diff --git a/VC2008/MCServer.vcproj b/VC2008/MCServer.vcproj
index c4435654..a8a3aede 100644
--- a/VC2008/MCServer.vcproj
+++ b/VC2008/MCServer.vcproj
@@ -1000,10 +1000,6 @@
RelativePath="..\source\Sign.h"
>
-
-
@@ -1012,14 +1008,6 @@
RelativePath="..\source\TNTEntity.h"
>
-
-
-
-
360 ) a_Rotation -= 360;
+ a_Rotation += 180 + (180 / 4); // So its not aligned with axis
+ if (a_Rotation > 360) a_Rotation -= 360;
a_Rotation = (a_Rotation / 360) * 4;
@@ -62,15 +59,11 @@ public:
{
switch (a_MetaData)
{
- case 0: // south +z
- return Vector3i(0, 0, 1);
- case 1: // west -x
- return Vector3i(-1, 0, 0);
- case 2: // north -z
- return Vector3i(0, 0, -1);
- case 3: // east +x
- return Vector3i(1, 0, 0);
- };
+ case 0: return Vector3i(0, 0, 1);
+ case 1: return Vector3i(-1, 0, 0);
+ case 2: return Vector3i(0, 0, -1);
+ case 3: return Vector3i(1, 0, 0);
+ }
return Vector3i();
}
} ;
diff --git a/source/Blocks/BlockLadder.h b/source/Blocks/BlockLadder.h
index 280f0deb..93473f75 100644
--- a/source/Blocks/BlockLadder.h
+++ b/source/Blocks/BlockLadder.h
@@ -3,7 +3,6 @@
#include "BlockHandler.h"
#include "../World.h"
-#include "../Ladder.h"
@@ -37,11 +36,37 @@ public:
}
a_BlockType = m_BlockType;
- a_BlockMeta = cLadder::DirectionToMetaData(a_BlockFace);
+ a_BlockMeta = DirectionToMetaData(a_BlockFace);
return true;
}
+ static NIBBLETYPE DirectionToMetaData(char a_Direction) // tolua_export
+ { // tolua_export
+ switch (a_Direction)
+ {
+ case 0x2: return 0x2;
+ case 0x3: return 0x3;
+ case 0x4: return 0x4;
+ case 0x5: return 0x5;
+ default: return 0x2;
+ }
+ } // tolua_export
+
+
+ static char MetaDataToDirection(NIBBLETYPE a_MetaData) // tolua_export
+ { // tolua_export
+ switch (a_MetaData)
+ {
+ case 0x2: return 0x2;
+ case 0x3: return 0x3;
+ case 0x4: return 0x4;
+ case 0x5: return 0x5;
+ default: return 0x2;
+ }
+ } // tolua_export
+
+
/// Finds a suitable Direction for the Ladder. Returns BLOCK_FACE_BOTTOM on failure
static char FindSuitableBlockFace(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
{
@@ -71,8 +96,8 @@ public:
virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
- // TODO: Use cTorch::AdjustCoordsByMeta(), then cChunk::UnboundedRelGetBlock() and finally some comparison
- char BlockFace = cLadder::MetaDataToDirection(a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ));
+ // TODO: Use AdjustCoordsByMeta(), then cChunk::UnboundedRelGetBlock() and finally some comparison
+ char BlockFace = MetaDataToDirection(a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ));
int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
return LadderCanBePlacedAt(a_Chunk.GetWorld(), BlockX, a_RelY, BlockZ, BlockFace);
diff --git a/source/Blocks/BlockRedstone.cpp b/source/Blocks/BlockRedstone.cpp
index ec54169c..f433be4e 100644
--- a/source/Blocks/BlockRedstone.cpp
+++ b/source/Blocks/BlockRedstone.cpp
@@ -3,7 +3,6 @@
#include "BlockRedstone.h"
#include "../Item.h"
#include "../World.h"
-#include "../Torch.h"
