7.200000, 0.000000, 0.000000, -1.000000,c, 0.338462, 0.428571), }; u16 indices[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 7, 9, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 17, 19, 18, 20, 21, 22, 20, 22, 23, 24, 25, 26, 24, 26, 27}; buf->append(vertices, 28, indices, 36); // Set material buf->getMaterial().setFlag(video::EMF_LIGHTING, false); buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); //buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; // Add to mesh mesh->addMeshBuffer(buf); buf->drop(); m_arm_l = smgr->addMeshSceneNode(mesh, NULL); m_arm_l->setPosition(v3f(0,0,0)); m_arm_l->setRotation(v3f(-90,0,0)); // Set it to use the materials of the meshbuffers directly. // This is needed for changing the texture in the future m_arm_l->setReadOnlyMaterials(true); //updateNodePos(); } { // Arm-Right scene::SMesh *mesh = new scene::SMesh(); scene::IMeshBuffer *buf = new scene::SMeshBuffer(); video::SColor c(255,255,255,255); video::S3DVertex vertices[28] = { video::S3DVertex(4.850001, 1.124999, 0.300000, 0.000000, 1.000000, 0.000000,c, 0.753846, 0.160714), video::S3DVertex(4.850000, 1.125000, -7.200000, 0.000000, 1.000000, 0.000000,c, 0.753846, 0.428571), video::S3DVertex(3.050001, 1.125000, -7.200000, 0.000000, 1.000000, 0.000000,c, 0.815385, 0.428571), video::S3DVertex(4.850001, 1.124999, 0.300000, 0.000001, 1.000000, 0.000000,c, 0.753846, 0.160714), video::S3DVertex(3.050001, 1.125000, -7.200000, 0.000001, 1.000000, 0.000000,c, 0.815385, 0.428571), video::S3DVertex(3.050001, 1.125000, 0.300000, 0.000001, 1.000000, 0.000000,c, 0.815385, 0.160714), video::S3DVertex(3.050000, -1.125000, -7.200000, -1.000000, 0.000000, -0.000000,c, 0.738462, 0.428571), video::S3DVertex(3.050000, -1.124999, 0.300000, -1.000000, 0.000000, -0.000000,c, 0.738462, 0.160714), video::S3DVertex(3.050001, 1.125000, -7.200000, -1.000000, 0.000000, -0.000000,c, 0.661538, 0.428571), video::S3DVertex(3.050001, 1.125000, 0.300000, -1.000000, 0.000000, 0.000000,c, 0.661538, 0.160714), video::S3DVertex(4.850000, -1.125000, -7.200000, -0.000001, -1.000000, -0.000000,c, 0.553846, 0.428571), video::S3DVertex(4.850000, -1.125001, 0.300000, -0.000001, -1.000000, -0.000000,c, 0.553846, 0.160714), video::S3DVertex(3.050000, -1.124999, 0.300000, -0.000001, -1.000000, -0.000000,c, 0.492308, 0.160714), video::S3DVertex(4.850000, -1.125000, -7.200000, -0.000000, -1.000000, 0.000000,c, 0.553846, 0.428571), video::S3DVertex(3.050000, -1.124999, 0.300000, -0.000000, -1.000000, 0.000000,c, 0.492308, 0.160714), video::S3DVertex(3.050000, -1.125000, -7.200000, -0.000000, -1.000000, 0.000000,c, 0.492308, 0.428571), video::S3DVertex(4.850000, 1.125000, -7.200000, 1.000000, 0.000000, -0.000000,c, 0.646154, 0.428571), video::S3DVertex(4.850001, 1.124999, 0.300000, 1.000000, 0.000000, -0.000000,c, 0.646154, 0.160714), video::S3DVertex(4.850000, -1.125000, -7.200000, 1.000000, 0.000000, -0.000000,c, 0.569231, 0.428571), video::S3DVertex(4.850000, -1.125001, 0.300000, 1.000000, -0.000000, 0.000000,c, 0.569279, 0.160714), video::S3DVertex(4.850001, 1.124999, 0.300000, -0.000000, 0.000000, 1.000000,c, 0.415385, 0.321429), video::S3DVertex(3.050001, 1.125000, 0.300000, -0.000000, 0.000000, 1.000000,c, 0.476923, 0.321429), video::S3DVertex(3.050000, -1.124999, 