diff --git a/src/Generating/DungeonRoomsFinisher.cpp b/src/Generating/DungeonRoomsFinisher.cpp index 19ac3b8b..847fcbf1 100644 --- a/src/Generating/DungeonRoomsFinisher.cpp +++ b/src/Generating/DungeonRoomsFinisher.cpp @@ -61,7 +61,7 @@ public: // Choose what the mobspawner will spawn. // 25% chance for a spider, 25% for a skeleton and 50% chance to get a zombie spawer. - int MobType = (a_Noise.IntNoise3D(a_OriginX, m_FloorHeight, a_OriginZ) / 7) % 100 + int MobType = (a_Noise.IntNoise3DInt(a_OriginX, m_FloorHeight, a_OriginZ) / 7) % 100 if (MobType <= 25) { m_MonsterType = mtSkeleton;