diff --git a/source/Blocks/BlockRedstoneTorch.h b/source/Blocks/BlockRedstoneTorch.h
index 0127dc08..c8256ce6 100644
--- a/source/Blocks/BlockRedstoneTorch.h
+++ b/source/Blocks/BlockRedstoneTorch.h
@@ -3,7 +3,6 @@
#include "BlockRedstone.h"
#include "BlockTorch.h"
-#include "../Torch.h"
diff --git a/source/Blocks/BlockSign.h b/source/Blocks/BlockSign.h
index 23645d0d..4bdccb47 100644
--- a/source/Blocks/BlockSign.h
+++ b/source/Blocks/BlockSign.h
@@ -3,7 +3,6 @@
#include "BlockHandler.h"
#include "../World.h"
-#include "../Sign.h"
#include "../Player.h"
@@ -36,6 +35,37 @@ public:
{
return "step.wood";
}
+
+
+ static char RotationToMetaData(double a_Rotation)
+ {
+ a_Rotation += 180 + (180 / 16); // So it's not aligned with axis
+ if (a_Rotation > 360)
+ {
+ a_Rotation -= 360;
+ }
+
+ a_Rotation = (a_Rotation / 360) * 16;
+
+ return ((char)a_Rotation) % 16;
+ }
+
+
+ static char DirectionToMetaData(char a_Direction)
+ {
+ switch (a_Direction)
+ {
+ case 0x2: return 0x2;
+ case 0x3: return 0x3;
+ case 0x4: return 0x4;
+ case 0x5: return 0x5;
+ default:
+ {
+ break;
+ }
+ }
+ return 0x2;
+ }
} ;
diff --git a/source/Blocks/BlockStairs.h b/source/Blocks/BlockStairs.h
index c85d07c0..6fc316e4 100644
--- a/source/Blocks/BlockStairs.h
+++ b/source/Blocks/BlockStairs.h
@@ -2,7 +2,6 @@
#pragma once
#include "BlockHandler.h"
-#include "../Stairs.h"
@@ -27,7 +26,7 @@ public:
) override
{
a_BlockType = m_BlockType;
- a_BlockMeta = cStairs::RotationToMetaData(a_Player->GetRotation());
+ a_BlockMeta = RotationToMetaData(a_Player->GetRotation());
switch (a_BlockFace)
{
case BLOCK_FACE_TOP: break;
@@ -51,6 +50,33 @@ public:
// TODO: step sound
+ static NIBBLETYPE RotationToMetaData(double a_Rotation)
+ {
+ a_Rotation += 90 + 45; // So its not aligned with axis
+ NIBBLETYPE result = 0x0;
+ if (a_Rotation > 360)
+ {
+ a_Rotation -= 360;
+ }
+ if ((a_Rotation >= 0) && (a_Rotation < 90))
+ {
+ return 0x0;
+ }
+ else if ((a_Rotation >= 180) && (a_Rotation < 270))
+ {
+ return 0x1;
+ }
+ else if ((a_Rotation >= 90) && (a_Rotation < 180))
+ {
+ return 0x2;
+ }
+ else
+ {
+ return 0x3;
+ }
+ }
+
+
virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) override
{
// Bits 3 and 4 stay, the rest is swapped around according to a table:
diff --git a/source/Blocks/BlockTorch.h b/source/Blocks/BlockTorch.h
index 97e31533..9951b8ea 100644
--- a/source/Blocks/BlockTorch.h
+++ b/source/Blocks/BlockTorch.h
@@ -2,7 +2,6 @@
#pragma once
#include "BlockHandler.h"
-#include "../Torch.h"
#include "../World.h"
@@ -37,11 +36,71 @@ public:
}
}
a_BlockType = m_BlockType;
- a_BlockMeta = cTorch::DirectionToMetaData(a_BlockFace);
+ a_BlockMeta = DirectionToMetaData(a_BlockFace);
return true;
}
+ static NIBBLETYPE DirectionToMetaData(char a_Direction) // tolua_export
+ { // tolua_export
+ switch (a_Direction)
+ {
+ case BLOCK_FACE_BOTTOM: ASSERT(!"Shouldn't be getting this face"); return 0;
+ case BLOCK_FACE_TOP: return E_META_TORCH_FLOOR;