0.300000, -0.000000, 0.000000, 1.000000,c, 0.476923, 0.232143), video::S3DVertex(4.850000, -1.125001, 0.300000, 0.000000, -0.000000, 1.000000,c, 0.415385, 0.232143), video::S3DVertex(4.850000, 1.125000, -7.200000, 0.000000, 0.000000, -1.000000,c, 0.415385, 0.339286), video::S3DVertex(4.850000, -1.125000, -7.200000, 0.000000, 0.000000, -1.000000,c, 0.415385, 0.428571), video::S3DVertex(3.050000, -1.125000, -7.200000, 0.000000, 0.000000, -1.000000,c, 0.476923, 0.428571), video::S3DVertex(3.050001, 1.125000, -7.200000, 0.000000, -0.000000, -1.000000,c, 0.476923, 0.339286), }; u16 indices[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 7, 9, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 17, 19, 18, 20, 21, 22, 20, 22, 23, 24, 25, 26, 24, 26, 27}; buf->append(vertices, 28, indices, 36); // Set material buf->getMaterial().setFlag(video::EMF_LIGHTING, false); buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); //buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; // Add to mesh mesh->addMeshBuffer(buf); buf->drop(); m_arm_r = smgr->addMeshSceneNode(mesh, NULL); m_arm_r->setPosition(v3f(0,0,0)); m_arm_r->setRotation(v3f(-90,0,0)); // Set it to use the materials of the meshbuffers directly. // This is needed for changing the texture in the future m_arm_r->setReadOnlyMaterials(true); //updateNodePos(); } mesh->drop(); //updateLegRot(dtime); //updateNodePos(); } else if(m_prop.visual == "cube") { infostream<<"GenericCAO::addToScene(): cube"<addMeshSceneNode(mesh, NULL); mesh->drop(); m_meshnode->setScale(v3f(m_prop.visual_size.X, m_prop.visual_size.Y, m_prop.visual_size.X)); u8 li = m_last_light; setMeshColor(m_meshnode->getMesh(), video::SColor(255,li,li,li)); } else if(m_prop.visual == "wielditem") { infostream<<"GenericCAO::addToScene(): node"<= 1){ infostream<<"textures[0]: "<idef(); ItemStack item(m_prop.textures[0], 1, 0, "", idef); scene::IMesh *mesh = item.getDefinition(idef).wield_mesh; m_meshnode = smgr->addMeshSceneNode(mesh, NULL); m_meshnode->setScale(v3f(m_prop.visual_size.X/2, m_prop.visual_size.Y/2, m_prop.visual_size.X/2)); u8 li = m_last_light; setMeshColor(m_meshnode->getMesh(), video::SColor(255,li,li,li)); } } else if(m_prop.visual == "file") { assert(m_prop.meshfile.c_str() != NULL); scene::IMesh *mesh = createMeshFromFile(m_prop.meshfile, /*v3f(BS,BS,BS),*/ smgr); m_meshnode = smgr->addMeshSceneNode(mesh, NULL); mesh->drop(); m_meshnode->setScale(v3f((m_prop.visual_size.X*BS)/2, (m_prop.visual_size.Y*BS)/2, (m_prop.visual_size.X*BS)/2)); u8 li = m_last_light; setMeshColor(m_meshnode->getMesh(), video::SColor(255,li,li,li)); } else { infostream<<"GenericCAO::addToScene(): \""<getGUIEnvironment(); std::wstring wname = narrow_to_wide(m_name); if((m_prop.visual == "player" || (m_is_player && g_settings->getBool("enable_3d_player") == true)) && m_head){ m_textnode = smgr->addTextSceneNode(gui->getBuiltInFont(), wname.c_str(), video::SColor(255,255,255,255), m_head); m_textnode->setPosition(v3f(0, 0, 5)); } else if((m_prop.visual == "upright_sprite" || (m_is_player && g_settings->getBool("enable_3d_player") == false)) && node){ m_textnode = smgr->addTextSceneNode(gui->getBuiltInFont(), wname.c_str(), video::SColor(255,255,255,255), node); m_textnode->setPosition(v3f(0, BS*1.1, 