From ab1362e02c7c61e875c2817be792afd851a10694 Mon Sep 17 00:00:00 2001 From: Joel Leclerc Date: Sat, 12 May 2012 20:24:58 -0600 Subject: [PATCH] Changed the camera thing a bit (sorta fixed issue #9) --- builtin/item_entity.lua | 2 +- src/player.cpp | 3 ++- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/builtin/item_entity.lua b/builtin/item_entity.lua index 74eacd1..333b140 100644 --- a/builtin/item_entity.lua +++ b/builtin/item_entity.lua @@ -117,7 +117,7 @@ minetest.register_entity("__builtin:item", { local playerfound = false for k, obj in pairs(objs2) do local objpos=obj:getpos() - self.object:setacceleration({x=0, y=-10, z=0}) + --self.object:setacceleration({x=0, y=-10, z=0}) if obj:get_player_name() ~= nil and objpos.y >= pos.y-1.25 and objpos.y <= pos.y+.25 then playerfound = true if self.dontbugme == false then diff --git a/src/player.cpp b/src/player.cpp index 9088275..04af842 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -46,7 +46,8 @@ Player::Player(IGameDef *gamedef): hp(PLAYER_MAX_HP), hurt_tilt_timer(0), hurt_tilt_timer_max(0), - sprinting_timer(0.0), + // For now this hack will work + sprinting_timer(2.9999), enable_sprinting_timer(0), enable_flying_timer(0), hunger(PLAYER_MAX_HUNGER),