diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp index 0c082bdf..9817b665 100644 --- a/src/Generating/ComposableGenerator.cpp +++ b/src/Generating/ComposableGenerator.cpp @@ -442,9 +442,9 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) { m_FinishGens.push_back(new cFinishGenSprinkleFoliage(Seed)); } - else if (NoCaseCompare(*itr, "NetherSprinkleFoliage") == 0) + else if (NoCaseCompare(*itr, "NetherClumpFoliage") == 0) { - m_FinishGens.push_back(new cFinishGenNetherSprinkleFoliage(Seed)); + m_FinishGens.push_back(new cFinishGenNetherClumpFoliage(Seed)); } else if (NoCaseCompare(*itr, "WaterSprings") == 0) { diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index 5726c580..cd4ef13a 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -41,9 +41,9 @@ static inline bool IsWater(BLOCKTYPE a_BlockType) /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cFinishGenNetherSprinkleFoliage: +// cFinishGenNetherClumpFoliage: -void cFinishGenNetherSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc) +void cFinishGenNetherClumpFoliage::GenFinish(cChunkDesc & a_ChunkDesc) { double ChunkX = a_ChunkDesc.GetChunkX() + 0.1; // We can't devide through 0 so lets add 0.1 to all the chunk coordinates. double ChunkZ = a_ChunkDesc.GetChunkZ() + 0.1; @@ -96,15 +96,15 @@ void cFinishGenNetherSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc) NOISE_DATATYPE BlockType = m_Noise.CubicNoise1D((float) (ChunkX * ChunkZ) / (y * 0.1f)); if (BlockType < -0.7) { - TryPlaceClumb(a_ChunkDesc, PosX, y, PosZ, E_BLOCK_BROWN_MUSHROOM); + TryPlaceClump(a_ChunkDesc, PosX, y, PosZ, E_BLOCK_BROWN_MUSHROOM); } else if (BlockType < 0) { - TryPlaceClumb(a_ChunkDesc, PosX, y, PosZ, E_BLOCK_RED_MUSHROOM); + TryPlaceClump(a_ChunkDesc, PosX, y, PosZ, E_BLOCK_RED_MUSHROOM); } else if (BlockType < 0.7) { - TryPlaceClumb(a_ChunkDesc, PosX, y, PosZ, E_BLOCK_FIRE); + TryPlaceClump(a_ChunkDesc, PosX, y, PosZ, E_BLOCK_FIRE); } } } @@ -113,7 +113,7 @@ void cFinishGenNetherSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc) -void cFinishGenNetherSprinkleFoliage::TryPlaceClumb(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Block) +void cFinishGenNetherSprinkleFoliage::TryPlaceClump(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Block) { bool IsFireBlock = a_Block == E_BLOCK_FIRE; diff --git a/src/Generating/FinishGen.h b/src/Generating/FinishGen.h index 1e00ffa6..bced264e 100644 --- a/src/Generating/FinishGen.h +++ b/src/Generating/FinishGen.h @@ -51,7 +51,7 @@ class cFinishGenNetherSprinkleFoliage : public cFinishGen { public: - cFinishGenNetherSprinkleFoliage(int a_Seed) : + cFinishGenNetherClumpFoliage(int a_Seed) : m_Noise(a_Seed), m_Seed(a_Seed) { @@ -61,7 +61,7 @@ protected: cNoise m_Noise; int m_Seed; - void TryPlaceClumb(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Block); + void TryPlaceClump(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Block); virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; } ;