+ case BLOCK_FACE_EAST: return E_META_TORCH_EAST;
+ case BLOCK_FACE_WEST: return E_META_TORCH_WEST;
+ case BLOCK_FACE_NORTH: return E_META_TORCH_NORTH;
+ case BLOCK_FACE_SOUTH: return E_META_TORCH_SOUTH;
+ default:
+ {
+ ASSERT(!"Unhandled torch direction!");
+ break;
+ }
+ };
+ return 0x0;
+ } // tolua_export
+
+
+ static char MetaDataToDirection(NIBBLETYPE a_MetaData) // tolua_export
+ { // tolua_export
+ switch (a_MetaData)
+ {
+ case 0: return BLOCK_FACE_TOP; // by default, the torches stand on the ground
+ case E_META_TORCH_FLOOR: return BLOCK_FACE_TOP;
+ case E_META_TORCH_EAST: return BLOCK_FACE_EAST;
+ case E_META_TORCH_WEST: return BLOCK_FACE_WEST;
+ case E_META_TORCH_NORTH: return BLOCK_FACE_NORTH;
+ case E_META_TORCH_SOUTH: return BLOCK_FACE_SOUTH;
+ default:
+ {
+ ASSERT(!"Unhandled torch metadata");
+ break;
+ }
+ }
+ return 0;
+ } // tolua_export
+
+
+ static bool IsAttachedTo(const Vector3i & a_TorchPos, char a_TorchMeta, const Vector3i & a_BlockPos)
+ {
+ switch (a_TorchMeta)
+ {
+ case 0x0:
+ case E_META_TORCH_FLOOR: return ((a_TorchPos - a_BlockPos).Equals(Vector3i(0, 1, 0)));
+ case E_META_TORCH_EAST: return ((a_TorchPos - a_BlockPos).Equals(Vector3i(0, 0, -1)));
+ case E_META_TORCH_WEST: return ((a_TorchPos - a_BlockPos).Equals(Vector3i(0, 0, 1)));
+ case E_META_TORCH_NORTH: return ((a_TorchPos - a_BlockPos).Equals(Vector3i(-1, 0, 0)));
+ case E_META_TORCH_SOUTH: return ((a_TorchPos - a_BlockPos).Equals(Vector3i(1, 0, 0)));
+ default:
+ {
+ ASSERT(!"Unhandled torch meta!");
+ break;
+ }
+ }
+ return false;
+ }
+
+
virtual bool DoesAllowBlockOnTop(void) override
{
return false;
@@ -113,8 +172,8 @@ public:
virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
- // TODO: Use cTorch::AdjustCoordsByMeta(), then cChunk::UnboundedRelGetBlock() and finally some comparison
- char Face = cTorch::MetaDataToDirection(a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ));
+ // TODO: Use AdjustCoordsByMeta(), then cChunk::UnboundedRelGetBlock() and finally some comparison
+ char Face = MetaDataToDirection(a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ));
int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
return TorchCanBePlacedAt(a_Chunk.GetWorld(), BlockX, a_RelY, BlockZ, Face);
diff --git a/source/Blocks/BlockVine.h b/source/Blocks/BlockVine.h
index 67376a4d..2a88c9b6 100644
--- a/source/Blocks/BlockVine.h
+++ b/source/Blocks/BlockVine.h
@@ -2,7 +2,6 @@
#pragma once
#include "BlockHandler.h"
-#include "../Vine.h"
@@ -31,17 +30,43 @@ public:
a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta);
if (BlockType == m_BlockType)
{
- a_BlockMeta = BlockMeta | cVine::DirectionToMetaData(a_BlockFace);
+ a_BlockMeta = BlockMeta | DirectionToMetaData(a_BlockFace);
}
else
{
- a_BlockMeta = cVine::DirectionToMetaData(a_BlockFace);
+ a_BlockMeta = DirectionToMetaData(a_BlockFace);
}
a_BlockType = m_BlockType;
return true;
}
+ static NIBBLETYPE DirectionToMetaData(char a_BlockFace)
+ {
