function sama.brain(self) local pos = self.object:get_pos() mobkit.vitals(self) if self.hp <= 0 then sama.on_die(self) return end sama.check_ground_suffocation(self, pos) if mobkit.timer(self, 1) then local prty = mobkit.get_queue_priority(self) if prty < 90 then sama.env_damage(self, pos, 90) --enviromental damage: lava, fire... end if prty < 80 then if self.isinliquid then mobkit.hq_liquid_recovery(self, 80) return end end local player = mobkit.get_nearby_player(self) --Follow Behaviour if prty < 50 then if sama.bh_start_follow(self, pos, player, 50) == true then return end end if prty == 54 then if petz.bh_stop_follow(self, player) == true then return end end --Roam default if mobkit.is_queue_empty_high(self) and self.status == "" then mobkit.hq_wanderfly(self, 0) end end end