From fd35f6d70764626ddc7cfd49b0fb8a7f3e4149ab Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Wed, 4 Sep 2013 18:13:46 +0100 Subject: [PATCH] Pickups are a little less jittery They also spawn closer to player mouth. --- source/Entities/Pickup.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/Entities/Pickup.cpp b/source/Entities/Pickup.cpp index 9b388366..ef1581c1 100644 --- a/source/Entities/Pickup.cpp +++ b/source/Entities/Pickup.cpp @@ -25,7 +25,7 @@ cPickup::cPickup(int a_MicroPosX, int a_MicroPosY, int a_MicroPosZ, const cItem & a_Item, float a_SpeedX /* = 0.f */, float a_SpeedY /* = 0.f */, float a_SpeedZ /* = 0.f */) - : cEntity(etPickup, ((double)(a_MicroPosX)) / 32, ((double)(a_MicroPosY)) / 32, ((double)(a_MicroPosZ)) / 32, 0.2, 0.2) + : cEntity(etPickup, (((double)(a_MicroPosX)) / 32) + 0.1 /*Accomodate player vomiting*/, ((double)(a_MicroPosY)) / 32, ((double)(a_MicroPosZ)) / 32, 0.2, 0.2) , m_Timer( 0.f ) , m_Item(a_Item) , m_bCollected( false ) @@ -33,7 +33,7 @@ cPickup::cPickup(int a_MicroPosX, int a_MicroPosY, int a_MicroPosZ, const cItem m_MaxHealth = 5; m_Health = 5; SetSpeed(a_SpeedX, a_SpeedY, a_SpeedZ); - m_Gravity = -3.0; + m_Gravity = -10.0; }