+ switch (a_BlockFace)
+ {
+ case BLOCK_FACE_NORTH: return 0x1;
+ case BLOCK_FACE_SOUTH: return 0x4;
+ case BLOCK_FACE_WEST: return 0x8;
+ case BLOCK_FACE_EAST: return 0x2;
+ default: return 0x0;
+ }
+ }
+
+
+ static char MetaDataToDirection(NIBBLETYPE a_MetaData)
+ {
+ switch(a_MetaData)
+ {
+ case 0x1: return BLOCK_FACE_NORTH;
+ case 0x4: return BLOCK_FACE_SOUTH;
+ case 0x8: return BLOCK_FACE_WEST;
+ case 0x2: return BLOCK_FACE_EAST;
+ default: return BLOCK_FACE_TOP;
+ }
+ }
+
+
/// Returns true if the specified block type is good for vines to attach to
static bool IsBlockAttachable(BLOCKTYPE a_BlockType)
{
diff --git a/source/Chunk.cpp b/source/Chunk.cpp
index 60ec273b..3cebe7d5 100644
--- a/source/Chunk.cpp
+++ b/source/Chunk.cpp
@@ -19,8 +19,6 @@
#include "BlockEntities/JukeboxEntity.h"
#include "BlockEntities/NoteEntity.h"
#include "BlockEntities/SignEntity.h"
-#include "Torch.h"
-#include "Ladder.h"
#include "Pickup.h"
#include "Item.h"
#include "Noise.h"
diff --git a/source/ClientHandle.cpp b/source/ClientHandle.cpp
index 0eb24e9e..d0904bfb 100644
--- a/source/ClientHandle.cpp
+++ b/source/ClientHandle.cpp
@@ -12,11 +12,7 @@
#include "BlockEntities/SignEntity.h"
#include "UI/Window.h"
#include "Item.h"
-#include "Torch.h"
#include "Doors.h"
-#include "Ladder.h"
-#include "Vine.h"
-#include "Sign.h"
#include "Piston.h"
#include "Mobs/Monster.h"
#include "ChatColor.h"
diff --git a/source/Enchantments.h b/source/Enchantments.h
index 30c2fe7b..c20da654 100644
--- a/source/Enchantments.h
+++ b/source/Enchantments.h
@@ -90,11 +90,11 @@ public:
/// Returns true if a_Other contains exactly the same enchantments and levels
bool operator ==(const cEnchantments & a_Other) const;
+ // tolua_end
+
/// Returns true if a_Other doesn't contain exactly the same enchantments and levels
bool operator !=(const cEnchantments & a_Other) const;
- // tolua_end
-
/// Writes the enchantments into the specified NBT writer; begins with the LIST tag of the specified name ("ench" or "StoredEnchantments")
void WriteToNBTCompound(cFastNBTWriter & a_Writer, const AString & a_ListTagName) const;
diff --git a/source/Items/ItemSign.h b/source/Items/ItemSign.h
index 758e08c4..7a092414 100644
--- a/source/Items/ItemSign.h
+++ b/source/Items/ItemSign.h
@@ -3,7 +3,7 @@
#include "ItemHandler.h"
#include "../World.h"
-#include "../Sign.h"
+#include "../Blocks/BlockSign.h"
@@ -34,12 +34,12 @@ public:
{
if (a_BlockFace == BLOCK_FACE_TOP)
{
- a_BlockMeta = cSign::RotationToMetaData(a_Player->GetRotation());
+ a_BlockMeta = cBlockSignHandler::RotationToMetaData(a_Player->GetRotation());
a_BlockType = E_BLOCK_SIGN_POST;
}
else
{
- a_BlockMeta = cSign::DirectionToMetaData(a_BlockFace);
+ a_BlockMeta = cBlockSignHandler::DirectionToMetaData(a_BlockFace);
a_BlockType = E_BLOCK_WALLSIGN;
}
return true;
diff --git a/source/Ladder.h b/source/Ladder.h
deleted file mode 100644
index 50a69743..00000000
--- a/source/Ladder.h
+++ /dev/null
@@ -1,43 +0,0 @@