0)); } } updateNodePos(); } void expireVisuals() { m_visuals_expired = true; } void updateLight(u8 light_at_pos) { bool is_visible = (m_hp != 0); u8 li = decode_light(light_at_pos); m_last_light = li; video::SColor color(255,li,li,li); if(m_meshnode){ setMeshColor(m_meshnode->getMesh(), color); m_meshnode->setVisible(is_visible); } if(m_spritenode){ m_spritenode->setColor(color); m_spritenode->setVisible(is_visible); } if (m_body != NULL) { m_body->setVisible(true); setMeshColor(m_body->getMesh(), color); } if (m_head != NULL) { m_head->setVisible(true); setMeshColor(m_head->getMesh(), color); } if (m_leg_l != NULL) { m_leg_l->setVisible(true); setMeshColor(m_leg_l->getMesh(), color); } if (m_leg_r != NULL) { m_leg_r->setVisible(true); setMeshColor(m_leg_r->getMesh(), color); } if (m_arm_l != NULL) { m_arm_l->setVisible(true); setMeshColor(m_arm_l->getMesh(), color); } if (m_arm_r != NULL) { m_arm_r->setVisible(true); setMeshColor(m_arm_r->getMesh(), color); } } float updateHeadPitch(float pitch) { if (pitch > 75) { return 75-90; } else if (pitch < -75) { return -75-90; } else { return pitch-90; } return false; } void updateLegRot(float dtime) { v3f real_pos = pos_translator.vect_show; v3f real_old_pos = old_pos_translator.vect_show; m_speed = (real_pos.X-real_old_pos.X+real_pos.Z-real_old_pos.Z)/2; if (m_speed < 0) { m_speed = -m_speed; } if (m_speed > 0.5) { m_leg_rot = sin(m_leg_rot_i)*25; m_leg_rot_i += (m_speed*2.5)*dtime; } else { if (m_leg_rot > 0) { if (m_leg_rot-(50.0*dtime) < 0) { m_leg_rot = 0; } else { m_leg_rot -= 50.0*dtime; m_leg_rot_i = 0; } } else if (m_leg_rot < 0) { if (m_leg_rot+(50.0*dtime) > 0) { m_leg_rot = 0; } else { m_leg_rot += 50.0*dtime; m_leg_rot_i = 0; } } } } v3s16 getLightPosition() { return floatToInt(m_position, BS); } void step(float dtime, ClientEnvironment *env) { v3f lastpos = pos_translator.vect_show; old_pos_translator.translate(dtime); head_translator.translate(dtime); updateLegRot(dtime); if(m_visuals_expired && m_smgr && m_irr){ m_visuals_expired = false; removeFromScene(); addToScene(m_smgr, m_gamedef->tsrc(), m_irr); } if(m_prop.physical){ core::aabbox3d box = m_prop.collisionbox; box.MinEdge *= BS; box.MaxEdge *= BS; collisionMoveResult moveresult; f32 pos_max_d = BS*0.125; // Distance per iteration f32 stepheight = 0; v3f p_pos = m_position; v3f p_velocity = m_velocity; v3f p_acceleration = m_acceleration; IGameDef *gamedef = env->getGameDef(); moveresult = collisionMovePrecise(&env->getMap(), gamedef, pos_max_d, box, stepheight, dtime, p_pos, p_velocity, p_acceleration); // Apply results m_position = p_pos; m_velocity = p_velocity; m_acceleration = p_acceleration; bool is_end_position = moveresult.collides; pos_translator.update(m_position, is_end_position, dtime); pos_translator.translate(dtime); updateNodePos(); } else { m_position += dtime * m_velocity + 0.5 * dtime * dtime * m_acceleration; m_velocity += dtime * m_acceleration; pos_translator.update(m_position, pos_translator.aim_is_end, pos_translator.anim_time); pos_translator.translate(dtime); updateNodePos(); } float moved = lastpos.getDistanceFrom(pos_translator.vect_show); m_step_distance_counter += moved; if(m_step_distance_counter > 1.5*BS){ m_step_distance_counter = 0; if(!m_is_local_player && m_prop.makes_footstep_sound){ INodeDefManager *ndef = m_gamedef->ndef(); v3s16 p = floatToInt(getPosition() + v3f(0, (m_prop.collisionbox.MinEdge.Y-0.5)*BS, 0), BS); MapNode n = m_env->getMap().getNodeNoEx(p); SimpleSoundSpec spec = ndef->get(n).sound_footstep; m_gamedef->sound()->playSoundAt(spec, false, getPosition()); } } m_anim_timer += dtime; if(m_anim_timer >= m_anim_framelength){ m_anim_timer -= m_anim_framelength; m_anim_frame++; if(m_anim_frame >= m_anim_num_frames) m_anim_frame = 0; } updateTexturePos(); if(m_reset_textures_timer >= 0){ m_reset_textures_timer -= dtime; if(m_reset_textures_timer <= 0){ m_reset_textures_timer = -1; updateTextures(""); } } if(fabs(m_prop.automatic_rotate) > 0.001){ m_yaw += dtime * m_prop.automatic_rotate * 180 / PI; updateNodePos(); } } void updateTexturePos() { if(m_spritenode){ scene::ICameraSceneNode* camera = m_spritenode->getSceneManager()->getActiveCamera(); if(!camera) return; v3f cam_to_entity = m_spritenode->getAbsolutePosition() - camera->getAbsolutePosition(); cam_to_entity.normalize(); int row = m_tx_basepos.Y; int col = m_tx_basepos.X; if(m_tx_select_horiz_by_yawpitch) { if(cam_to_entity.Y > 0.75) col += 5; else if(cam_to_entity.Y < -0.75) col += 4; else{ float mob_dir = atan2(cam_to_entity.Z, cam_to_entity.X) / PI * 180.; float dir = mob_dir - m_yaw; dir = wrapDegrees_180(dir); //infostream<<"id="<= 1) texturestring = m_prop.textures[0]; texturestring += mod; m_spritenode->setMaterialTexture(0, tsrc->getTextureRaw(texturestring)); } } if(m_meshnode) { if(m_prop.visual == "cube") { for (u32 i = 0; i < 6; ++i) { std::string texturestring = "unknown_block.png"; if(m_prop.textures.size() > i) texturestring = m_prop.textures[i]; texturestring += mod; AtlasPointer ap = tsrc->getTexture(texturestring); // Get the tile texture and atlas transformation video::ITexture* atlas = ap.atlas; v2f pos = ap.pos; v2f size = ap.size; // Set material flags and texture video::SMaterial& material = m_meshnode->getMaterial(i); material.setFlag(video::EMF_LIGHTING, false); material.setFlag(video::EMF_BILINEAR_FILTER, false); material.setTexture(0, atlas); material.getTextureMatrix(0).setTextureTranslate(pos.X, pos.Y); material.getTextureMatrix(0).setTextureScale(size.X, size.Y); } } else if(m_prop.visual == "upright_sprite" || (m_is_player && g_settings->getBool("enable_3d_player") == false)) { scene::IMesh *mesh = m_meshnode->getMesh(); { std::string tname = "unknown_object.png"; if(m_prop.textures.size() >= 1) tname = m_prop.textures[0]; tname += mod; scene::IMeshBuffer *buf = mesh->getMeshBuffer(0); buf->getMaterial().setTexture(0, tsrc->getTextureRaw(tname)); } { std::string tname = "unknown_object.png"; if(m_prop.textures.size() >= 2) tname = m_prop.textures[1]; else if(m_prop.textures.size() >= 1) tname = m_prop.textures[0]; tname += mod; scene::IMeshBuffer *buf = mesh->getMeshBuffer(1); buf->getMaterial().setTexture(0, tsrc->getTextureRaw(tname)); } } } if(m_prop.visual == "player") { std::string tname = "mt_player"; if(m_prop.textures_3d.size() >= 1) { tname = m_prop.textures_3d[0]; } tname += texmod + ".png"; /*std::string tpath = getTexturePath(tname); if(tpath.c_str() == "" || tpath.c_str() == NULL) { // Check if this is an HTTP URL if(strncmp(tname.c_str(), "http://", strlen(tname.c_str())) == 0) { CURL *curl; CURLcode res; curl = curl_easy_init(); std::string filename = getMediaCacheDir() + DIR_DELIM + m_name + ".png"; FILE *ofile = fopen(filename.c_str(), "wb"); if(curl && ofile) { curl_easy_setopt(curl, CURLOPT_URL, tname.c_str()); curl_easy_setopt(curl, CURLOPT_WRITEDATA, ofile); res = curl_easy_perform(curl); curl_easy_cleanup(curl); fclose(ofile); tname = filename; } } }*/ tname += mod; if(m_body) { scene::IMesh *mesh = m_body->getMesh(); if(mesh){ { scene::IMeshBuffer *buf = mesh->getMeshBuffer(0); buf->getMaterial().setTexture(0, tsrc->getTextureRaw(tname)); } } } if(m_head) { scene::IMesh *mesh = m_head->getMesh(); if(mesh){ { scene::IMeshBuffer *buf = mesh->getMeshBuffer(0); buf->getMaterial().setTexture(0, tsrc->getTextureRaw(tname)); } } } if(m_leg_l) { scene::IMesh *mesh = m_leg_l->getMesh(); if(mesh){ { scene::IMeshBuffer *buf = mesh->getMeshBuffer(0); buf->getMaterial().setTexture(0, tsrc->getTextureRaw(tname)); } } } if(m_leg_r) { scene::IMesh *mesh = m_leg_r->getMesh(); if(mesh){ { scene::IMeshBuffer *buf = mesh->getMeshBuffer(0); buf->getMaterial().setTexture(0, tsrc->getTextureRaw(tname)); } } } if(m_arm_l) { scene::IMesh *mesh = m_arm_l->getMesh(); if(mesh){ { scene::IMeshBuffer *buf = mesh->getMeshBuffer(0); buf->getMaterial().setTexture(0, tsrc->getTextureRaw(tname)); } } } if(m_arm_r) { scene::IMesh *mesh = m_arm_r->getMesh(); if(mesh){ { scene::IMeshBuffer *buf = mesh->getMeshBuffer(0); buf->getMaterial().setTexture(0, tsrc->getTextureRaw(tname)); } } } } /*if(m_prop.visual == "file") { std::string texturestring = "unknown_block.png"; if(m_prop.textures.size() > 0) texturestring = m_prop.textures[0]; texturestring += mod; AtlasPointer ap = tsrc->getTexture(texturestring); // Get the tile texture and atlas transformation video::ITexture* atlas = ap.atlas; v2f pos = ap.pos; v2f size = ap.size; // Set material flags and texture video::SMaterial& material = m_meshnode->getMaterial(0); //material.setFlag(video::EMF_LIGHTING, false); //material.setFlag(video::EMF_BILINEAR_FILTER, false); material.setTexture(0, atlas); //material.getTextureMatrix(0).setTextureTranslate(pos.X, pos.Y); //material.getTextureMatrix(0).setTextureScale(size.X, size.Y); }*/ } void processMessage(const std::string &data) { //infostream<<"GenericCAO: Got message"<getToolCapabilities(m_gamedef->idef()); PunchDamageResult result = getPunchDamage( m_armor_groups, toolcap, punchitem, time_from_last_punch); if(result.did_punch && result.damage != 0) { if(result.damage < m_hp){ m_hp -= result.damage; } else { m_hp = 0; // TODO: Execute defined fast response // As there is no definition, make a smoke puff ClientSimpleObject *simple = createSmokePuff( m_smgr, m_env, m_position, m_prop.visual_size * BS); m_env->addSimpleObject(simple); } // TODO: Execute defined fast response // Flashing shall suffice as there is no definition m_reset_textures_timer = 0.05; if(result.damage >= 2) m_reset_textures_timer += 0.05 * result.damage; updateTextures("^[brighten"); } return false; } std::string debugInfoText() { std::ostringstream os(std::ios::binary); os<<"GenericCAO hp="<first<<"="<second<<", "; } os<<"}"; return os.str(); } }; // Prototype GenericCAO proto_GenericCAO(NULL, NULL);