-#pragma once
-
-class cLadder // tolua_export
-{ // tolua_export
-public:
-
- static char DirectionToMetaData( char a_Direction ) // tolua_export
- { // tolua_export
- switch( a_Direction )
- {
- case 0x2:
- return 0x2;
- case 0x3:
- return 0x3;
- case 0x4:
- return 0x4;
- case 0x5:
- return 0x5;
- default:
- break;
- };
- return 0x2;
- } // tolua_export
-
- static char MetaDataToDirection( char a_MetaData ) // tolua_export
- { // tolua_export
- switch( a_MetaData )
- {
- case 0x2:
- return 0x2;
- case 0x3:
- return 0x3;
- case 0x4:
- return 0x4;
- case 0x5:
- return 0x5;
- default:
- break;
- };
- return 0x2;
- } // tolua_export
-
-}; // tolua_export
diff --git a/source/Sign.h b/source/Sign.h
deleted file mode 100644
index cc71666b..00000000
--- a/source/Sign.h
+++ /dev/null
@@ -1,44 +0,0 @@
-
-#pragma once
-
-
-
-
-
-// tolua_begin
-class cSign
-{
-public:
- static char RotationToMetaData(double a_Rotation)
- {
- a_Rotation += 180 + (180 / 16); // So it's not aligned with axis
- if (a_Rotation > 360)
- {
- a_Rotation -= 360;
- }
-
- a_Rotation = (a_Rotation / 360) * 16;
-
- return ((char)a_Rotation) % 16;
- }
-
-
- static char DirectionToMetaData(char a_Direction)
- {
- switch (a_Direction)
- {
- case 0x2: return 0x2;
- case 0x3: return 0x3;
- case 0x4: return 0x4;
- case 0x5: return 0x5;
- default:
- break;
- };
- return 0x2;
- }
-} ;
-// tolua_end
-
-
-
-
diff --git a/source/Simulator/RedstoneSimulator.cpp b/source/Simulator/RedstoneSimulator.cpp
index 989443e4..97412cca 100644
--- a/source/Simulator/RedstoneSimulator.cpp
+++ b/source/Simulator/RedstoneSimulator.cpp
@@ -3,10 +3,10 @@
#include "RedstoneSimulator.h"
#include "../BlockEntities/DropSpenserEntity.h"
+#include "../Blocks/BlockTorch.h"
#include "../Piston.h"
#include "../World.h"
#include "../BlockID.h"
-#include "../Torch.h"
#include "../Chunk.h"
@@ -179,7 +179,7 @@ void cRedstoneSimulator::RefreshTorchesAround(const Vector3i & a_BlockPos)
{
if (BlockType != TargetBlockType)
{
- if (cTorch::IsAttachedTo(TorchPos, BlockMeta, a_BlockPos))
+ if (cBlockTorchHandler::IsAttachedTo(TorchPos, BlockMeta, a_BlockPos))
{
m_World.FastSetBlock(TorchPos.x, TorchPos.y, TorchPos.z, TargetBlockType, BlockMeta);
m_Blocks.push_back(TorchPos);
diff --git a/source/Stairs.h b/source/Stairs.h
deleted file mode 100644
index 6d3a5a45..00000000
--- a/source/Stairs.h
+++ /dev/null
@@ -1,44 +0,0 @@
-
-#pragma once
-
-
-
-
-
-// tolua_begin
-
-class cStairs
-{
-public:
- /// Converts player rotation to stair rotation metadata. To get upside-down stairs, OR with 0x4
- static NIBBLETYPE RotationToMetaData(double a_Rotation)
- {
- a_Rotation += 90 + 45; // So its not aligned with axis
- NIBBLETYPE result = 0x0;
- if (a_Rotation > 360)
- {
- a_Rotation -= 360;
- }
- if ((a_Rotation >= 0) && (a_Rotation < 90))
- {
- return 0x0;
- }
- else if ((a_Rotation >= 180) && (a_Rotation < 270))
- {
- return 0x1;
- }
- else if ((a_Rotation >= 90) && (a_Rotation < 180))
- {
- return 0x2;
- }
- else
- {
- return 0x3;
- }
- }
-} ;
-
-// tolua_end
-
-
-
diff --git a/source/Torch.h b/source/Torch.h
deleted file mode 100644
index 2a84db07..00000000
--- a/source/Torch.h
+++ /dev/null
@@ -1,77 +0,0 @@
-
-#pragma once
-#include "Vector3i.h"
-#include "Defines.h"
-
-
-
-
-
-class cTorch // tolua_export
-{ // tolua_export
-public:
-
- static char DirectionToMetaData( char a_Direction ) // tolua_export
- { // tolua_export
- switch (a_Direction)
- {
- case BLOCK_FACE_BOTTOM: ASSERT(!"Shouldn't be getting this face"); return 0;
- case BLOCK_FACE_TOP: return E_META_TORCH_FLOOR;
- case BLOCK_FACE_EAST: return E_META_TORCH_EAST;
- case BLOCK_FACE_WEST: return E_META_TORCH_WEST;
- case BLOCK_FACE_NORTH: return E_META_TORCH_NORTH;
- case BLOCK_FACE_SOUTH: return E_META_TORCH_SOUTH;
- default:
- {
- ASSERT(!"Unhandled torch direction!");
- break;
- }
- };
- return 0x0;
- } // tolua_export
-
-
- static char MetaDataToDirection(char a_MetaData) // tolua_export
- { // tolua_export
- switch (a_MetaData)
- {
- case 0: return BLOCK_FACE_TOP; // by default, the torches stand on the ground
- case E_META_TORCH_FLOOR: return BLOCK_FACE_TOP;
- case E_META_TORCH_EAST: return BLOCK_FACE_EAST;
- case E_META_TORCH_WEST: return BLOCK_FACE_WEST;
- case E_META_TORCH_NORTH: return BLOCK_FACE_NORTH;
- case E_META_TORCH_SOUTH: return BLOCK_FACE_SOUTH;
- default:
- {
- ASSERT(!"Unhandled torch metadata");
- break;
- }
- }
- return 0;
- } // tolua_export
-
-
- static bool IsAttachedTo(const Vector3i & a_TorchPos, char a_TorchMeta, const Vector3i & a_BlockPos)
- {
- switch (a_TorchMeta)
- {
- case 0x0:
- case E_META_TORCH_FLOOR: return ((a_TorchPos - a_BlockPos).Equals(Vector3i(0, 1, 0)));
- case E_META_TORCH_EAST: return ((a_TorchPos - a_BlockPos).Equals(Vector3i(0, 0, -1)));
- case E_META_TORCH_WEST: return ((a_TorchPos - a_BlockPos).Equals(Vector3i(0, 0, 1)));
- case E_META_TORCH_NORTH: return ((a_TorchPos - a_BlockPos).Equals(Vector3i(-1, 0, 0)));
- case E_META_TORCH_SOUTH: return ((a_TorchPos - a_BlockPos).Equals(Vector3i(1, 0, 0)));
- default:
- {
- ASSERT(!"Unhandled torch meta!");
- break;
- }
- }
- return false;
- }
-
-} ; // tolua_export
-
-
-
-
diff --git a/source/Vine.h b/source/Vine.h
deleted file mode 100644
index 7abf3992..00000000
--- a/source/Vine.h
+++ /dev/null
@@ -1,42 +0,0 @@
-
-#pragma once
-
-
-
-
-
-// tolua_begin
-class cVine
-{
-public:
-
- static NIBBLETYPE DirectionToMetaData(char a_BlockFace)
- {
- switch (a_BlockFace)
- {
- case BLOCK_FACE_NORTH: return 0x1;
- case BLOCK_FACE_SOUTH: return 0x4;
- case BLOCK_FACE_WEST: return 0x8;
- case BLOCK_FACE_EAST: return 0x2;
- default: return 0x0;
- }
- }
-
-
- static char MetaDataToDirection(NIBBLETYPE a_MetaData)
- {
- switch(a_MetaData)
- {
- case 0x1: return BLOCK_FACE_NORTH;
- case 0x4: return BLOCK_FACE_SOUTH;
- case 0x8: return BLOCK_FACE_WEST;
- case 0x2: return BLOCK_FACE_EAST;
- default: return BLOCK_FACE_TOP;
- }
- }
-} ;
-// tolua_end
-
-
-
-